Created some more models for the lab itself:
http://home.planet.nl/~buijs512/trescom/labtable1.jpg
http://home.planet.nl/~buijs512/trescom/labtable2.jpg
http://home.planet.nl/~buijs512/trescom/labtable3.jpg
And here's the zip:
http://home.planet.nl/~buijs512/trescom/labtable.zip
Textures where included with the xray or cart zips.
* Oh, and about the lit/unlit thing:
When I was saying unlit I mean that that particular object should have "bool unlit = true" (it would be turned on). A bit confusing that the "unlit" value makes things look lit in this particular case.
So yeah, the turned off/broken objects should be rendered the regular way, and the turned on objects should have the "unlit" value. Phew.
