machf wrote:Just because the map/texture shows a certain area it doesn't mean the actual level uses the whole area... PH would have filled the gap between JR (or JU) and IJ.
Jeeeez. Well that's not cool at all - I'm trying to get RID of the path which goes back around the town, and restore the original monorail path...

So there are two dilemmas, here. As I've argued in the PH thread, there are voiceovers which suggest that Anne had to search around hunter remains in PH for the passcode to get into Burroughs.
Me wrote:EDIT: This just in. I bet some of these voiceovers may go in this level:
VH53:
October 1996. The InGen Corporation is taken out of my hands by a vote of the board of directors. My nephew dispatches his team.
VH54:
The hunters landed on May 13, 1997 deep in the island's south west. Most of them had worked at my African parks for years... they never stood a chance.
VH55:
The InGen hunting party carried the pass codes for our perimeter fenses.
VH56:
The hunters scattered, their pre-arranged hunting routes forgotten. Only a third of their number appeared at the rendezvous.
VH57:
In May the rains came. The smell of the jungle was everywhere.
VH58:
As I journeyed south along the coast, the air grew moist and heavy. Metal and concrete lay rotting in the sun and the rain.
The hunters carried the passcodes for the perimeter fences. This could totally explain how you'd find the gate to the town, but not be able to get in! You'd have to search for something with the fence passcode in the level until you found a hunters site which had something with it written down on.

So we have a pretty clear initial picture of the level goals now, I think!
So there's this, which I have a strong conviction about. But at the same time, there are these voiceovers yet unaccounted for -
VA77:
Power lines, now that's what I'm looking for.
VA78:
Showers, coffee, air conditioning... Almost there.
VA79:
What brought that down?
VA80:
Come on Anne, you're up to this.
VA81:
On the bright side, no more student loans.
VA82:
These can't run more than a half mile more.
So these voiceovers come just before all the ones in the town. It clearly shows that she comes upon the power pylons leading in from Pine Valley, and follows them to the town, meeting the BioSyn heli on the way (btw, tatu discovered the crashed helicopter music in IJ 96 where the monolith goes in retail - seems that path may have been to find the crashed heli).
So! Your theory that IJ was gotten to after PH is supported by this (and of course IJ has always seemed to be an important level name). I'll be honest, though - I think IJ makes more sense, as a name, to come between BE and PH (since the new voiceovers suggest a major construction facility there) and then JU would have been what's between PH and IT.
There is still one major "sore thumb" sticking out - the terrain at the end of JR is the same as IJ, which if you shift IJ to connect there, leads straight to the town, and meets up where IJ2 would begin. I don't think this can be called off as coincidence, but perhaps the real explanation is not known. For now, I'm going to say that it's possible to have been "done" when PH was removed - JR terrain would have needed to be altered a fair bit in the removal of PH, IMO. Oh and I already agree with you that not all of the terrain visible in the PH image was explorable terrain - there are hexagon trnobjs in many inaccessible places in other levels. I would really like to see the monorail path being the upper (Eastern) boarder of PH, but.. Well wait. If the path was altered to its current JR state, I guess it would then follow up towards IT, still, though not quite as northward - which works with what you're saying. It also totally explains how there is no remnant of the monorail in what all we've seen of "IJ".
Okay brainstorming over! I agree, IJ may well come after PH. I just don't think it starts at quite the same coordinates as it does in retail, as that would put it right smack in the middle of what appears to be an important area in PH with some diverse terrain. Maaaaybe IJ1 connected directly to IJ3, and then IJ2 is actually a bunch of things borrowed from PH....

! THANK YOU
The "whited out" area likely shows where the level was blocked so you couldn't go back, see how the end of JR is right there. You'd go around the level towards the beach at the bottom (was that the original location of "Cathy's beach" too?) and finally would join with IJ...
Yes yes. In fact it might suggest that JU (or as I think, IJ) had a largely grey terrain, like that, from all the construction going on, similar to what you see
here.
BTW, the "hidden valley" in JR 96 is open, I went through there and reached the monorail ruins...
Duh

Also look at the ambient triggers. They are ontop of the ridge. If you shift the ridge over (in your mind) so that it is under all those billboards, it all fits. That valley used to be a lot wider.. And tatu discovered lots of stuff beyond the yatch beach's normal "extent", suggesting it was going to be a larger area. I also agree with you - I think this was meant for PH.
PS: What's that terrain square you have over AS?

I better get tatu on that.. I'm pretty sure he already checked all the TrnPlacement-00 objects, and didn't come up with that.