Toxic rifles in Town level
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Toxic rifles in Town level
For all the times I collected all the weapons in the InGen Town level, it was only today I learned of these two toxic rifles being in the
basement of the level. Probably nothing new for anyone but me I recognized them (the positioning) from the cabinet in the build 96
animal control room cabinet. In the retail basement of the level they are still in the same position (I think), though the stock for the
weapon was changed at this time. I know there's always one of each weapon in a level basement, like a row of them. But can anyone
think of more instances like this where they were actually moved from the play area? The cut .45 maybe, but other non-cut ones?
Edit: They are still in the cabinet in up to and including build 103, so they were moved pretty late.
basement of the level. Probably nothing new for anyone but me I recognized them (the positioning) from the cabinet in the build 96
animal control room cabinet. In the retail basement of the level they are still in the same position (I think), though the stock for the
weapon was changed at this time. I know there's always one of each weapon in a level basement, like a row of them. But can anyone
think of more instances like this where they were actually moved from the play area? The cut .45 maybe, but other non-cut ones?
Edit: They are still in the cabinet in up to and including build 103, so they were moved pretty late.
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Re: Toxic rifles in Town level
I'm sure I've seen other things like that. There's always the swamp planks.
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Re: Toxic rifles in Town level
From my memory, I believe this is the only time clones (instances) of a weapon is found in the basement like this.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Toxic rifles in Town level
Hmm, oh what about those Saloon wood pieces. I seem to remember them in awkward orientations.
Re: Toxic rifles in Town level
Where can I find these? I did check the saloon in b96, but didn't really find (for Trespasser standards) anything out of the ordinary.Draconisaurus wrote:I'm sure I've seen other things like that. There's always the swamp planks.
...
Hmm, oh what about those Saloon wood pieces. I seem to remember them in awkward orientations.
Just tables submerged in the floor and a floating Redhawk.
Yeah, I think so too. Maybe the .45 from Jungle Road, though I can't really check because TresEd hates my internal video cardtatu wrote:From my memory, I believe this is the only time clones (instances) of a weapon is found in the basement like this.
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Re: Toxic rifles in Town level
The .45 in JR is the base model, so I didn't count that. That one is out of place from the other guns. Probably cause it is a leftover from early days.
As for the Saloon wood pieces. I believe they are probably rotated to fit the broken stairs. They are present in the retail basement around "-1461.875, -189.522, 47.730". If you spawn at the basement at height 0 instead of 47 (which will kill you), you should be able to shoot them down. All 5 parts are moveable.
As for the Saloon wood pieces. I believe they are probably rotated to fit the broken stairs. They are present in the retail basement around "-1461.875, -189.522, 47.730". If you spawn at the basement at height 0 instead of 47 (which will kill you), you should be able to shoot them down. All 5 parts are moveable.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Toxic rifles in Town level
True, but it crossed my mind because it's not in a row with other weapons like we usually see. It's positioned as if it was moved out of the way. Not like how it's found in the PH basementtatu wrote:The .45 in JR is the base model, so I didn't count that. That one is out of place from the other guns. Probably cause it is a leftover from early days.
Thanks, I'll check it outtatu wrote:As for the Saloon wood pieces. I believe they are probably rotated to fit the broken stairs. They are present in the retail basement around "-1461.875, -189.522, 47.730". If you spawn at the basement at height 0 instead of 47 (which will kill you), you should be able to shoot them down. All 5 parts are moveable.
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Re: Toxic rifles in Town level
Oh that I am sure of it was. The jeep in Jungle Road (B96) is placed like it was in the level but moved to the basement (probably to have the base model there).Hilwo wrote:True, but it crossed my mind because it's not in a row with other weapons like we usually see. It's positioned as if it was moved out of the way. Not like how it's found in the PH basementtatu wrote:The .45 in JR is the base model, so I didn't count that. That one is out of place from the other guns. Probably cause it is a leftover from early days.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Toxic rifles in Town level
Just looked that up and yeah, looks like they put it in ingame first and in the basement latertatu wrote:The jeep in Jungle Road (B96) is placed like it was in the level but moved to the basement (probably to have the base model there).
You're right - cool This is TresEd from the oldest builds and build 96 ingame.tatu wrote:As for the Saloon wood pieces. I believe they are probably rotated to fit the broken stairs.
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Re: Toxic rifles in Town level
Really too bad physics puzzles like this didn't survive. Friction-depended stacking and all that.
Re: Toxic rifles in Town level
Yeah, it looked really nice Wonder if Hammond's stairs would have anything like this before resorting to beams and boxes.Draconisaurus wrote:Really too bad physics puzzles like this didn't survive. Friction-depended stacking and all that.
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Re: Toxic rifles in Town level
Could be. I never got around to the builds between b96 and b116, what is this puzzle like there? In the beta it is just a solo stair rail placed for easy access.
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Re: Toxic rifles in Town level
As I recall, the only changes Build 103 does to IT is updating the SWP and PID. No level changes. Build 99 only contain BE changes.Draconisaurus wrote:Could be. I never got around to the builds between b96 and b116, what is this puzzle like there? In the beta it is just a solo stair rail placed for easy access.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Toxic rifles in Town level
You know I like to play around with the town and add custom dinos although I always have a backup town.