Questions for Rob Wyatt
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We should ask him about the Bumpmapping capability, I don't think I'm the best one to put that into words....
I think most of my questions were already asked..
*) While working on Trespasser's engine, were you ever confronted with problems that you felt seemed almost impossible to fix without starting over?
*) If you could install Trespasser on your computer today, would you consider playing some of the custom levels created by users at TresCom.org?
*) We've heard that drivable vehicles were pushed for in Trespasser but never worked on. Can you tell us anything about why? Current attempts at creating our own such vehicles in new levels have proven mostly unfeasible.
*) I'm not sure how much you had to do with the scripting engine for Trespasser, but it is rather powerful in many cases. The scripting capabilities have been used to far better advantage in fan levels than they ever were in the retail game, creating everything from flying pteranodons to fully-functional elevators to ingame explosions. What can you tell us about the "T-Scripts" of Trespasser and implementation in levels?
*) While working on the game, did you have anything to do with the maxscripts we've heard of used to export entire scenes directly into the level files? Do you know if any of those scripts are still in your possession? (Slug, use this one at your discretion)
I think most of my questions were already asked..
*) While working on Trespasser's engine, were you ever confronted with problems that you felt seemed almost impossible to fix without starting over?
*) If you could install Trespasser on your computer today, would you consider playing some of the custom levels created by users at TresCom.org?
*) We've heard that drivable vehicles were pushed for in Trespasser but never worked on. Can you tell us anything about why? Current attempts at creating our own such vehicles in new levels have proven mostly unfeasible.
*) I'm not sure how much you had to do with the scripting engine for Trespasser, but it is rather powerful in many cases. The scripting capabilities have been used to far better advantage in fan levels than they ever were in the retail game, creating everything from flying pteranodons to fully-functional elevators to ingame explosions. What can you tell us about the "T-Scripts" of Trespasser and implementation in levels?
*) While working on the game, did you have anything to do with the maxscripts we've heard of used to export entire scenes directly into the level files? Do you know if any of those scripts are still in your possession? (Slug, use this one at your discretion)
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
http://www.wholesalealgorithms.com/content/rob.html
http://www.zoominfo.com/Search/PersonDe ... =297253105
As I posted earlier, I think people should check this page before typing their questions for him:Draconisaurus wrote:We should ask him about the Bumpmapping capability, I don't think I'm the best one to put that into words....
I think most of my questions were already asked..
*) While working on Trespasser's engine, were you ever confronted with problems that you felt seemed almost impossible to fix without starting over?
*) If you could install Trespasser on your computer today, would you consider playing some of the custom levels created by users at TresCom.org?
*) We've heard that drivable vehicles were pushed for in Trespasser but never worked on. Can you tell us anything about why? Current attempts at creating our own such vehicles in new levels have proven mostly unfeasible.
*) I'm not sure how much you had to do with the scripting engine for Trespasser, but it is rather powerful in many cases. The scripting capabilities have been used to far better advantage in fan levels than they ever were in the retail game, creating everything from flying pteranodons to fully-functional elevators to ingame explosions. What can you tell us about the "T-Scripts" of Trespasser and implementation in levels?
http://www.wholesalealgorithms.com/content/rob.html
No, that was Kyle McKisic who handled those.*) While working on the game, did you have anything to do with the maxscripts we've heard of used to export entire scenes directly into the level files? Do you know if any of those scripts are still in your possession? (Slug, use this one at your discretion)
http://www.zoominfo.com/Search/PersonDe ... =297253105
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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I'm not sure either but Slugger has been bugging me to post my questions, so I don't think it's been sent yet.machf wrote:Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
Well, I did, but who's to say he didn't have anything to do with the scripting.. unless we know who did it instead.As I posted earlier, I think people should check this page before typing their questions for him:
http://www.wholesalealgorithms.com/content/rob.html
Ah, alrighty. Don't suppose we've tried to contact him..No, that was Kyle McKisic who handled those.
http://www.zoominfo.com/Search/PersonDe ... =297253105
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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No, I haven't sent them yet. I'm holding off until I hear back from BigRed (sent him an e-mail).Draconisaurus wrote:I'm not sure either but Slugger has been bugging me to post my questions, so I don't think it's been sent yet.machf wrote:Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
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Don't worry, I've already sent the questions and he responded that he received them.Microceratops wrote:Mr. Wyatt is going to get bored of waiting... Or he's gonna think that this thing about the interview was a joke
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- Microceratops
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He asked if there was a time frame, and I said whenever it is convient for to answer them.Asjad wrote:any indication of when or how long he'll take to answer and mail them back to you?
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: Questions for Rob Wyatt
hmm, the better option IMO, hopefully we'll get informative and satisfying answers.
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Re: Questions for Rob Wyatt
Any news? Has Mr. Wyatt answered?
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Re: Questions for Rob Wyatt
Yes he did, but I'm being greedy and not sharing his answers...Microceratops wrote:Any news? Has Mr. Wyatt answered?
j/k

He's not responded. I'll post his responses as soon as he gets around to answering them. Have some patience.

0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: Questions for Rob Wyatt
anything yet ? or does this mean the never ending wait? 

- Draconisaurus
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Re: Questions for Rob Wyatt
Gah! Lol Slug, we should never have told him that we don't care how long it takes i.e. "Take your time"...
Guess we can use this as a lesson.
Hey, where is Scall these days, anyway? I don't see him online in messenger anymore..

Hey, where is Scall these days, anyway? I don't see him online in messenger anymore..
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton