Sighting the events of the past SEVERAL weeks regarding the contents (or lack thereof) of the JPDS1 level, with both things on it having been completed and things having been all-out removed or downgraded in difficulty, I've decided that the old to-do list is now entirely obsolete and we require a new one to get us through the rest of the year (just under 2 weeks). Here is the final listing, to be updated as it's worked on:
JPDS1 Final List of Things To Do:
Set up environment sublevel
Model final streams/waterfalls
Model Rex Nest top
Shorten browning stump
Remap swamp/nest base trnobj
Fix HoodA / door mags
Import VJRTablkC02-00 from ED
Comm. Station buildings (make/reuse)
Finish cave
VL physics
Set up/model VL walls
Model sleeping rex
Finish swamp shack
Swamp shack object placement/scripting
Finish HC lanturn
Finish Mayan tunnels - connect to construction site
HC generator
HC laser fence
Finalize HC object placement
Chinook?
InGen/BioSyn version of JP gas jeep
Fix height of HSP
Plains perimeter fence??
Limit explorable area of Plains?
Finalize Plains Research Observatory
Import gas station (blue?)
Finalize gas station object placement
Bring in Lab from Tres to HRS
Bed subobjects
End table mags
Hammond desk
Complete HRS object placement
Complete HRS scripted events
Fix bridges around level
Dam Control Building - build out of pieces??
Dino River bridge debris/trnobj cover
Explodable rock?
ATX maps?
Finalize Runway model
Finish Hanger/physics
Import wood palette
Runway object placement
Fix gun scale
Swinging vine?
Always-face toad
New megaraptor model?
New retail raptor skin selection/import
Model TLW ptera (alive/dead)?
Model EA exterior&fence/populate area
Use ***App to fix object heights
Combine all sublevels (see below)
Cutscenes?! Intro and Newgame x_x
Create additive TPA files (installer must seek out originals minus menu)
Finalize ~ dead hunters event(s)
Finalize ~ Music/Sound design
Finalize ~ foliage
Finalize ~ environmental scripting (EAX environments, random birds, fog areas, new hint triggers)
For Credits:
"Char, I'm sorry....
there ARE invisible walls in JPDS. HA, HA!"
"Dear Trespasser:
Collect all the eggs in JPDS1 here to activate a special event."
---Must go in HRS lab
RepeatDelay text triggers identifying zone names. ==JPDS1==
North Utility Shed
Northern Swamp
Swamp Shack - OFF LIMITS
Visitors Lodge - Construction Site
Infected Marsh
The Plains
Misty Mountain
Mickey's Cave
Comm. Station
Crossroads Gas Station
Raptor Valley
Resting Place
Mayan Terrace
High Pass
Old Forest
Game Trail Valley
Rex Nest
Hunters Camp
Still Forest
Hillside Research Station
Paleo Vegetation Zone - OFF LIMITS
Hydroelectric Dam Compound
Isla Dino
Embryonics Administration Complex
Easter Eggs:
Special Hammond VO - "My name is Ozymandias, king of kings. I was born on March 14, 1928. The mysterious John Hammond, shady investor, multi-millionaire, jovial mad scientist. We grew seven of them, the seven rulers of the island. An idea brought me awake one morning in New York, I didn't write it down. Something about Jurassic Park or God knows what." Placed where?
Collect dinosaur eggs at HRS lab - summon super-toxin rifle?
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
oh shi-
seems haaaard to accomplish in two weeks. *metroid scape theme*
ill see if i can do something, still i have some unfnished busines to take care offff
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Well I'm starting to get really busy...and I don't konw about most of that. What do you need for the megaraptor? Also, what are the specifications for the sleeping rex? Two things I could possibly accomplish
Ah, well the megaraptor is mainly a point for me to go figure out how to use the mesh/skin you sent me way back when, when I get around to digging it out.. I'll let you know if I need anything from you on that (I was wanting to weld the verts and have it rerigged but we will see). As for the sleeping dino, yes I'd love if you could take that task off my hands. I need a sleeping retail T-Rex model; it's going to be sleeping in the cortyard of that Visitors Lodge from my last dev journal. I'm not sure yet if I want it to be the female or a NEW skin from your selection.. if you have an inspiration for what might look good in that environment (I'm thinking in terms of the vast array of ones you've already done), lemme know.. but yes, sleeping rex, please thank you
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
*Yawns* I suppose I better get my ass in gear now that I read that plot thread (Whopper of a thread that was)
Ammo system... okay that will need the ATX ActionType, and of course a few resources. I'll get a Minilev working, test it out (alongside the LandMines I had planned for PF) and send the files when they're ready.
~ They told me humans weren't real... I proved them wrong. Anthropology ~ A beautiful tale. EpicZen Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
The revamping ended up being only redoing the Sequoia model (looks way better) and improving most of the pine textures. No bark mods were made.. IF there is time at the end of all this, I may make changes to the retail pine models, but otherwise I'm moving on.
Was 68, now 66
PS: Added new sublevel - JPDS~underbrsh (will be used for ***App height adjustment so that the regular foliage doesn't make things hard to see/select).
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Draconisaurus wrote:Ah, well the megaraptor is mainly a point for me to go figure out how to use the mesh/skin you sent me way back when, when I get around to digging it out.. I'll let you know if I need anything from you on that (I was wanting to weld the verts and have it rerigged but we will see). As for the sleeping dino, yes I'd love if you could take that task off my hands. I need a sleeping retail T-Rex model; it's going to be sleeping in the cortyard of that Visitors Lodge from my last dev journal. I'm not sure yet if I want it to be the female or a NEW skin from your selection.. if you have an inspiration for what might look good in that environment (I'm thinking in terms of the vast array of ones you've already done), lemme know.. but yes, sleeping rex, please thank you
Ok...well I could possibly rerig the model for you, i've actually learned a LITTLE bit about it, basics of it anyway, enough to generally get a dinosaur moving. As for the T-Rex, I would say sticking with a retail skin would be the best bet, simply for time reasons, the retail meshes can take longer to skin because of all the different bmps. However I could do some slight alterations such as giving it closed eyes. Let me know.
Ah lol I did not even think of closed eyes! But yes for the sleeping rex, what I need is someone to use machf's instructions on getting the bone system to work in Max (OR GMax) for moving the limbs around, and position the bloody thing in a sleeping pose.. then I'll use that as a static model. Think you can handle that? Might be a neat little adventure.. GMax should do fine as long as you can export as TPM properly.
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
hmmmm using the bones to move the limbs...I've never done that. So it's going to be something that wakes up? Is there some info on using the bones to move limbs that I could check out?
Yes tatu I meant time on OUR side lol, that is, time between a working beta level and release date.
Second Illiteration wrote:hmmmm using the bones to move the limbs...I've never done that. So it's going to be something that wakes up? Is there some info on using the bones to move limbs that I could check out?
How it works is we just have a static rex model in a sleeping position.. not CAnimal.. then the right triggered event(s) will teleport it away and replace it with an erect, grumpy T-Rex.
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton