Have given up on importing the compy for today. The TMP export script messed up on my version of 3dsmax, so I'm forced to work with .3ds files exported from MAX. However, .3ds mess up the vertices, creates extra ones. And my app can't select multiple vertices with the same coordinates, so the skin totally messes up. Trying to fix this by reducing the vertex count (sharing coordinates, like .3ds files should) but that messes up other things as well...
