20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Creating new content for Trespasser!

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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

Nick3069 wrote:The framerate was good, until 1 or 2 seconds before it crashed. I was turning around and looking at the sky, so I don't know. I'll try playing with the settings and see if that makes a difference.

I also tried skipping the crash with TNEXT, I was able to get to the train station, but it crashed as soon as I touched the first step.
If you got Isla Sorna handy, see if using the MEMORY settings from the INI might help!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: 20th Anniversary of Trescom Community Level

Post by gooplieslime »

Profile done by Mortis.

Slime from another planet, reaching out to other communities and such. Obtaining new materials for his species.
Gathering new friends or allies.
Reaching out for the marvelous world out there
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

claiming the level again.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

morningstarring wrote:level looks good everyone. wish i had something to contribute.
We are sometimes bringing in things made from other mods, as part of the celebration. Can you think of a structure you put together in a mod already, that you'd like to see show up?

I'm starting to be of the opinion of having a thread in the FAQ section, which makes a simple explanation of how to modify CE settings for quality, both for better appearance and for stability. Who would type it up? Tatu?
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

NEW VERSION: A LOT of stuff has been added, and I hope we can get this level released by the end of this year because of the rapid progress.

https://www.mediafire.com/file/8i7f9xka ... y.zip/file
Click on Image
(Click on thumbnail for full size)
Image
Also, I've been encountering stability issues on my end and experiencing some crashes. Let me know if any of you experience any of these problems and we can try to optimize the level for everyone's PC.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Drac takes one look at the screenshot.
OHHHH MYYYY GOOOOODDSSS...
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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

With that screenshot, is this Trespasser? 8-)

TrespasserGuy, are you using any modified CE Memory settings?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Thanks for the comments guys!
tatu wrote: Sun Dec 11, 2022 7:36 pm TrespasserGuy, are you using any modified CE Memory settings?
Here are my memory settings for CE
Spoiler: show

Code: Select all

;-------

[Memory]

;-------



SysMemSizeD3D=16384



MemSizeD3D=1024



TexPoolSizeD3D=96000



MaxTerrainMem=30000



MaxTerrainDynaShadowMem=24000



ExtraTerrainNodes=100



MeshHeapSize=29600
Also, I'm claiming the level again. This release was mainly to show all those interested and involved in the project where we were development wise, but I'd like to do some more editing this week :wink:
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Claiming the level...

...aaand, done. Don't have much modding time these days, however with all the epic landscape work I've seen done, it occurs to me that we haven't been populating our buildings with things, which is a big thing on its own. Soooo I've brought in office supplies and furniture from JPDZ. Free to put wherever. Have fun -

https://www.mediafire.com/file/dhpm467w ... 16.7z/file
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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

TrespasserGuy wrote: Mon Dec 12, 2022 12:52 am Thanks for the comments guys!
tatu wrote: Sun Dec 11, 2022 7:36 pm TrespasserGuy, are you using any modified CE Memory settings?
Here are my memory settings for CE
Spoiler: show

Code: Select all

;-------

[Memory]

;-------



SysMemSizeD3D=16384



MemSizeD3D=1024



TexPoolSizeD3D=96000



MaxTerrainMem=30000



MaxTerrainDynaShadowMem=24000



ExtraTerrainNodes=100



MeshHeapSize=29600
Also, I'm claiming the level again. This release was mainly to show all those interested and involved in the project where we were development wise, but I'd like to do some more editing this week :wink:
Looks good. Those settings are high as they can deal with Isla Sorna which I believe are a bit more detailed than this mod. But definitely worth digging into what might cause the issues. If I remember this weekend, I'll give it a try myself and see if I get any crashes and where. :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

Did a quick test playthrough and made it up to the dam valley bunker without a hitch. Framerate was good at all times, no crashes, new stuff is all great as usual. I was surprised by the new bunker with the Russian armoured cars inside (is this some kind of lost Soviet bunker?), can't wait to see how that connects to the surface and what awaits in the depths. Not sure what's making the level unstable on other people's ends..? Perhaps all the water?

One thing I want to note is that the small beach near the start with the baryonyx could do with a reason to go there, and the short gorge leading up to it could use a bit more as well beneath the ribcages. Would also be a bit more interesting if the baryonyx emerged from the water as a bit of a surprise. Just some ideas.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Bary Beach
TresGuy wanted to put a picnick in there, and I still think it's a good idea.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

You'll excuse the double-post. Currently working on a couple whiteboards for the level. One is a shipping list, where TresCom members have invented their own shipping company and what they ship. Needs a date as well. I'd like to get as many additional listings as we can!
TresComWhiteBoard.png
TresComWhiteBoard.png (403.76 KiB) Viewed 44785 times
There's also a listing of incidents that I want to re-purpose for TresCom. Come up with whatever you can - can be about yourself or other things going on in the level.
Ex: J Wu, Drunk and disorderly
PWhtBoardWhite07t2.bmp
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

Can I slip in...

For the shipping log -
Arrived: 20-Feb-14 | Shipper: IDIOTI-n-C | Warehouse B: Canned ideas
Arrived: (level's release date) | Shipper: TresCom20 Team | Warehouse B: This level! (add a little winking face on the side, too)

And for the incidents -
Date: Jan-04-22 | Time: 06:50 | Name: T.I., released more unfinished junk | Place: forum
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Haha I like it... Hmm, the TresCom20 Team line seems a little too happy to me, with all we've put up with to push this level forward. Suddenly I am imagining a blood smear as the person writing the release date dies while in the act..
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