Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
*headache* Same problem.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Well maybe this will do it. The full package was too large, have done two separate archives. The engine and its files:
http://www.mediafire.com/?813f5oi9lcpg0c4
The level:
http://www.mediafire.com/?6xnce427xudogfu
http://www.mediafire.com/?813f5oi9lcpg0c4
The level:
http://www.mediafire.com/?6xnce427xudogfu
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Yeah I suppose I can get around eventually to releasing all my dinoskins and assets I collected for making them (i.e. lots of pictures)
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Alright, there we go.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Ok, I think I have finished it. It was very very very very good! A little buggy, but that's the engine's fault. Excellent level, particularly well-done thanks to the atmosphere and the way you guys used existing and new music. The scripted events were amazing, and "Mr. Grumpy" was so scary the first time I saw it!
SPOILERS AHEAD:
I'm not sure if I have finished, to be honest. I reached two "endings": When I got the map (exhausting! ), I reached a point where the game simply stopped and a screen appeared telling me to wait for the next level. That's ok and I find it perfectly normal.
But... An alternate way I went by was the one I reached to a sort of Mayan maze. I kept walking and walking, finding creppy stuff and hearing voices in certain places. Reminded me of King Kong in a good way. But I digress... As I said, I walked and walked and I reached a point where I found an exit... Or so I thought. The "door" of the exit closed as I reached to it and Anne said something funny that was in line with what I thought of that moment
I couldn't finish that maze, but I ask... Is there an actual exit? And does that exit reach a point which is impossible to get by normal walking above the ground?
END OF SPOILERS
As I said, it was a fantastic level. And the best part is that it's got a lot replay value. In those jungles you can walk and walk... And never return. (Or something like that, I don't remember the exact voiceover )
Congrats, guys! I can't wait for the next one. I hope it comes soon!
SPOILERS AHEAD:
I'm not sure if I have finished, to be honest. I reached two "endings": When I got the map (exhausting! ), I reached a point where the game simply stopped and a screen appeared telling me to wait for the next level. That's ok and I find it perfectly normal.
But... An alternate way I went by was the one I reached to a sort of Mayan maze. I kept walking and walking, finding creppy stuff and hearing voices in certain places. Reminded me of King Kong in a good way. But I digress... As I said, I walked and walked and I reached a point where I found an exit... Or so I thought. The "door" of the exit closed as I reached to it and Anne said something funny that was in line with what I thought of that moment
I couldn't finish that maze, but I ask... Is there an actual exit? And does that exit reach a point which is impossible to get by normal walking above the ground?
END OF SPOILERS
As I said, it was a fantastic level. And the best part is that it's got a lot replay value. In those jungles you can walk and walk... And never return. (Or something like that, I don't remember the exact voiceover )
Congrats, guys! I can't wait for the next one. I hope it comes soon!
Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
OMG! It's out! The Duke Nukem Forever of Trespasser is out!
First off, I downloaded the the files split in 5 archives and AmbientDS.tpa and SteamSteams.tpa were corrupt, so if I want those I have to download "The engine and its files" archive, right? I don't want to re-download the whole thing again, my new internet connection has a bandwidth limit of 30GB/month.
Second, for some reason, I only have the Spanish version of Stream.tpa and Effects.tpa on this computer and no ambient.tpa at all. lol So, I'm stuck trying to translate what is being said but I don't speak or read Spanish at all. I know it's not your fault, but it's still funny.
Wow! That menu is great! Best I've seen so far.
Now for the level itself:
Great stuff! Better than I thought it would be. Not because I didn't think you could do a good job, but because you kept saying you were removing this and removing that. That reduced my expectations immensely.
The intro cut-scene is way too long if you ask me, with too many still images.
To my great surprise, the first thing I see when the level loads: my beautiful Ankylosaurus! *cry a tear of joy*
I love the flashbacks to the helicopter crash.
lol What's up with the giant red arrows? Didn't think people would be smart enough to figure it out on their own? Very nice still.
Oh, if any of you have been wondering where I've been for the last... month and a half, (I thought it was more than that.) I've been exhausted from work or playing Halo Reach. Halo Reach is the ONLY game I've been playing for the last couple of months.
First off, I downloaded the the files split in 5 archives and AmbientDS.tpa and SteamSteams.tpa were corrupt, so if I want those I have to download "The engine and its files" archive, right? I don't want to re-download the whole thing again, my new internet connection has a bandwidth limit of 30GB/month.
Second, for some reason, I only have the Spanish version of Stream.tpa and Effects.tpa on this computer and no ambient.tpa at all. lol So, I'm stuck trying to translate what is being said but I don't speak or read Spanish at all. I know it's not your fault, but it's still funny.
Wow! That menu is great! Best I've seen so far.
Now for the level itself:
Great stuff! Better than I thought it would be. Not because I didn't think you could do a good job, but because you kept saying you were removing this and removing that. That reduced my expectations immensely.
The intro cut-scene is way too long if you ask me, with too many still images.
To my great surprise, the first thing I see when the level loads: my beautiful Ankylosaurus! *cry a tear of joy*
I love the flashbacks to the helicopter crash.
lol What's up with the giant red arrows? Didn't think people would be smart enough to figure it out on their own? Very nice still.
- Spoiler: show
Oh, if any of you have been wondering where I've been for the last... month and a half, (I thought it was more than that.) I've been exhausted from work or playing Halo Reach. Halo Reach is the ONLY game I've been playing for the last couple of months.
