Official TC-Rescue Discussion Thread
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Official TC-Rescue Discussion Thread
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Re: Official TC-Rescue Discussion Thread
OMG!
So this is what the Ops were doing...
Is it just me or are the forums very quiet lately? But strangely, the main site hasn't been active like this in years.
I'm going to try this new level now.
EDIT: Impressive, but there isn't much to do but to explore and it's not as big as TC_Isle.
I must say, getting out of the water at the beginning isn't easy and same thing for getting on the boat/crane thing.

So this is what the Ops were doing...

Is it just me or are the forums very quiet lately? But strangely, the main site hasn't been active like this in years.

I'm going to try this new level now.
EDIT: Impressive, but there isn't much to do but to explore and it's not as big as TC_Isle.
I must say, getting out of the water at the beginning isn't easy and same thing for getting on the boat/crane thing.
- hppav
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Re: Official TC-Rescue Discussion Thread
Yeah, the forums are a bit slow lately. Draco is all but gone, all of the "n00bs" have also appeared to have disappeared, and we're down to two or three posts a day from non-Ops members.
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Re: Official TC-Rescue Discussion Thread
By the way, the alternate download URL seems to be down. At last it lead into nowhere for me. The FilePlanet one works ( well... if you consider FilePlanet to work... not for me... <.=.< )
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Re: Official TC-Rescue Discussion Thread
Aha! So this is what became of TC Cove.. pretty neat I must say, if obviously quite unfinished. I'm curious what that bunker will be used for.. and that crane. But yeah, some pretty neat stuff in here I must say. (One thing I would add asap is a main ambiance loop.. it's far too quiet.) Well done on all the new models (does credit for that go to Rebel or Remdul?), and this actually makes more sense as an exit to TC_Isle than TC_River, haha..
A note:
I'm also curiuos why additive TPAs were not used in place of asking the user to manually update his/her audio files, but I suppose this way we also have access to the original sounds for our own use..
As for forum activity. JPFan, Tyrannus whatever, and another member or two are not currently posting and I believe that accounts for almost all of the lack of posts. This just means our activity is now more focused on actual progress on Trespasser projects. I've currently got a couple things in the works that may be released soon.. and I am enjoying the tone in the latest mainpage updates; let us see if we can actualize it here in the forum. Sam, I'm going to hold you to those screen of the week updates.
A note:
Actually, TC_Isle RC1 uses ATX2.06, IIRC... so this note is either redundant or someone built it on the old TC_Isle release. *shrug*Readme wrote:Although TC_Rescue was developed under the version of ATX which is included with TC_Isle, it can be run under ATX2.
I'm also curiuos why additive TPAs were not used in place of asking the user to manually update his/her audio files, but I suppose this way we also have access to the original sounds for our own use..
As for forum activity. JPFan, Tyrannus whatever, and another member or two are not currently posting and I believe that accounts for almost all of the lack of posts. This just means our activity is now more focused on actual progress on Trespasser projects. I've currently got a couple things in the works that may be released soon.. and I am enjoying the tone in the latest mainpage updates; let us see if we can actualize it here in the forum. Sam, I'm going to hold you to those screen of the week updates.

->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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Re: Official TC-Rescue Discussion Thread
Really nice level
The only complaint I have is that I couldn't find any dinosaurs... Is this because I made something wrong or the level is like that?
Oh, and by the way... Then I started playing TC_Isle, and when I finished it I appeard on TC_River... Green!
That was really funny. Anne looked like a monster-woman.

Oh, and by the way... Then I started playing TC_Isle, and when I finished it I appeard on TC_River... Green!

