Sound names from the .tpa files
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- Draconisaurus
- T-Rex Killer
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Re: Sound names from the .tpa files
26 new names, that's, that's something...
Re: Sound names from the .tpa files
Yep, essentially brute force with some careful choice of prefix/suffix/word lists. Hoping to share something vaguely user friendly soon - there's only so much unpaid programming I feel like doing on weekdays.machf wrote:LtSten is using a brute force method known a s a dictionary attack. (Or maybe he's using rainbow tables, as he hasn't given as many details of his program...)
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
- tatu
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Re: Sound names from the .tpa files
26 is HUGE in such a short time and without us getting anything new (asset/build etc).
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
It used to be like that when there were far many more missing... then as fewer were left, it got slower. This batch was this large, because there was a whole group of names (about a dozen) [EDIT: I just counted them: that's 13, or half the total] which had only minor differences among them (and we knew what those differences were). I had been trying to figure them out for a long time, but I didn't try the multiple " - " separators (space, dash, space) as similar names only used it at the start (after "GUN") or used a lone "-" (dash) or " " (space) instead.tatu wrote:26 is HUGE in such a short time
Oh, hopefully those times will come back at some point... there HAS to still be more lying around, in a vault somewhere...and without us getting anything new (asset/build etc).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
I hope it comes back at least one more timemachf wrote:Oh, hopefully those times will come back at some point... there HAS to still be more lying around, in a vault somewhere...
"A Trepasser Build, or a disc full of assets awaits somewhere in a darkened room, in a dirty derelict building somewhere in the Pacific."
"My files… my files lies where I left it, if there is anyone brave enough and clever enough to take it and return – the keys to time, perhaps the foundation of a new Trespasser."
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
I was about to go to sleep, when I just found another one:
Code: Select all
88A1DCE3 Metal Hard Hollow 0F0309B6 (metal hard+oil barrel, computer+soft terrain) (same as #31)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
Nice!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
And here are 8 more names found by LtSten:
We're shortening the list of unknown names even more... that's 35 new names over the past days.
Code: Select all
BE298162 TESTAMBIENT1 886C1684
2720D0D8 TESTAMBIENT2 886C1687
F22B45C0 SPEC-Generator Motor 07EECE37
8E748BE0 Spec-Water Pipes01 02326354
C7D81246 SPEC-WORKSTATION BOOT B7285CAF
372D5110 SPEC-CAR FALL FINAL 14D6736C
86FA9DB4 SPEC-CAR SQUEAK 7D38CC87
AB624FEB SPEC-CAR FALL IMPACT EE904E3C
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Sound names from the .tpa files
And open your case of scotch when we have a good day. ~ Roland Tembo
Re: Sound names from the .tpa files
Just found another one:
EDIT: and another one just a few minutes ago after realizing a pattern here:
Those moments when you've just waken up and your mind is still somewhere between consciousness and a dream... and suddenly everything makes sense... and you have to grasp the idea before it goes away...
EDIT2: LtSten just confirmed this last one independently and also adds another one:
Duh! All this time it had been "SPEC - " and not "SPEC-", no wonder we didn't find it... I wonder if that's the case with sny other ones, too.
Code: Select all
83FCA26A TESTVOICEOVER
Code: Select all
3786DB65 TESTEFFECT
EDIT2: LtSten just confirmed this last one independently and also adds another one:
Code: Select all
25B10F6C SPEC - FLIES
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
And... LtSten just found 3 more:
Only 16 names missing now.
Code: Select all
3C24056F SPEC-SMALL ELECTRIC MOTOR RUN
17370A85 SPEC-SMALL ELECTRIC MOTOR START
FF53FA6E SPEC-SMALL ELECTRIC MOTOR STOP
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
This is crazy!
One thing I really like with the IDs are that you get a look into what the devs probably planned to have in the game even if they never implemented them!
One thing I really like with the IDs are that you get a look into what the devs probably planned to have in the game even if they never implemented them!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14048
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: Sound names from the .tpa files
I happen to have returned to reading the walkthrough tonight, in the LAB area... and found this:
Hmm!Entering the biology building
Climb dumpster to get in.
Basement/rooftop fusebox
Reset circuit breakers to restore full power.
Clean Room
Use robot arm to open door or do something from other side
Re: Sound names from the .tpa files
I don't remember ever seeing a robot arm...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Dinosaur egg
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Re: Sound names from the .tpa files
I'm guessing you know but it's not in the spreadsheet comments but these two samples from b55 are from Tomb Raider.
727CA2D5 WET CLOTHES
16A8399C JUMP GAP
727CA2D5 WET CLOTHES
16A8399C JUMP GAP