Last edited by Nick3069 on Fri Apr 15, 2011 9:10 pm, edited 1 time in total.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Wow thanks guys, glad you're enjoying it. Keep the stories comin'.
SPOILERS AHEAD:
END OF SPOILERS
SPOILERS AHEAD:
There are indeed several different end triggers in JPDS~streams. They were going to be scripted to load specific SCN files for the other levels, but we've had to end this project before that can be done, so instead you'll only be able to start the next levels at one of the possible places. They should still be fun though.Microceratops wrote:
I'm not sure if I have finished, to be honest. I reached two "endings": When I got the map (exhausting! ), I reached a point where the game simply stopped and a screen appeared telling me to wait for the next level. That's ok and I find it perfectly normal.
That's amazing you found the maze already! None of the beta testers could find it except Tatu who already knew about it. King Kong, hehe awesome! That door is indeed a place where you can progress to a different area. You need to figure out how to open it. There is a room in the maze which gives you a hint. However I don't recall any voiceovers being put with the door! Perhaps you accidentally hit the R key and replayed the previous voiceover. And it's Tasha, not Anne We... couldn't manage to get anyone to do new voiceovers for us, but the character is very much different from Anne.But... An alternate way I went by was the one I reached to a sort of Mayan maze. I kept walking and walking, finding creppy stuff and hearing voices in certain places. Reminded me of King Kong in a good way. But I digress... As I said, I walked and walked and I reached a point where I found an exit... Or so I thought. The "door" of the exit closed as I reached to it and Anne said something funny that was in line with what I thought of that moment
Yes.I couldn't finish that maze, but I ask... Is there an actual exit? And does that exit reach a point which is impossible to get by normal walking above the ground?
END OF SPOILERS
Hehe, glad you're enjoying it!! I assure you there's much more to see than you have seen so far, even just within that level. It's huge. And the voiceover goes, "In a forest like this... you could just walk forever, and never come back." It's in JPDS~trails heh.As I said, it was a fantastic level. And the best part is that it's got a lot replay value. In those jungles you can walk and walk... And never return. (Or something like that, I don't remember the exact voiceover )
It will Need to give everyone a chance to explore this one and tell their tales.Congrats, guys! I can't wait for the next one. I hope it comes soon!
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Glad you're back, Nick! Good timing.
Crap, you're playing JPDS~streams without the additive TPA files? That's pretty bad There are important sounds in there. Please be sure to start the level fresh when you get them. But yes, the "Engine" archive will have those. It is most of the files over again, though. The other is only the four non-terrain level files, but then those are pretty big. Hmm, I can upload just AmbientDS.tpa and StreamStreams.tpa for you. Will PM links.Nick3069 wrote:First off, I downloaded the the files split in 5 archives and AmbientDS.tpa and SteamSteams.tpa were corrupt, so if I want those I have to download "The engine and its files" archive, right? I don't want to re-download the whole thing again, my new internet connection has a bandwidth limit of 30GB/month.
Most credit for that goes to TrikeUatra! He did a bang-up job. Not too different from the original layout but very visually appealing and fitting. And I really enjoy having music in our menu...Wow! That menu is great! Best I've seen so far.
Lol. It was all because of timing. If I just flipped through images, it would ruin some of the effect. And we didn't have video for all the stuff needed. I put in as much video as I could justify. I think anything other than a single image for the phone-convos would have been too distracting from the text, and we couldn't get voices for those...The intro cut-scene is way too long if you ask me, with too many still images.
That Anky is pretty dang nice. One of the earliest concept art pieces for JPDS shows an Anky drinking from a pond next to the crashed helicopter and dead pteranodon. It just had to be done.To my great surprise, the first thing I see when the level loads: my beautiful Ankylosaurus! *cry a tear of joy*
I'm glad people like those! It's admittedly a short-cut to not animate the whole sequence, but I do like the effect.I love the flashbacks to the helicopter crash.
Heheh, I've been trying to make JPDS as accessible as possible. I don't think people would figure out some of those puzzles, before getting frustrated, without the arrows. It's also meant to get you used to what to look for in other puzzles. Most people aren't going to assume they can break down some of the signs, or they might think that planking is cheating.lol What's up with the giant red arrows? Didn't think people would be smart enough to figure it out on their own? Very nice still.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
That made me laugh, Mickey.
I can't play it yet either - 15GB a month bandwidth means I have to wait until after midnight (where it's unlimited) to download large files.
I can't play it yet either - 15GB a month bandwidth means I have to wait until after midnight (where it's unlimited) to download large files.
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
Micro, thank you very much for your compliments!! It feels very good after all this time, you have no idea. I want to hear all the stories you can tell, perhaps some of them saved for later. I want screenshots, too, but not yet! I want to give a longer chance for people to see these things first on their own. Eventually I'd be delighted to have people upload vids of their adventures, too, if they care to make them.
- Spoiler: show
I'm honored, and I'm sure the rest of the JPDS Team is, too. I hope MikeTheRaptor comes around to see this.Congratulations again! This is a true Trespasser experience.
- Spoiler: show
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Re: Draco - Tuesday, 12 April 2011 (JPDS RELEASED)
It's really nice that you feel so proud of your level, Draco. And you should, it's amazing!
- Spoiler: show