Sound names from the .tpa files
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Re: Sound names from the .tpa files
Nothing like starting to type some words and then seeing the program complete the next 4 characters with something that actually makes sense!
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
Just updated the files to new versions with the latest sound name I found and some minor changes...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
Oh that is great!machf wrote:Didn't actually let the program search through random combinations, instead I tried some based on intuition by looking at the Foley table...
Maybe in the future we can have an AI program that generate the possible strings but only give us those that would make any sense.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
Those are the sort of options I've been trying to add... but when it comes to Trespasser, what DOES make sense? I mean, you have names with things like "PH", "PV", "AMB"... I had been reading about the allowed 3-letter combinations in English, but in the end decided to just implement the "Don't repeat" option.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
True haha!
There are a few characters I think you can remove when searching I found, even if Trespasser support them, but based on IDs we know.
/ Is only used in the /// BELOW/HERE/TEMP and Mayan/Jeep music.
# Is only used in for the phone and music.
Q is only used in the Tranq guns (can be removed for non-gun ones I believe).
& is also only used in the Guns IDs, so I would say this can be ignored when searching for other IDs as well.
It won't speed up anything a lot, but it will give a few less result.
There are a few characters I think you can remove when searching I found, even if Trespasser support them, but based on IDs we know.
/ Is only used in the /// BELOW/HERE/TEMP and Mayan/Jeep music.
# Is only used in for the phone and music.
Q is only used in the Tranq guns (can be removed for non-gun ones I believe).
& is also only used in the Guns IDs, so I would say this can be ignored when searching for other IDs as well.
It won't speed up anything a lot, but it will give a few less result.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
Oh, I mostly leave them out. X and Z are pretty uncommon, too.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
So, thanks to LtSten, we now have identified a further 6 sound names from the Effects.tpa files (4 he found and 2 more I found based on his findings):
I've updated my listings, but I haven't uploaded the updated files yet... I'll wait for a few days to see if we manage to find a few more in the meantime.
Code: Select all
752E5C65 GUN - CYLINDER CLICK 01
231ECDD9 GUN - AUTOMATIC CLICK 01
B4F55DC2 SPEC - TRAILER FALL01
2DFC0C78 SPEC - TRAILER FALL02
4B815944 SPEC - TRAILER SQUEAK01
D28808FE SPEC - TRAILER SQUEAK02
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
That is amazing!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
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Re: Sound names from the .tpa files
Whoa. Surreal. Not on my laptop at the moment. What is likely meant by Cylinder?
- TrespasserGuy
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Re: Sound names from the .tpa files
My guess would be, the cylinder of a revolver pistol?
Re: Sound names from the .tpa files
Yep. As I commented, I had tried "drum" because itn Spanish that's what that piece is called, but never tried "cylinder"...
Aaand... we've found several more (only the last one was found by me, all the rest are thanks to LtSten):
Aaand... we've found several more (only the last one was found by me, all the rest are thanks to LtSten):
Code: Select all
3804D107 Bullet - Wood - Loose
7CA58A90 Metal Hard Loose
2E3736EB GUN - LINDSTRADT RIFLE 02
B73E6751 GUN - LINDSTRADT RIFLE 01
8A2E1924 GUN - Pistol - Drop - Dirt
BB0A901A GUN - Pistol - Drop - Metl
35C22C6B GUN - Pistol - Drop - Cemnt01
ACCB7DD1 GUN - Pistol - Drop - Cemnt02
5AC2E77E GUN - Pistol - Drop - Dirt01
2ED4E19F GUN - Pistol - Drop - Wood
8E457161 GUN - Rifle - Drop - Cement
0DACE085 GUN - Rifle - Drop - Cement02
1C1001EF GUN - Rifle - Drop - Dirt
2D3488D1 GUN - Rifle - Drop - Metl
B8EAF954 GUN - Rifle - Drop - Wood
04201E76 GUN - Rifle - Hit - Hard
BABF24D3 GUN - Rifle - Hit - Soft
66AA7AC2 SPEC-METAL INSERTION01
FFA32B78 SPEC-METAL INSERTION02
16019AE1 Bullet - Metal - Res
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
And here are the ccurrent stats for the various builds:
Build 22 (E3)
Build 32 (PC Gamer)
Build 55
Build 96
Build 97
Build 99
Build 103
Build 116 (Retail)
Build 117 (Demo)
As you can see, the listings have become much more complete after this new batch was found (a total of 26 names).
