Castaway_Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Just a small update to castaway's final release. Notably, added a 2nd tool which can be used to gain
entrance into the buried ship's private room, some crates around the hilltop building (tres' old stack
puzzling method in lieu of using the ladder), fixed several out of place sub-objects, added a chair in-
side of the private room, lowered time for ship passing if beacon is aligned correctly.
Small download (8mbs) as it's just the grf/scn files. Note the changes made are not critical to level
play, they're just tweaks and small changes that I made after releasing the final. Bottom line, it isn't
necessary to update, it's optional (although the pry bar is much easier to use than the wrench found
inside of the buried ship).
Final, updated walkthru under spoiler below:
- Spoiler: show
Beyond added detail to the level, all puzzling is now linked together. For further info, please refer to walkthru
included within the above package. *The spoiler walkthru further down the page has also been updated to re-
flect said changes. This level is now complete and in my rear view mirror.
To insure proper level play, please play this level within its stand_alone package. Below, are all
the changes and/or additions made since the alpha update (consider them spoilers). Save game
options have been restored, though please note;
. . . once power has been restored to the lighthouse, save_games should not be created beyond
this point (as these will break the remaining puzzling associated with the beacon's controls). To
be clear, once you retuirn to the main floor and begin operating the beacon control panel, "NO
SAVE GAME" should be created (or used). No saved_game will work properly after this point. I
also advise not to 'restart level' after this point either.
With its Captain apparently washed overboard during a storm, Anne finds herself alone on a
sinking boat. As luck would have it there is a small island just a short swim away, yet her only
hope rests with her signaling a passing ship that she is in desperate need of rescue. It is up to
you to see that she is.
Teaser Shots below. With input, contributions and collaboration with other tresops members, the level is slowly
progressing. It'll be months before an alpha is ready, but I figured now is as good a time as any to post a few
screenies of the level. Without giving too much of the storyline away, our dear Anne once again finds herself
in peril, shipwrecked on a small isle, in need of rescue, and with some dangerous dinosaurs getting in the way
of her doing so.