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Re: Official TC-Rescue Discussion Thread
Well, there are no dinosaurs in level - yet. It's early alpha-builds; normally we'd only hand out alphas to other ops members for feedback and testing. This time around, we're releasing our early level builds to the g.p. as well. (The first alpha release of tc_isle consisted only of a few trees and the terrain and ocean in place!)
*Getting out of the water is a snap (look for the small stepping rocks - hippity hop).
** There's something in the ocean alongside the docks that'll help you get onto to Icabod (crane-barge).
*** By no means is the isle as large as tc_isle. You could consider tc_rescue the conclusion of tc_isle - what happens after she goes for her swim.
Drac, I actually forgot about the additive tpas. Me bad. The crane was modelled by Remdul and although MiketheRaptor doesn't know it, he's actually helped as well by leaving a few useful models behind that I was able to alter and then use. The others, I modeled -
We appreciate the interest shown, especially since alphas are far from finished products.
*Getting out of the water is a snap (look for the small stepping rocks - hippity hop).
** There's something in the ocean alongside the docks that'll help you get onto to Icabod (crane-barge).
*** By no means is the isle as large as tc_isle. You could consider tc_rescue the conclusion of tc_isle - what happens after she goes for her swim.
Drac, I actually forgot about the additive tpas. Me bad. The crane was modelled by Remdul and although MiketheRaptor doesn't know it, he's actually helped as well by leaving a few useful models behind that I was able to alter and then use. The others, I modeled -
We appreciate the interest shown, especially since alphas are far from finished products.

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Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
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Re: Official TC-Rescue Discussion Thread
Maybe not...perhaps we could spin that into a community level?Draconisaurus wrote:Aha! So this is what became of TC Cove..
My bad. I was thinking original TC_Isle release. Had the original release separated from the newer releases.Draconisaurus wrote: A note:Actually, TC_Isle RC1 uses ATX2.06, IIRC... so this note is either redundant or someone built it on the old TC_Isle release. *shrug*Readme wrote:Although TC_Rescue was developed under the version of ATX which is included with TC_Isle, it can be run under ATX2.
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
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- THEL1NK1N2
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Re: Official TC-Rescue Discussion Thread
I'm currently downloading the level as well. Won't be able to play it for some time though, due to a lack of time.


We, the G.P., appreciate it.Rebel wrote:Well, there are no dinosaurs in level - yet. It's early alpha-builds; normally we'd only hand out alphas to other ops members for feedback and testing. This time around, we're releasing our early level builds to the g.p. as well. (The first alpha release of tc_isle consisted only of a few trees and the terrain and ocean in place!)

Re: Official TC-Rescue Discussion Thread
Yes, me too... I downloaded it several days ago, but haven't had the time yet.THEL1NK1N2 wrote:I'm currently downloading the level as well. Won't be able to play it for some time though, due to a lack of time.![]()
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Re: Official TC-Rescue Discussion Thread
This IS rather exciting
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Re: Official TC-Rescue Discussion Thread
Cool @ models, wow now I'm wondering what of Mike's was left behind.. *sighs in missing Mike* He's got a couple cool things that will be in JPDS1, too..
machf, it doesn't take more than 10-15 mins Max to get through the whole level, and that's only if you're being slow and methodical on the first time like me. You can see everything in about 5-7 mins if you run around fast - just be careful not to let the hot stuff get you.

machf, it doesn't take more than 10-15 mins Max to get through the whole level, and that's only if you're being slow and methodical on the first time like me. You can see everything in about 5-7 mins if you run around fast - just be careful not to let the hot stuff get you.
Lol there's some enthusiasm for youSecond Illiteration wrote:This IS rather exciting

->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Official TC-Rescue Discussion Thread
========SPOILER WARNING=========Draconisaurus wrote:machf, it doesn't take more than 10-15 mins Max to get through the whole level, and that's only if you're being slow and methodical on the first time like me. You can see everything in about 5-7 mins if you run around fast - just be careful not to let the hot stuff get you.
- Did you go in Icabod? (That's a very big part of the level.)
- Did you use the SPAS?
- Did you get entoxicated by the little geysers?
- Did you jump in the lava?
If you do all that, it takes more than 15 minutes.
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Re: Official TC-Rescue Discussion Thread
I can't argue the fact that rescue is much smaller than tc-isle, though as more content is added, they'll be more to discover, play with and explore (not to mention, eventual combat).
With each release, they'll be more to check out. The Icabod is far from finished.
With each release, they'll be more to check out. The Icabod is far from finished.

Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
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Re: Official TC-Rescue Discussion Thread
Go in Icabod, uhhhh
And the geyser made me cough a bit but nothing happened as a result. And I didn't notice anything about the spas I guess, since there were no dinos to shoot at.. 


->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton