Trespasser - CRC-32 hash tools
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- Draconisaurus
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Re: Trespasser - CRC-32 hash tools
Huh, is this suggesting that "SPEC-WORKSTATION BOOT" is for the control building instead of the CRAY?
Re: Trespasser - CRC-32 hash tools
Guess what, I have found another one:
Previously I had tried "HAMMONDTEST" and "VOICEOVER TEST", now seeing that your results included "TESTAMBIENT1" I decided to try the reverse order... and at the second try, bingo!
Code: Select all
83FCA26A TESTVOICEOVER
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Trespasser - CRC-32 hash tools
This is so exciting
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser - CRC-32 hash tools
Oops, I completely missed that those were the same as before! You're quite right, testambient1 and 2 fit much better.machf wrote:Nah, those are most likely the previous ones, "testambient1" and "testambient2" as the earlier builds have several names like that...Update 2: 2720d0d8 could be "amb-large forest - test-a" from the E3, PCGamer, and V55 TPAs. This gives "amb-large forest - test-b" for be298162.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
Re: Trespasser - CRC-32 hash tools
And after waking up this morning, I suddenly realized there was a pattern here... I mean, if the first two names after the default "MISSING" in the Ambient.tpa file are "TESTAMBIENT1" and "TESTAMBIENT2", and the first one after "MISSING" in the Stream.tpa file is "TESTVOICEVOER", wouldn't the first one after "MISSING" in Effects.tpa be none other than...?
Bingo again.
Code: Select all
3786DB65 TESTEFFECT
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Trespasser - CRC-32 hash tools
Funnily enough, I just set off an enlarged two-word test and found that too, along with:machf wrote:And after waking up this morning, I suddenly realized there was a pattern here... I mean, if the first two names after the default "MISSING" in the Ambient.tpa file are "TESTAMBIENT1" and "TESTAMBIENT2", and the first one after "MISSING" in the Stream.tpa file is "TESTVOICEVOER", wouldn't the first one after "MISSING" in Effects.tpa be none other than...?
Bingo again.Code: Select all
3786DB65 TESTEFFECT
Code: Select all
25b10f6c "spec - flies"
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
Re: Trespasser - CRC-32 hash tools
Very obvious, but at the time I never thought it would be "SPEC - " and not "SPEC-"...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Trespasser - CRC-32 hash tools
Lets watch now as you guys figure out the rest of the IDs and a dev will find a copy of the ID list
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser - CRC-32 hash tools
The sad part is, I know the filenames of those lists...
Currently, we're missing:
1 Ambient.tpa sound (builds 22 and 32)
3 Stream.tpa sounds (builds 22, 32 and 55)
15 Effects.tpa sounds (all builds together; 6 in builds 22 and 32, 10 in build 55, all 15 in builds 96 to 116, and 7 in the demo)
Currently, we're missing:
1 Ambient.tpa sound (builds 22 and 32)
3 Stream.tpa sounds (builds 22, 32 and 55)
15 Effects.tpa sounds (all builds together; 6 in builds 22 and 32, 10 in build 55, all 15 in builds 96 to 116, and 7 in the demo)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
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- Location: Sweden
- Contact:
Re: Trespasser - CRC-32 hash tools
Yeah, I remember they are in one of the max scripts.machf wrote:The sad part is, I know the filenames of those lists...
Currently, we're missing:
1 Ambient.tpa sound (builds 22 and 32)
3 Stream.tpa sounds (builds 22, 32 and 55)
15 Effects.tpa sounds (all builds together; 6 in builds 22 and 32, 10 in build 55, all 15 in builds 96 to 116, and 7 in the demo)
That is not bad. A few days ago it was way more!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Trespasser - CRC-32 hash tools
Hahaha, wow! Only 19 unfound sound names left? Nuts.
Re: Trespasser - CRC-32 hash tools
Yes, it was 57 a few days ago... that means we managed to find two thirds of them.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Trespasser - CRC-32 hash tools
I ran a search for FF53FA6E using "spec-" as a prefix and "stop" as an ending, with 3 words chosen from the 20000 most common - a couple of hours later, result 449 of 677 is
which absolutely fits. I'm slightly annoyed, since I'd narrowed it down to being a servo-like sound, just never thought of describing a servo as a "small electric motor". Argh!
Anyway, this then gives 17370A85 as "spec-small electric motor start" and 3C24056F as "spec-small electric motor run".
