Trespasser: Legacy (Part I RELEASED! pg 8)
Moderators: scallenger, JPDS Team
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
- Microceratops
- Parasaurolophus
- Posts: 323
- Joined: Fri Jun 01, 2007 5:33 pm
- Location: Argentina
- Nem
- -=TresCom Administrator=-
- Posts: 770
- Joined: Fri Mar 14, 2003 7:16 pm
- Antispam: No
- Location: Europe
Thanks for the feeback.
I have bigger plans for TL2 though... I can confirm that there will be many dinosaur spiecies, including an exclusive new spiecies in Trespasser (Thanks Machf )
Without revealing much... TL1 won't have much variety in dinosaurs.Microceratops wrote:If I can ask... Does some of the creators of this level knows what dinos it will include? It would be great to include nex dinos like the Spinosaurus and make it fight with the T-Rex (like in JP3) It's just an idea, but I would like to know the dinos you think to include...
Thanks!
I have bigger plans for TL2 though... I can confirm that there will be many dinosaur spiecies, including an exclusive new spiecies in Trespasser (Thanks Machf )
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Tested it (incase anyone wants to hear.).
Here is what happened.
Moveable = false:
Nothing happened. The animated object went right through it.
Moveable = true
The animated object moved the moveable object, until the moveable object hit a stationary object. At this point, the animated object went right through it.
Here is what happened.
Moveable = false:
Nothing happened. The animated object went right through it.
Moveable = true
The animated object moved the moveable object, until the moveable object hit a stationary object. At this point, the animated object went right through it.
It's "tomorrow" now, where is it?Sunday, 26 August 2007, Slugger wrote:Nem is pleased to report that "Trespasser: Legacy" is
Check back here tomorrow, and download this impressive and fascinating level.
(Well, it's "tomorrow" in my time zone.)
Sorry for being so impatient, I'm normaly not so impatient, but this surprise release has gotten me so exited about it.
- Nem
- -=TresCom Administrator=-
- Posts: 770
- Joined: Fri Mar 14, 2003 7:16 pm
- Antispam: No
- Location: Europe
Well... After 1 year in the making and overcoming many serious problems, part I of Trespasser: Legacy is finally released.
This has been, above all, a contribution of many individuals, so I want to thank all of those that helped, which I have listed in the ReadMe (sorry if i forgot anyone) ...But I also want to thank the community as a whole.
Anyway... Make sure to read the .txt file before you play. Hope you all enjoy this level.
Download "Legacy 1"
This has been, above all, a contribution of many individuals, so I want to thank all of those that helped, which I have listed in the ReadMe (sorry if i forgot anyone) ...But I also want to thank the community as a whole.
Anyway... Make sure to read the .txt file before you play. Hope you all enjoy this level.
Download "Legacy 1"
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Well, I've been playing it this afternoon, and I'm liking it. A lot. There was this time I thought "WTF? This takes place on Yavin 4?" (you can guess where I was approaching).
One thing: the crane puzzle took me several tries until I got it right, you may want to allow an alternative by removing that invisible object from up there (or teleport it elsewhere after you've tried the other way).
Lost off nice touches... I just hope when I release the Pens level you don't think I've been plagiarizing you (for example, I thought I was going to be the first to place a road tunnel in a Trespasser level - though it's not going to be in the Pens, but in a later level I've planned).
And for some reason, the level just crashed after I had saved my progress, no idea what caused it (earlier crashes at the beginning were happening before I lowered the screen resolution and draw distance, but this one must be physics- or particle-related). I'll try to reload it and see what happens... (not telling where I am to avoid spoiling it for others)
One thing: the crane puzzle took me several tries until I got it right, you may want to allow an alternative by removing that invisible object from up there (or teleport it elsewhere after you've tried the other way).
Lost off nice touches... I just hope when I release the Pens level you don't think I've been plagiarizing you (for example, I thought I was going to be the first to place a road tunnel in a Trespasser level - though it's not going to be in the Pens, but in a later level I've planned).
And for some reason, the level just crashed after I had saved my progress, no idea what caused it (earlier crashes at the beginning were happening before I lowered the screen resolution and draw distance, but this one must be physics- or particle-related). I'll try to reload it and see what happens... (not telling where I am to avoid spoiling it for others)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
-
- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Star Wars geek.Machf wrote:Well, I've been playing it this afternoon, and I'm liking it. A lot. There was this time I thought "WTF? This takes place on Yavin 4?" (you can guess where I was approaching).
BTW SI, idk about your level... but hopefully everyone sees this, I realized that the raptor in contestlev does not work because all instances of the word "raptor" were replaced with "JPraptor", I should have done that a little better... (that won't crash your level but it will keep the raptor frozen in space, with no physics) A half-way level halt is not soemthing, for example, I would expect with missing instances from trigger calls and such, so that's not likely. Try backing up the level, exporting all triggers, and deleting them. See if that fixes it. If it does, import your triggers again one by one until it crashes again.
Oh and, FYI to all here, in case you didn't read the readme ..I was one of the testers for the level and also helped it become a reality by doing a number of things including moving it from an IJ mod into a fresh level, lol, so Nem has heard all my comments. I think the idea and scope of the level is enough to rival TC_Isle, frequent crashes aside. It takes a lot of time and patience to make an entire level into a maze like that, and it's totally worth it. So often, you can wander straight through a level and ignore everything the creator has set up, or else if you choose to explore, other parts of the level are not that hard to find. This level really keeps you wondering where exactly you're going, if it's your first time through (or sometimes the second and third and forth ). I'm not sure how many of the old scripted events have survived, but I rather liked the surprise raptors wherever they were present, and environmental design everywhere obviously had close attention paid to it. Knowing all the things you have learned from this experience, I can't wait to see what you come up with for TL2!