1. I think I'm going with a more simpler scripting for the megapnosaurus in the carcass. like have a static model be in the carcass and once the player gets too close enough the static model its then replaced with the CAnimal.TheIdiot wrote: ↑Tue Feb 07, 2023 6:31 pmInteresting, I did not know about that behaviour. In that case you'd probably have to make the carcass rather large for your CAnimal to fit inside. My suggestion would be to make your carcass model, and then take the model of the megapnosaurus in Max and adjust it into a static position that looks like its hiding inside. If the player gets near, you could make the "hiding" model invisible and replace it with an "attacking" model, which you could animate using the ASA system to "reach" out and attack the player. This is some fairly complex scripting. Alternatively, you would just make the carcass large enough to actually get the CAnimal inside of, and disable all of its behaviours using a Start Trigger other than ActNothing so it stays in place until you need it to move, which you would then execute by doing exactly what you described with anchors.gooplieslime wrote: ↑Tue Feb 07, 2023 6:21 pm 1. So the dinosaur is actually inside the carcass like how hyena's hide inside elephant carcasses to get away from lions or from a rival hyena clan. They basically lash out at the player to get away from them to not have the nearby predator to notice both of them, maybe I should have a trigger that occurs when the Megapnosaurus leaves the carcass it triggers the predator to go to an anchor thats close to the carcass, enough to make it attempt to attack the player and the Megapnosaurus. Also yeah I do agree its kinda gross to see a living animal come out of a carcass.
Take a look at the Mayan ruins in AS1. They have functioning dead-drop traps when you step underneath them. You could do something like that in your temple.gooplieslime wrote: ↑Tue Feb 07, 2023 6:21 pm 2. I think the idea of including traps in the temple wasn't in my mind
I remember when I was first modding this game back in like 2008-'09ish, I converted the interior of one of those temples into a recreation of the Peruvian temple from the beginning of Raiders of the Lost Ark, complete with a golden Raptor idol you could take if you managed to get across a tiled floor that fired darts if you stepped on the wrong ones. I wish I still had those early levels of mine...
2. I should try to implement the retail games traps and maybe take inspiration from that level you mentioned being a recreation of the Peruvian temple from the beginning of Raiders of the Lost Ark with the dart trap.