Code: Select all
ff53fa6e,"spec-small electric motor stop"
Anyway, this then gives 17370A85 as "spec-small electric motor start" and 3C24056F as "spec-small electric motor run".
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
Re: Trespasser - CRC-32 hash tools
Oh, so it was "small electric motor"... I had tried "electric drill", "palm scanner", "centrifuge" and other similar ones, but I'd never had guessed a 3-part name...
Well, that's 3 more for the list, then.
Well, that's 3 more for the list, then.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Trespasser - CRC-32 hash tools
OK, here's the list of remaining ones:
Build 55 Ambient.tpa:
Build 55 Stream.tpa:
Retail Effects.tpa:
Build 55 Ambient.tpa:
Code: Select all
13 6D6B4176 1722266 36132 1.637 0.000 0.000 13 WBOR 110 36 0 36096 36096 11025 16 1 0 0 0 [unknown] 2CEDC4AD (possibly AMB-)
Code: Select all
617 85789AC1 %262109401 178726 4.052 0.000 0.000 617 WBOR 110 36 0 178690 178690 22050 16 1 0 0 0 [unknown] EF0ABD40 Like VA13
618 EA2B6A63 %262288127 178726 4.052 0.000 0.000 618 WBOR 110 36 0 178690 178690 22050 16 1 0 0 0 [unknown] 40FF8022 Like VA13 +2/+B
619 9D2C5AF5 %262466853 178726 4.052 0.000 0.000 619 WBOR 110 36 0 178690 178690 22050 16 1 0 0 0 [unknown] 40FF8023 Like VA13 +3/+C
Retail Effects.tpa:
Code: Select all
2 FFA4D081 59845 5506 0,00 0,00 WBOR 110 36 1028 5470 21798 22050 16 1 1 0 0 no [unknown] 793B24DB (wood+soft stuff) (same as #12, Wood Stick)
150 8CF97C2E 4352157 7585 0,00 0,00 WBOR 110 36 1028 7549 30086 22050 16 1 1 0 0 no [unknown] 32A57DB9 (possibly GUN - ) (handgun?)
154 69F03065 4381409 75426 0,00 0,00 WBOR 110 36 0 75390 75390 22050 16 1 0 0 0 no [unknown] EB269F17 (possibly GUN - )
170 2876EA61 4982300 23197 0,00 0,00 WBOR 110 36 1028 23161 92326 22050 16 1 1 0 0 no [unknown] 7FD6CBC0 (possibly GUN - ) (rifle?)
171 485FE728 5005497 23207 0,00 0,00 WBOR 110 36 1028 23171 92366 22050 16 1 1 0 0 no [unknown] D298FB4B (possibly GUN - ) (rifle?)
191 E680FB41 5265967 22192 0,00 0,00 WBOR 110 36 1028 22156 88320 22050 16 1 1 0 0 no [unknown] 6667C215 (wood+metal/cement friction)
263 36322B9D 7272664 8668 0,00 0,00 WBOR 110 36 1028 8632 34406 22050 16 1 1 0 0 no [unknown] 504EFD04 flesh + cslab? (cement+soft terrain/flesh/boulder, Tree Small, Log 1, bullet+cslab)
436 806DC7ED 12266619 65478 0,00 0,00 WBOR 110 36 0 65442 65442 22050 16 1 0 0 0 no [unknown] 296A70DF (wood creaking)
446 AB68D478 12559222 5652 0,00 0,00 WBOR 110 36 0 5616 5616 22050 16 1 0 0 0 no [unknown] 92474D6A (horseshoe+boulder medium)
454 2027364A 12812384 16755 0,00 0,00 WBOR 110 36 1028 16719 66642 22050 16 1 1 0 0 no [unknown] 81042423 C84A0E90 +”2 METAL”/9BF9D3A0 +“ B METAL” (bullet+metal pinging 1/cattle prod/rifle)
455 7AEF671A 12829139 9153 0,00 0,00 WBOR 110 36 1028 9117 36344 22050 16 1 1 0 0 no [unknown] 190EDDA7 C84A0E90 +”4 WOOD”/9BF9D3A0 +“ D WOOD” (bullet+soft terrain)
456 86503DFE 12838292 52110 0,00 0,00 WBOR 110 36 0 52074 52074 22050 16 1 0 0 0 no [unknown] B66EE622 C84A0E90 +”3 METAL”/9BF9D3A0 +“ C METAL” (bullet+metal hard 1/paint can/metal soft/terrain - metal/horseshoe/metal crate medium/pistol,metal crate small,metal dull 2)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files