Okay, well....hate to say it...but it crashed. I tried it with ATX and CE...wouldn't load.Draconisaurus wrote:Probably, sure. We'll figure that step out much later I think.
Great work Tatu.The environment settings really make it look cool lol. Keep it up.
Tres: Reloaded - BE
Moderators: tatu, scallenger, Rebel, Wajas
- jetblack
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Re: Tres: Reloaded - BE
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Re: Tres: Reloaded - BE
What crashed? Tatu hasn't released his work.. and I already know my release of BE Reloaded is perfectly stable. Try adjusting some graphical settings (though I don't see why you'd need to). Also be sure the BE loading image is present - which it honestly should be, if you use Tres CE. CE has ATX2, btw... and if you say "ATX" you should specify which engine (demo/retail/special).
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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Re: Tres: Reloaded - BE
The release of BE on the first page...And the BE loading pic is there.Draconisaurus wrote:What crashed? Tatu hasn't released his work.. and I already know my release of BE Reloaded is perfectly stable. Try adjusting some graphical settings (though I don't see why you'd need to). Also be sure the BE loading image is present - which it honestly should be, if you use Tres CE. CE has ATX2, btw... and if you say "ATX" you should specify which engine (demo/retail/special).
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Re: Tres: Reloaded - BE
Dunno. Make sure you've replaced all the original BE level files and that no SPZ is present..
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- jetblack
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Re: Tres: Reloaded - BE
I deleted the SPZ and now I'm waiting for Disk Cleanup so I can run Tres.Draconisaurus wrote:Dunno. Make sure you've replaced all the original BE level files and that no SPZ is present..
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Re: Tres: Reloaded - BE
'kay, chucking the SPZ worked. Thanks. =]
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Re: Tres: Reloaded - BE
Haha, no prob. Best to get rid of all of them, eventually, if you can, by moving them into some kind of storage folder - when you have a SWP available (which is created when the level is run).
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- jetblack
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Re: Tres: Reloaded - BE
Yeah, that's what I'm planning in doing.Draconisaurus wrote:Haha, no prob. Best to get rid of all of them, eventually, if you can, by moving them into some kind of storage folder - when you have a SWP available (which is created when the level is run).
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Re: Tres: Reloaded - BE
Just wanted to tell everyone. I still work on this level. Not much has happend tho, but since we got the build 96 the progress will move on 

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Tres: Reloaded - BE
Whoever has the latest version of this, (tatu?) could you share? I'd like to take a look and see what has happened so far. We should probably draw up a proper list of additions for this level. 

Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
- tatu
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Re: Tres: Reloaded - BE
Well the thing is that the version I have not isnt the version thats going to be in reloaded. There are some things that changes so not even the version to download is the right one, but I will upload the version I worked on tomorrow and share.
The new reloaded BE hasent been started yet
The new reloaded BE hasent been started yet
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Tres: Reloaded - BE
Yeah, the one I started and released was meant for a version of Reloaded where there were several new levels and the island was going to be basically 100% explorable.. If there's enough additional effort and interest in working on Reloaded, I have some ideas to get a new BE started, inspired in part by the beta. Tatu's currently working on his own version of my release, because he thinks it's cool 

->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
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First Version of BE Reloaded
Okey, here it is everyone, the version of BE I worked on.
It's not done, but it would be really nice if someone could countinue the work on it.
(Machf, can you upload this to TresCom?)
[url]hthttp://www.mediafire.com/file/3tjwybm30zy/BE~R ... ersion.rar[/url]
It's not done, but it would be really nice if someone could countinue the work on it.
(Machf, can you upload this to TresCom?)
[url]hthttp://www.mediafire.com/file/3tjwybm30zy/BE~R ... ersion.rar[/url]
Last edited by tatu on Fri Mar 26, 2010 1:33 pm, edited 1 time in total.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: First Version of BE Reloaded
No, sorry, I've been experiencing very bad problems with my Internet connection lately (using 52kbps dial-up right now to post, in fact).tatu wrote:
(Machf, can you upload this to TresCom?)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files