The level will now be starting right where that gate entrance is, on the other side. You won't be able to back.


The Lab itself will get some retrofitting. I recall someone wanted to make the elevator actually work - that would be quite fun, if some one or group can be commissioned to do it. There are some other special things with the Lab that we'll do, which I shall not reveal yet, concerning concept art.. And as for the Computer Building, it's going to get a nice overhaul in the area of the CRAY room, with a working version of that weight puzzle.. Also, we'll have some way for the player to plug in Harold's device to the main computer vault download some data.. that will be interesting. Even if it's not quite how the original idea went, I think it'll be fun.
Now, here's where things really get fun.
Anne enters the computer building and, unable to proceed on the bottom floor, goes upstairs..
VA188: Nerd central.
VA189: Please, God... No...
Anne's found Nedry's room.
VA190: I HATE this hacker crap.
VA191: Excuse me, there’s a renaissance festival I have to be at.
Anne discovers Nedry's "back door" (secret word) and proceeds to unlock the door below.
VA192: It’s cold in here.
The room and likely the vault beyond is kept quite cool. Anne realizes..
VA193: This is where he did it.
Anne attempts to open the vault door using a keycard and the palm scanner. Access is denied, because her palm scan does not register with the database...
VA194: OK, Plan B.
Anne opens the panel to the side of the controls and finds a circuit board. She decides to try and hotwire the door. Using the balance to the left, she determines which capacitors go in which slots and...
VA195: Anne the safecracker!
VA196: N/A
VA197: N/A
VA198: Wait, if the data is still in here, I could conceivably be a very rich girl… All it takes is a modem.
Anne turns on the power to the CRAY. One by one, she presses the activation buttons.. pausing to remember Hammond's words.
VA199: Victory!
VA200: Please, just work!
Some of the buttons have delays in working, making odd mechanical sounds as if the system is struggling to start up.
VA201: Yes!
VA202: Up the well!
VA203: Score!
VCRAYCOMPUTER*1: Activating systems.
VA204: The data is still in there, download codes, satellite links… Hammond’s legacy.
Anne connects the modem to the computer..
VCRAYCOMPUTER*2: Satellite uplink... connected. Local transmitter down. Attempting connection to Mountaintop Facility.
The device was apparently designed to automatically attempt a connection with the mainland. The map in Hammond's mansion showed more than one radio transmitter on the island (VA95: This thing shows more than one transmitter.) - since the road to the mountain was blocked, she came here to the Lab. Finding that its local transmitter is down, she sees that she has only one option left...
VA205: The mountaintop station is it, then. Last chance.
Anne finds a terminal in the CRAY room marked SECURITY. She pulls a lever to "deactivate" security systems - releasing the lock on all the doors in the Lab, including the gate to the Pens.
Inside the first "cage" is a raptor siting by a watering hole, chewing on some random bone. The raptor looks up to see Anne, and charges. Anne runs back out to the mounted sniper rifle and shoots the raptor as it comes out. Back inside, Anne finds no other way to proceed than climbing atop a rusted chunk of metal on the side of the cage and making her way cautiously around the upper ledge, avoiding the electrified fence. From this vantage point, she sees that a long complex of young dinosaur pens goes forward and up out of the Lab's valley. She makes her way up and through these....
I'm gonna wait to continue that note until we find out what machf's Pens are like.
