Trespasser: Legacy (Part I RELEASED! pg 8)
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- Nem
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Trespasser: Legacy (Part I RELEASED! pg 8)
Out-of-date information. See page 4 for new info.
des·per·a·tion
1. The condition of being desperate
2. Recklessness arising from despair
Coming Soon...[/b]
des·per·a·tion
1. The condition of being desperate
2. Recklessness arising from despair
Coming Soon...[/b]
Last edited by Nem on Tue Aug 28, 2007 1:16 am, edited 3 times in total.
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.... and one could say you stole it from Mick (JPDS). Just joking,Hey, your stealing my dense jungle idea. Lol. Jk, nice shot
of course as I'm certain you were. I think many like the dense
look, but doesn't work so well on a large scale. Asthetically, I
suppose it looks grand in certain respects, but I'm sort of part-
ial to middle of the road look.
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Faced with the task of recreating a dense jungle on a very big area, I decided to follow a new aproach, that will, hopefully,recreate those dense and hard to navigate forests we saw on the JP movies.
That single picture, doesn't really illustrate it so well... Maybe with a few more pictures in the near future you will all get a better idea of what it will be like.
That single picture, doesn't really illustrate it so well... Maybe with a few more pictures in the near future you will all get a better idea of what it will be like.
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Don't get me wrong, I think it looks good. But landscaping in that
manner on a large scale would cause me to go bald (and probably
my computer to crash!). Consider to, if you're splashin' model ori-
ented (or model heavy) areas here n' there, it does supply u with
chances for some open spaces so in the end I imagine you're not
forced into dense foilage everywhere; you do get some task relief
in that respect.
manner on a large scale would cause me to go bald (and probably
my computer to crash!). Consider to, if you're splashin' model ori-
ented (or model heavy) areas here n' there, it does supply u with
chances for some open spaces so in the end I imagine you're not
forced into dense foilage everywhere; you do get some task relief
in that respect.
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Looks ingame to me. Nice, Nem! Can't wait to see what we've got
in store!! I personally love dense jungle. (though Reb is right,
we should get a breather at least somewhere in the level, just so we
don't go tree-crazy.. lol)
(BTW, JPDS' approach to high-density [other than in our small LJ level -
courtesy of Mick'] has been discussed before, that is - combining tree
models together to ease up the number of objects the engine has to
process. It has yet to be tested but we have high hopes. Also JPDS
will utilize strategically designed terrain, in which custom occlusion
objects are gonna be stuffed so it doesn't render everything it
normally would).
in store!! I personally love dense jungle. (though Reb is right,
we should get a breather at least somewhere in the level, just so we
don't go tree-crazy.. lol)
(BTW, JPDS' approach to high-density [other than in our small LJ level -
courtesy of Mick'] has been discussed before, that is - combining tree
models together to ease up the number of objects the engine has to
process. It has yet to be tested but we have high hopes. Also JPDS
will utilize strategically designed terrain, in which custom occlusion
objects are gonna be stuffed so it doesn't render everything it
normally would).