tatu wrote:I came across alot of voiceover while looking in the level:
These start at VA173 and ends on VA204, but these are missing: VA177-178, 181-184, 187-188, 191-193, 198.
Most of the missing are placed in the level except: 177, 182, 184, 188, 192, 193.
There is also a few VH voiceovers.
This must mean that they placed every voiceover that they would use in a level on a row and then placed them in the level.
DracoAlphaX wrote:Yeah! It's a very interesting find. Didn't you also find this in Ascent? And there are even what appear to be some of these in BE..
tatu wrote:Yeah I did, there is only one in BE tho, but there is 4 in AS2
I, personally, have no memory of the above LAB image. That is quite cool, considering the model itself, with its wide hallways, always seemed to suggest the intention from the developers to place Raptors inside. I am glad at least SOMETHING came of it, even if it is only this small image. And of course, Tatu is right, that model is a stock-pose and not representative of an active AI inside a beta version of this location.
I personally feel that the pre-release imagery of Trespasser as a whole needs an overhaul. I am now aware of several primary locations for mass-amounts of such images, and I highly suspect none of them is actually complete with regard to the collections taken together. With the pre-release versions of the game now known to us, I believe a total re-evaluation of sorting categories aught to be done, too.
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton