Remaing models to beta:
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- Rebel
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http://www.geocities.com/lastrebel41/keypad.bmp
Pad has numbers 0 thru 9, plus an entry key. (player must enter correct 5 digit passcode, then hit enter)
Pad has numbers 0 thru 9, plus an entry key. (player must enter correct 5 digit passcode, then hit enter)
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Got the stuff here:
http://home.planet.nl/~buijs512/trescom/bunkpanel.jpg
Zip:
http://home.planet.nl/~buijs512/trescom/bunkpanel.zip
Includes gauge animated textures. No new palettes.

Ps, that hangar box; is it one of those high voltage switches that you have to pull down? Kinda hard to see in that bmp screen you uploaded.

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Wasn't that bad, just a bad viewing angle. 
Got stuff:
http://home.planet.nl/~buijs512/trescom ... switch.jpg
Zip:
http://home.planet.nl/~buijs512/trescom ... switch.zip
No new palettes. Added high voltage sign as bonus, but I'm not sure it seems entirely appropriate next to the box, but you may use it elsewhere.
*Btw, you think the surveilance systems screens should be black/white instead of greenish? I think it would look better that way. If you agree and don't think its much trouble to replace the textures, I'll redo the textures' palettes...

Got stuff:
http://home.planet.nl/~buijs512/trescom ... switch.jpg
Zip:
http://home.planet.nl/~buijs512/trescom ... switch.zip
No new palettes. Added high voltage sign as bonus, but I'm not sure it seems entirely appropriate next to the box, but you may use it elsewhere.

*Btw, you think the surveilance systems screens should be black/white instead of greenish? I think it would look better that way. If you agree and don't think its much trouble to replace the textures, I'll redo the textures' palettes...
- Rebel
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Cool stuff. 
Actually, I like the green on screen.... looks really cool. Also, it matches the button lightups which are green also.
Um, I'm having some trouble with the new bunker panel though. There seems be a a face anomaly which you can see in the uploaded screen pic.
http://www.geocities.com/lastrebel41/bunkpic.zip
If you don't mind, I was thinking of reversing the inlays (so that they'd protrude out), assign the newer gauge panel texture to the original bunker panel, then just place the inlays and indicators onto the bunker panel in lieu of the upload. Unless, of course, you can figure out what that problem is and repair it?

Actually, I like the green on screen.... looks really cool. Also, it matches the button lightups which are green also.
Um, I'm having some trouble with the new bunker panel though. There seems be a a face anomaly which you can see in the uploaded screen pic.
http://www.geocities.com/lastrebel41/bunkpic.zip
If you don't mind, I was thinking of reversing the inlays (so that they'd protrude out), assign the newer gauge panel texture to the original bunker panel, then just place the inlays and indicators onto the bunker panel in lieu of the upload. Unless, of course, you can figure out what that problem is and repair it?
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Hmm, strange. I'll check on my model, maybe some faces are a bit messed up. Long and narrow triangles are known to be problematic in 3d renderers.
Well if you think the green screens look ok we'll keep it.
* http://home.planet.nl/~buijs512/trescom/bunkfix.zip
That might do it. I couldn't see it clearly in the screenshot, but it seems those triangles became invisible? Or is it just the color? In that case it may have to do with mipmapping if the normals are a bit off.
* Fixed url
Well if you think the green screens look ok we'll keep it.

* http://home.planet.nl/~buijs512/trescom/bunkfix.zip
That might do it. I couldn't see it clearly in the screenshot, but it seems those triangles became invisible? Or is it just the color? In that case it may have to do with mipmapping if the normals are a bit off.
* Fixed url

Last edited by Remdul on Tue Oct 05, 2004 8:55 pm, edited 1 time in total.
- Rebel
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Nope. Same problem, just different triangles. Want me to try it out my way? Or you could. Just the slots, protruding instead of recessing. Keep it a separate model from the panel itself.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
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- -=TresCom Developer=-
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Try this one:
http://home.planet.nl/~buijs512/trescom/bunkfix2.zip
Replaced the many tiny triangles by a few bigger ones. This method is known to be a quick, sloppy way of reducing polygon count as it may leave seams here'n there, but I think it will work fine in this case. If not, we'll call Mulder and Scully and I'll re-model it like you suggested.
Weird stuff.
http://home.planet.nl/~buijs512/trescom/bunkfix2.zip
Replaced the many tiny triangles by a few bigger ones. This method is known to be a quick, sloppy way of reducing polygon count as it may leave seams here'n there, but I think it will work fine in this case. If not, we'll call Mulder and Scully and I'll re-model it like you suggested.

- Rebel
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Remdul, got another alteration that I need from you. The circuit box you supplied me with is aok for the computer room, but we need something where the face would be off, wires exposed for the hanger itself. (Needs to look dangerous
) I uploaded a crappy pic of what I mean.... hope it's not much trouble for you. Even omit the handle parts -- we don't need them. Just a few thick wires coming out as if the box guts were in the process of being replaced.
http://www.geocities.com/lastrebel41/boxtype.bmp

http://www.geocities.com/lastrebel41/boxtype.bmp
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- -=TresCom Developer=-
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Got it:
http://home.planet.nl/~buijs512/trescom/hangar_box2.jpg
I detached the front panel, it can open, or be taken away entirely, exposing the wires. Box, wires, switch panel are seperate models.
Zip:
http://home.planet.nl/~buijs512/trescom/hangar_box2.zip
No new textures.
http://home.planet.nl/~buijs512/trescom/hangar_box2.jpg
I detached the front panel, it can open, or be taken away entirely, exposing the wires. Box, wires, switch panel are seperate models.
Zip:
http://home.planet.nl/~buijs512/trescom/hangar_box2.zip
No new textures.
