Nitpicking
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Dan, considering that you're having trouble in hardware mode, I'd probably go with the more compact, less taxing levels first. I don't think you'd have much trouble with JR+, Nem's level or even PVRun, though the others (tc level included) are a bit more demanding in terms of hardware requirements.
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Re:
Sorry for resurrecting a thread from 2003.
Did you ever figure it out? Now that we have the game's source code and production documents, surely we must have a better idea what SORT is supposed to do.machf wrote:And still trying to figure out what SORT does... maybe it works in combination with FTB and BTF?
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Re: Nitpicking
machf isn't around much atm, but are you referring to ActionType 12?
https://www.trescom.org/files/docs/tscr ... SortAction
https://www.trescom.org/files/docs/tscr ... SortAction
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Re: Nitpicking
People have been born, had children, and DIED in the time since this thread was first created.
Re: Nitpicking
I know machf has a hard time connecting to the site lately, but my question goes for anyone who might know. I'm talking about the cheat code, SORT.Draconisaurus wrote:machf isn't around much atm, but are you referring to ActionType 12?
Trying to make us feel old?TrespasserGuy wrote:People have been born, had children, and DIED in the time since this thread was first created.
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Re: Re:
Nick3069 wrote:Did you ever figure it out? Now that we have the game's source code and production documents, surely we must have a better idea what SORT is supposed to do.machf wrote:And still trying to figure out what SORT does... maybe it works in combination with FTB and BTF?
Code: Select all
case CHEAT_SORT:
{
char sz[50];
sscanf(psz, "%s", &sz);
if (strcmpi(sz, "BTF") == 0)
{
prenMain->pSettings->esSortMethod = esPresortBackToFront;
}
else if (strcmpi(sz, "FTB") == 0)
{
prenMain->pSettings->esSortMethod = esPresortFrontToBack;
}
}
break;
When used in-game (with either "sort ftb" or "sort btf"):
Before: After using the cheat, and moving a back and fourth 3-4 times: It is some kind of "Sorting method" with the rendering. Maybe used a bit to gain some FPS back in the day, when testing stuff?
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Status:
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Nitpicking
Thanks, tatu!
So using the code "SORT BTF" turns on the mode Presort Back to Front and using the code "SORT FTB" turns on the mode Presort Front to Back?
Which screenshot is in which mode?
So using the code "SORT BTF" turns on the mode Presort Back to Front and using the code "SORT FTB" turns on the mode Presort Front to Back?
Which screenshot is in which mode?
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Re: Nitpicking
The first one is before the cheat itself, both FTB and BTF appears to do the same thing (seen in the 2nd image). Later they used Depth Sort, so it is possible it is some earlier thing they used? I didn't find a way to change back to Depth Sort however. It is possible this "cheat" is more helpful or noticeable between BTF and FTB on older system as well.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Nitpicking
Yep. The cheat was probably used for testing purposes by the devs. Well, actually, all those cheats were meant for that use, and likewise in other games.Nick3069 wrote: So using the code "SORT BTF" turns on the mode Presort Back to Front and using the code "SORT FTB" turns on the mode Presort Front to Back?
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Re: Nitpicking
I'll take a shot in the dark but from the Gamasutra interview they state:
https://www.gamedeveloper.com/programmi ... spasser-i-
would the sort code have been related to the random-delete tool? probably not but it's as close a reference as I can think up.The rolling terrain and a random-delete tool we often ran for optimization generally kept the repetition from seeming obvious.
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Re: Nitpicking
Those tools are most likely some of the various MAXscripts that have been found... the in-game cheats wouldn't interact with them. The MAXscript would have access to various t-script values, though.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files