Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Creating new content for Trespasser!

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ThatZenoGuy
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Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by ThatZenoGuy »

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by tatu »

As we've kinda agreed on Discord, we are very similar how we think and want to do stuff. Doing behind-the-scene stuff like how stuff only looks in TresEd is something I would do as well, even when it has no gameplay effect! :D
Active project: Trespasser: Isla Sorna
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BE-PH1: Released
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PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by ThatZenoGuy »

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by Draconisaurus »

Neat project.

As a note, the geometry shape of sphere triggers does not affect their behavior ingame. They could even be in the shape of a cube; if the BoundVol (Bounding Volume) is set to 0, as is default (and thus unlisted), and it's a trigger, Tres automatically creates a perfect sphere around the geometry starting at the pivot and working outwards to the maximum dimensions of the geometry. So for example, the corners of the 'sphere' models seen in TresEd would be where the actual edge of the sphere is.
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by codemuk3y »

Spheres are the easiest thing for the game to calculate, it's just a distance to the centre point, as soon as the player gets within that distance, it triggers it
"If I have seen further it is by standing on the shoulders of Giants" Isaac Newton
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by tatu »

ThatZenoGuy wrote: Sun Jul 28, 2024 12:38 pm I highly recommend using the DX9HQ .ini settings, it worked best for me.
I've never used that one myself, as it only works properly for the vanilla game. It will cause issues with certain fan mods. You could use the fm.ini file from CE that is specifically for mods to set recommended quality settings which contains those higher resolution stuff :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by ThatZenoGuy »

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by tatu »

ThatZenoGuy wrote: Sun Jul 28, 2024 3:08 pm
tatu wrote: Sun Jul 28, 2024 2:53 pm
ThatZenoGuy wrote: Sun Jul 28, 2024 12:38 pm I highly recommend using the DX9HQ .ini settings, it worked best for me.
I've never used that one myself, as it only works properly for the vanilla game. It will cause issues with certain fan mods. You could use the fm.ini file from CE that is specifically for mods to set recommended quality settings which contains those higher resolution stuff :)
Well, nothing wrong with using that specific configuration for this mod, as it's 90% vanilla! ;D I am afraid I don't know how to use the fm.ini file. Do I just slap in all the dx9hq settings in there?
No, but you can set recommended settings in there (there is an fm.ini in the CE download that has all the information) :) This way a level could be tweaked to lower or higher settings depending on what makes it stable, without the need to modify the trespasser.ini file :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by Draconisaurus »

Xeno wrote:No idea why the puddle near the big dinosaurs was missing, maybe they drank it all? The entity is there but it wouldn't register as water. Copying a smaller clone of the beach's water worked just fine though.
That water entity is strange for some reason. In Isla Sorna Mod Tatu had to put in an AlphaChannel plane to replace it. Hmm Tatu why didn't you use a different water entity?
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Re: Zeno's Fan Build 119 (The Voiceline and Pine Valley Redux!)

Post by ThatZenoGuy »

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Last edited by ThatZenoGuy on Sat Aug 31, 2024 10:57 am, edited 1 time in total.
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