Second Illiteration wrote:As you can see, still rather desolate, but there is still vegetation. Trees are still evident and there definitely a fair amount of smaller shrubbery and growth. That's basically what I was talking about.
I see... Thanks those are some great reference. And I believe you're right.. the Summit ought to be adjusted accordingly, but if we do, we have to rework how ALL of Mt. Watson looks, which will impact Ascent.
Also, I think something should be done to make the final boss fight area more realistic and believable. How did the raptors get there? What exactly were all those structure for, etc. I think seeing the summit more like the town might be interesting. Rather than having to climb up to that weird area where the boss raptor/ alpha raptor it, make the lower area larger...just a thought. I think it would not only be more visually appealing, but also make more sense as far as animal locations and how something like that might actually be set up.
You know, this is an amazingly good point that I hadn't really taken so far in my own imaginings, and it would go right along with the daring redesign of the game I'm aiming for. We should put some good thought into this - I'd be happy to have you assist in the actual level design if you have any particular ideas (and so I can give more work to other members, since I AM trying to stay busy on JPDS). It will need to go somewhat hand-in-hand with the redesign of the final climb up the mountain. No rush of course.. (and yeah I'll import the models for you and make sure they work lol)
Another thought, maybe you have to climb up that way to get something to bring back down to finish a puzzle and get off the island. Like maybe there was a part or the code to use on the radio, but someone took it up the summit to the very top where they were killed before rescue could arrive. You have to retrieve it to make your call.
STOP READING MY MIND!!!!! XD Well that's not quite it, but I've had a similar plan in mind that is based on what I think was part of the original concept for the level's gameplay.. We can discuss it later, but yes it's a good idea to involve a more complex puzzle than climbing down through the window.
Anna wrote:I didn't outrun them, I pushed them down the "ledge"

. Quite fun, but I died pretty often xP. But yes, it's indeed unforgettable! Jeeez..
Cheater.

I never thought of that back then, for some reason.. Guess I didn't know enough about dino physics.
tatu wrote:Draconisaurus wrote:Hmm and, how did the birds and tiny lizards survive?
insects? xD
How did the insects then survive?

.

The moss and crap on the mountain that we'll be putting there.
..I've mostly wondered about the colors of the raptors. Yellow is probably not the best camuflage-color...
Ehhhh... You have a good point. I
was just going to use SI's Tribe C skin for the Isle raptor -

Already using SI's Tribe B Isle skin for Tribe B. Do you (or anyone) have any suggestions for what to use as the.... wait
This skin was made by SI for the new JPDS Raptor Valley rock raptors... However, after finding out that the area, when in the midst of the full JPDS1 environment, was at an unplayable FPS from having the higher-poly raptors, I got him to do a rock skin for the Tres raptor mesh. Meaning this skin currently has no purpose... Hmm. It might look a little odd in the pine zones, but... What do you think? Other ideas?