Build 22 (E3)
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 170 167 98,24% 3 1,76%
Stream.tpa 626 625 99,84% 1 0,16%
Effects.tpa 176 168 95,45% 8 4,55%
Foley Table 31 31 100,00% 0 0,00%
SoundMaterials 21 21 100,00% 0 0,00%
All TPAs 988 976 98,79% 12 1,21%
TPAs + Foley 1019 1007 98,82% 12 1,18%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 171 168 98,25% 3 1,75%
Stream.tpa 626 625 99,84% 1 0,16%
Effects.tpa 177 169 95,48% 8 4,52%
Foley Table 35 35 100,00% 0 0,00%
SoundMaterials 51 51 100,00% 0 0,00%
All TPAs 990 978 98,79% 12 1,21%
TPAs + Foley 1025 1013 98,83% 12 1,17%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 200 195 97,50% 5 2,50%
Stream.tpa 633 629 99,37% 4 0,63%
Effects.tpa 323 311 96,28% 12 3,72%
Foley Table 49 49 100,00% 0 0,00%
SoundMaterials 94 94 100,00% 0 0,00%
All TPAs 1172 1151 98,21% 21 1,79%
TPAs + Foley 1221 1200 98,28% 21 1,72%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 220 217 98,64% 3 1,36%
Stream.tpa 516 515 99,81% 1 0,19%
Effects.tpa 605 583 96,36% 22 3,64%
Foley Table 69 69 100,00% 0 0,00%
SoundMaterials 103 103 100,00% 0 0,00%
All TPAs 1357 1331 98,08% 26 1,92%
TPAs + Foley 1426 1400 98,18% 26 1,82%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 220 217 98,64% 3 1,36%
Stream.tpa 516 515 99,81% 1 0,19%
Effects.tpa 605 583 96,36% 22 3,64%
Foley Table 69 69 100,00% 0 0,00%
SoundMaterials 103 103 100,00% 0 0,00%
All TPAs 1357 1331 98,08% 26 1,92%
TPAs + Foley 1426 1400 98,18% 26 1,82%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 220 217 98,64% 3 1,36%
Stream.tpa 517 516 99,81% 1 0,19%
Effects.tpa 604 582 96,36% 22 3,64%
Foley Table 70 70 100,00% 0 0,00%
SoundMaterials 113 113 100,00% 0 0,00%
All TPAs 1357 1331 98,08% 26 1,92%
TPAs + Foley 1427 1401 98,18% 26 1,82%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 223 220 98,65% 3 1,35%
Stream.tpa 451 450 99,78% 1 0,22%
Effects.tpa 607 585 96,38% 22 3,62%
Foley Table 72 72 100,00% 0 0,00%
SoundMaterials 118 118 100,00% 0 0,00%
All TPAs 1297 1271 98,00% 26 2,00%
TPAs + Foley 1369 1343 98,10% 26 1,90%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 159 159 100,00% 0 0,00%
Stream.tpa 455 455 100,00% 0 0,00%
Effects.tpa 628 606 96,50% 22 3,50%
Foley Table 85 85 100,00% 0 0,00%
SoundMaterials 103 103 100,00% 0 0,00%
All TPAs 1258 1236 98,25% 22 1,75%
TPAs + Foley 1343 1321 98,36% 22 1,64%
Code: Select all
File Total Done in % To do in %
Menu.tpa 16 16 100,00% 0 0,00%
Ambient.tpa 27 27 100,00% 0 0,00%
Stream.tpa 11 11 100,00% 0 0,00%
Effects.tpa 375 364 97,07% 11 2,93%
Foley Table 67 67 100,00% 0 0,00%
SoundMaterials 72 72 100,00% 0 0,00%
All TPAs 429 418 97,44% 11 2,56%
TPAs + Foley 496 485 97,78% 11 2,22%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Sound names from the .tpa files
This is amazing John... Are these hashes auto... generated?
Re: Sound names from the .tpa files
LtSten is using a brute force method known a s a dictionary attack. (Or maybe he's using rainbow tables, as he hasn't given as many details of his program...)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
Aaand... since there haven't been any new results over the last 24 hours, I've already uploaded the updated listings for all builds to TresCom. As before, you can download them from the links on my sig...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files