Someone asked me today about how I imported the new terrain for the Hunter Camp Mission Pack. I am also posting the information here, hopefully I will get some feedback that will allow me to enhance the method.
What I figured out is how to import a new terrain BMP without "bumps and spikes"; the resulting Tres terrain may differ slightly from the BMP.
- Prepare your new terrain bitmap. I used a 512x512 greyscale 8 bit indexed BMP.
- Backup your new terrain BMP for later editing purposes.
- Get a program called "Height Map Editor", it's freeware (run a google search on it). Open the BMP in that software and run the "Smooth Terrain" command from the toolbar. Save the new terrain BMP.
- Import the new terrain BMP in TresEd (read Andres' instructions in minilev). You will need to fiddle some with the scale factors. What worked best for me was a horizontal factor of 512 and a vertical factor of 0.2-0.4. You should get a nice, smooth new terrain.
- Save the level. The new terrain is now in the .wtd file.
- Your new terrain may be in a different coordinate range than the previous one, so you need to move Anne and the base terrain objects to the new one; the "Warp" and "Drop to terrain functions" are very useful at this stage. At least for testing purposes you can use a single base terrain object that will cover your entire new terrain, just edit its Scale property to 256 or more.
Let me know if it works for you.
Importing new terrain
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