Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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- Parasaurolophus
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Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:15 am, edited 41 times in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
As we've kinda agreed on Discord, we are very similar how we think and want to do stuff. Doing behind-the-scene stuff like how stuff only looks in TresEd is something I would do as well, even when it has no gameplay effect!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Parasaurolophus
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:56 am, edited 1 time in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:58 am, edited 1 time in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
Neat project.
As a note, the geometry shape of sphere triggers does not affect their behavior ingame. They could even be in the shape of a cube; if the BoundVol (Bounding Volume) is set to 0, as is default (and thus unlisted), and it's a trigger, Tres automatically creates a perfect sphere around the geometry starting at the pivot and working outwards to the maximum dimensions of the geometry. So for example, the corners of the 'sphere' models seen in TresEd would be where the actual edge of the sphere is.
As a note, the geometry shape of sphere triggers does not affect their behavior ingame. They could even be in the shape of a cube; if the BoundVol (Bounding Volume) is set to 0, as is default (and thus unlisted), and it's a trigger, Tres automatically creates a perfect sphere around the geometry starting at the pivot and working outwards to the maximum dimensions of the geometry. So for example, the corners of the 'sphere' models seen in TresEd would be where the actual edge of the sphere is.
Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
Spheres are the easiest thing for the game to calculate, it's just a distance to the centre point, as soon as the player gets within that distance, it triggers it
"If I have seen further it is by standing on the shoulders of Giants" Isaac Newton
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:58 am, edited 1 time in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.
- tatu
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
I've never used that one myself, as it only works properly for the vanilla game. It will cause issues with certain fan mods. You could use the fm.ini file from CE that is specifically for mods to set recommended quality settings which contains those higher resolution stuffThatZenoGuy wrote: ↑Sun Jul 28, 2024 12:38 pm I highly recommend using the DX9HQ .ini settings, it worked best for me.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Parasaurolophus
- Posts: 308
- Joined: Thu Aug 03, 2023 9:23 am
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.
- tatu
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
No, but you can set recommended settings in there (there is an fm.ini in the CE download that has all the information) This way a level could be tweaked to lower or higher settings depending on what makes it stable, without the need to modify the trespasser.ini fileThatZenoGuy wrote: ↑Sun Jul 28, 2024 3:08 pmWell, nothing wrong with using that specific configuration for this mod, as it's 90% vanilla! ;D I am afraid I don't know how to use the fm.ini file. Do I just slap in all the dx9hq settings in there?tatu wrote: ↑Sun Jul 28, 2024 2:53 pmI've never used that one myself, as it only works properly for the vanilla game. It will cause issues with certain fan mods. You could use the fm.ini file from CE that is specifically for mods to set recommended quality settings which contains those higher resolution stuffThatZenoGuy wrote: ↑Sun Jul 28, 2024 12:38 pm I highly recommend using the DX9HQ .ini settings, it worked best for me.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Parasaurolophus
- Posts: 308
- Joined: Thu Aug 03, 2023 9:23 am
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
That water entity is strange for some reason. In Isla Sorna Mod Tatu had to put in an AlphaChannel plane to replace it. Hmm Tatu why didn't you use a different water entity?Xeno wrote:No idea why the puddle near the big dinosaurs was missing, maybe they drank it all? The entity is there but it wouldn't register as water. Copying a smaller clone of the beach's water worked just fine though.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)
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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.