Say, great pics! You do fantastic work, my friend.
(I'll have to re-read your walkthru of the venture to be sure that I have your intended operations for the interior of the ship correct)
Your Venture Walkthru
Will start on the engine room today. I think it'll look neat if it is partially flooded.
Or can water objects be moved ingame (scripted) without crashing the game? Never tried, but maybe it would be cool that after you flip a switch or turn a valve the engine room fills with water.
Anyway, here's a basic walkthru of the ship 'puzzle' I got sofar:
-enter inside ship thru hole
-entrance gets blocked somehow (jamming door or sometthing) after you're in
-have to get thru 2nd cargo hold (crate stacking)
-get inside other cargo hold, doors are closed
-go to engine room
-fire up generator which provides hydraulic power
-go inside cargo hold, press button and doors are opened
-you'll have to run to the top because after ~10 seconds the power is lost again (generator chokes) and doors close (can try infinite number of times of cource)
-once on the deck, go to bridge, find some weapons, documents, try the radio etc.
-climb down the stairs on sides of ship
-jump in water and swim to beach again
**MY comments.
First, I like the plans. Hard for me to visualize the 2nd cargo hold even with the renders as guide, but it'd be nice if we could have 2 possible solutions for exit: the 1st, the crate stacks, and the 2nd, if at all possible, perhaps we could hinge (with a mag) a girder or some over overhanging piece of ship that could be shot at, thus having it swing down and come to rest in such a way that player could hop onto this and get through the hatchway. (Just a thought)
Again, I'll have to see this first hand, but if water is already waist high, we can either lower it if you wanted, or perhaps the water would need to be raised for some reason or another. Perhaps, Anne could even drown if valves are opened up and she doesn't get out of the engine room in time.
Also, somewhere within the ship, we'll have a few items that can be used to short out the crater's entrance controls, perhaps a screwdriver in one location and a wrench in another.
I'm sure this will all come together quite nicely, especially since this is a great model to work with.
