Well I'd suggest to drop the ankylosaur actually. The reason I preferred the steg bonesys was because the trike's is a bit messy. The way they are stored in levels isn't the 'relax pose' it is in game. The raptor bonesys for example match the final look almost perfectly, and the trike is the one which is totally messed up. If you look at the model in the levels you can see its neck, and the streched area on the legs. In game the head is moved back by a meter or so, and the legs are much shorter.
Anyway, this is the best I could come up with:
http://home.planet.nl/~buijs512/trescom/ankycrap.jpg
It sure looks ugly

. It makes the trike look pretty lol. I admit that I haven't fully rigged it, but it would look like crap anyway.
The problem with the Steg bonesys is that the hips of the legs are at different heights, the neck is too long and the tail to short. Was still looking much better, but still weird.
And the brachiosaur won't work either because of the neck, I don't think I'll even have to try that one.
Damn quadripeds.
So if we'd drop the anky, it will save us a lot of trouble. I assume it doesn't matter whether that last spot reserved for our dino is a biped or quadriped?
No camera? Oh well, had the crate done already (only need to convert the texture), I'll upload the crate in a minute.
