Hello
Moderators: TresCom Support Team, TresCom Board Managers
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
I have already done some extensive things to the ph level it looks a lot better than it did. It has like 3 puzzles completed now on it and much more sound. Better Dino’s. I will probably release next week when get the wrinkles out.
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
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- Location: Isla Sorna
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Re: Hello
That sounds cool. TresCom has only had PH for a short time compared to the other levels. It's good to see it modded etc.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
Am having the most trouble doing the exit script on ph. Since it didn’t have one going to post it without and see if someone else can put that part in for me. If possible next few days.
Re: Hello
Are you talking about the end of level trigger that loads the next level? If so it's pretty simple, it's just a location trigger with action type 16 and then you tell it which level to load:
If the level doesn't exist, then the loading screen will flash for a fraction of a second and nothing happens, you'll be able to keep exploring beyond the end of the level.
Code: Select all
group Trig_LevelPH-00 = {
string Class = "CLocationTrigger"
int FireCount = 1
bool PlayerEnterTrigger = true
int ActionType = 16
string LevelName = "ij.scn"
}
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
Thank you.. I couldnt figure out how to do that..
Although I don’t need it yet I was curious on something. Is there a way to have different sounds trigger around the same time and maybe more than once? I tell you why I ask, I was thinking of have sounds of spinosaurus and the winged Dino’s without actually having them in the level. More like a fear factor idea.
Although I don’t need it yet I was curious on something. Is there a way to have different sounds trigger around the same time and maybe more than once? I tell you why I ask, I was thinking of have sounds of spinosaurus and the winged Dino’s without actually having them in the level. More like a fear factor idea.
- tatu
- -=TresCom Website Manager=-
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Re: Hello
That is possible, see: https://www.trescom.org/files/docs/tscr ... l#Triggers and the general script with the FireCount etc on what is useful. And it is always helpful to check fan levels with triggers if you know what they have etc.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
I have a problem maybe someone here can answer. I have the 3ds max 2010 full version registered and all. I installed the 32 bit one in and it keeps loading the 64 bit. However I can only find the one place to put the scripts and I already put them there but the 64 bit does not see them. What can I do?
NEVERMIND :: I got it going.. thanks.
NEVERMIND :: I got it going.. thanks.
- tatu
- -=TresCom Website Manager=-
- Posts: 4940
- Joined: Fri Jun 24, 2005 9:40 pm
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- Location: Sweden
- Contact:
Re: Hello
Glad you figured it out.Those you plan on using often, you can place in the startup folder, so you don't have to manual run them each time 

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
That was not the issue. I found it installed in 2 locations and I put the scripts in th 32 bit version but not the 64 bit version so I put them in both. Solved problem.
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
I am currently upgrading my computer so I have nothing to report on any end except to say am going from 24 gigs memory to 40 gigs memory and 2 gig nvidia GeForce to a 4 gig nvidia GeForce card. Hoping for some improvements on the graphics and speed more or less.
Re: Hello
Dude, 24 GB is more than enough RAM for what you're doing, 40 GB is overkill and won't increase the speed or graphics. I only have 16 GB of RAM and my computer is very fast. The graphics card upgrade will probably help, but that depends on the model and if you're being bottlenecked by your CPU. If you're using a hard drive, consider upgrading to an SSD, that will increase your computer's speed for sure.
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Hello
Already using ssd the 32 gig chip is for other applications that require more memory. And both video cards were nvidia chipset just double memory. From 2 to 4 gigs. I play other newer games that just aren’t running smoothly. One of them was the Jedi Fallen Order. SWTOR slows me down quite a bit as well so hoping for the boost for those.
- tatu
- -=TresCom Website Manager=-
- Posts: 4940
- Joined: Fri Jun 24, 2005 9:40 pm
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- Location: Sweden
- Contact:
Re: Hello
The GPU upgrade will probably help a bit. It also comes down to your CPU. The RAM might be good for the future, or if you run a lot of programs at the same time, but you rarely go even up to 16GB RAM unless you work with photos and videos (from my understanding). I can't remember I've ever really reached 100% on 16GB RAM unless I was encoding a video or unpacking bigger archives (or packing).
As for Trespasser. The only place this may help is when working with 3d models, if they are detailed. But it won't really help with editing levels. It may allow you increase settings in-game, but I am unsure how much you can push it anyway due to the way Trespasser is programmed.
Hope the GPU upgrade allows you to run Jedi Fallen Order more smoothly
As for Trespasser. The only place this may help is when working with 3d models, if they are detailed. But it won't really help with editing levels. It may allow you increase settings in-game, but I am unsure how much you can push it anyway due to the way Trespasser is programmed.
Hope the GPU upgrade allows you to run Jedi Fallen Order more smoothly

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Hello
Most modern games don't go over 16GB of RAM, pretty much the only applications that do are video editing software, 3d rendering software, AI software, and Chrome if you have hundreds of tabs open. Trespasser is a 32-bit program, so it can't even go over 4GB of RAM.Bryankd2015 wrote: ↑Thu Mar 09, 2023 1:59 pm Already using ssd the 32 gig chip is for other applications that require more memory. And both video cards were nvidia chipset just double memory. From 2 to 4 gigs. I play other newer games that just aren’t running smoothly. One of them was the Jedi Fallen Order. SWTOR slows me down quite a bit as well so hoping for the boost for those.
Saying it's an Nvidia chipset doesn't really tell me anything. For example, if you're going from a GeForce GTX 770 to a GeForce GTX 760, then that is a downgrade, even if the latter has more memory.