Like the labcart, neato.

(I'll update the replacement textures)
Got some ideas for you for our control room upstairs (layout of controls, their useage, et cetera), but got home late from work today, so I'll post hard details up a little later, then you could let me know what ya think.
Well, the details are:
L shaped control station, bottom would be open to fascilitate the use of chairs, top set just below window height(left and far front wall (towards hanger) There could be several camera monitors which can show a screen shot of certain pen areas (so we would need to add actual mounted camera on post perhaps around these areas, camera on, camera off buttons (camera 1, camera 2) beside each monitor. A small, transparent dome (type of thing we've all seen in scifi movies) which will change to red and blink if either the elevator alarm or other alarms within the lab complex are triggered. Should have a white, broken shell too, in case player shoots its out, breaks alarm light. Perhaps a hands free microphone, sorta like those flex ones we buy for our computers, except unmoveable. (to make the microphone make sense, a speaker should also be built into the console and perhaps we could add intercoms in each room of the lab)There could also be another monitor (these monitor faces are built into the console, sorta like a nasa type layout) which will be needed to unlock the elevator complex door. Two buttons, Enable, P-Door. There will be a computer numpad beside the monitor as well. Once player hits enable button, screen will come to life.
Black Screen: Enter Security Code _ (blinking cursor, maybe, just like a computer)
With numpad, as player enters digits, the screen willl mimic a computer entry code such as by this: **** Each asterisk added will denote a number entered(number entered hidden, of course). Wrong entry, screen will reset back to Enter Security Code _
Once correct code inputted, screen could print, 'Code Accepted'. This will enable the the second button, P-Door, which, once depressed, will unlock the elevator complex. Not sure where the code could be, but several ideas crossed my mind. ONe, the code is on a piece of paper and taped to the bottom of a desk drawer that player would need to pull out and turn over to see. Somewhat common for office personel to do hide important data like this; must be true, seen it in movies!

Another thought was an ID Card. Seeing that we have a graphical representation of Hammond (from smk video), we could make up a Picture ID Card and have the security code on that, (simply need to hide this somewhere logical). Could have other ID Cards about to, but perhaps they're torn or in some other way unreadable.
There should also be an override control for our crater entrance, along with perhaps another monitor screen which shows window's blue screen of death (you mentioned this a long time ago, I think it was you since I recall reading somewhere that you loved Bill Gates' software)
Tell me what you think, bud.
Remdul wrote:Well, I was just thinking you could have just the turned on panels/monitor unlit and the other ones lit...anyhow, if you say it looks good then keep it like this.

Err... actually, the off (unlit) xray screen doesn't look so hot now that I look at again (too bright). I'll have to rewrite the triggers, do some hokus pokus with the visibles in unison with the anims. Thanks for pointing that one out.
