20th Anniversary of Trescom Community Level (RELEASED pg. 25)

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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Thanks for putting this building togather. I'm glad the mod has not only various old fan-models but some new ones.
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

claiming the level!
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Re: 20th Anniversary of Trescom Community Level

Post by machf »

How is this going? We're less than a week away from October 28th...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: 20th Anniversary of Trescom Community Level

Post by machf »

2 days to October 28th... nothing yet?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: 20th Anniversary of Trescom Community Level

Post by gooplieslime »

machf wrote: Thu Oct 26, 2023 3:56 pm 2 days to October 28th... nothing yet?
Its all coming full circle with trespasser as a game. As a piece of media with a deadline-
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Re: 20th Anniversary of Trescom Community Level

Post by gooplieslime »

Today's the last day of this level facing development. I'm gonna assume the level releases tomorrow as the state its currently in, or be delayed and be a late release with minor updates.

I dont have any new updates or info on the level since I had left everything before during my breakdown and distancing from the Jurassic community which doesnt need any further reasoning. Its a 50/50 chance the level releases tomorrow or gets delayed and becomes a late release.
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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

Latest news is that a lot has been done. I doubt it will release for tomorrow, but soon enough. TrespasserGuy has done a lot of work since they claimed the level, and I personally think it is better to get a later release date than leaving it all unfinished :)
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Re: 20th Anniversary of Trescom Community Level

Post by morningstarring »

It’s been a while since the last person claimed the level… I might want to poke around and add some of my own stuff. Do you all think they’re still working on something. I don’t want to mod if they put out a new version with their updates
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

TrespasserGuy still has the level. Sadly he has been the only one really working on it for a while, save DeadEyeGuy's model updates. I have been on break from modding to do tutorials and things. I'm not sure what the forecast for release is.
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Re: 20th Anniversary of Trescom Community Level

Post by morningstarring »

I'll just make my own level i guess lol! my ADHD cant wait months for someone to release claim on a level.
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Re: 20th Anniversary of Trescom Community Level

Post by machf »

Yeah...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Talk about a late Christmas present :D

Well, this took longer than expected. However, I'm pleased to announce the release of our 20th Anniversary of TresCom collaboration level! Dozens of our members have contributed in one way or another to this level, and I hope the rest of the community will be happy to give it a playthrough.

Here is the link: https://www.mediafire.com/file/rdb5fjzr ... e.zip/file

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Also be careful when changing the render settings. I've optimized it so that the current settings hopefully will keep the level from crashing.
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Re: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Post by Rebel »

<insert tears> No walkthru, huh? This level is immense, but so far I've managed to find myself outside of the town's walls. Have no idea as to how I got here or how to get in.
I particularly like the underground part, that area is neat. I am having problems with sporadic crashes and some saved games won't load up (they crash). I had to turn quality
all the way down and shrink the resolution, otherwise I couldn't play it; I guess my machine is woefully underpowered. All in all, it's quite interesting with plenty of different
areas to explore, so yah, like it so far. Next time I play, I guess I'll have to search around for a particular keycard; that seems to be my next step. I'll find the damn thing. ;)
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Re: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Post by Hilwo »

I'm probably doing something very wrong - but upon starting, most of the level looks messed up / very low quality. I couldn't take screenshots to show, they all turned out black. Does this sound familiar to anyone?
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Re: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Post by Rebel »

Hilwo wrote: Wed Dec 27, 2023 9:03 pm I'm probably doing something very wrong - but upon starting, most of the level looks messed up / very low quality. I couldn't take screenshots to show, they all turned out black. Does this sound familiar to anyone?
Hey, Hilwo. The other way I got through the beginning was to look down, otherwise it crashed on me. There may be just too many things going on at the very beginning. My computer is like 4 years old and it
wasn't top of the line back when I bought it, so. . .
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