20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Creating new content for Trespasser!

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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

Should change the final row to be named something like "Contents" or "Products".
Not sure what I would add. "Tatu Tech." - Heightfixing or something :P
Active project: Trespasser: Isla Sorna
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

Draconisaurus wrote: Wed Dec 14, 2022 3:32 pm Haha I like it... Hmm, the TresCom20 Team line seems a little too happy to me, with all we've put up with to push this level forward. Suddenly I am imagining a blood smear as the person writing the release date dies while in the act..
Dunno about you but I had fun with working on this level, even the little bit I did - I don't think having a little bit of fun there is too much. If a hobby ever becomes a chore, you ought to stop, the way I see it. I should hope that everyone else enjoyed working on this level as well. :wink:
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Re: 20th Anniversary of Trescom Community Level

Post by MikeTheRaptor »

Made this.

Custom Menu Files (menu.7z)

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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

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Re: 20th Anniversary of Trescom Community Level

Post by MikeTheRaptor »

Updated menu.7z with higher res version of TresCom logo.
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

This is looking awesome. Thanks for all the work. I think we can definitely finish this by the end of the year. Maybe even Christmas? I think that'd be a great present for TresCom.

Claiming! :statue:
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Re: 20th Anniversary of Trescom Community Level

Post by machf »

Nick3069 wrote: Sat Dec 03, 2022 3:16 am I tried the level to see how it is moving along, but in it's current state, the level is unstable for me, it crashes as soon as I get to the other side of the first tunnel.

On the subject of helicopters: I found this free helicopter model on TurboSquid years ago which is relatively low poly, but with interior and some some nice details. I've been meaning to make it Trespasser ready, but I never got around to it.
Click on Image
(Click on thumbnail for full size)
Image
https://www.turbosquid.com/3d-models/fr ... -94/267157
I wonder if it's the same I found over there several years ago...
Didn't someone include one pretty similar to it in a level already?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

Alright, finished my pass. Did some work on natural areas, there's now a minor snow biome as part of the main puzzle. Also I've begun populating the Admin building with computers and such.

https://www.mediafire.com/file/onr89py4 ... 16.7z/file
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Re: 20th Anniversary of Trescom Community Level

Post by MinePass »

claiming the level
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Re: 20th Anniversary of Trescom Community Level

Post by MinePass »

new version, sadly didn't get what i wanted to accomplish as done as I would have like. been a messy extended weekend :oops:
https://www.mediafire.com/file/n2q70yox ... s.zip/file
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Re: 20th Anniversary of Trescom Community Level

Post by Deadeyeguy_45 »

claiming :>
In 2012, I was abused by a Weird Al lookalike. :nerd: :cry:
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Hey guys, we've discussed this matter in the Discord groupchat, and I'm going to announce it here as well. We've decided not to release the level by the end of this year because we are not yet done with the development of this level. I think we're still around 2-3 months out before getting this level into a finished state. I think this is the best course of action, as we don't want to rush the development of this level as the original Tres devs did :p

So for those of you who wanted to contribute more to this level you're in luck!

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Re: 20th Anniversary of Trescom Community Level

Post by tatu »

With what I've seen, I think this level is worth delaying. It is such an impressive work. Just like the 20th Anniversary Trespasser level, it is amazing what happens when members just let their creativity flow. :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: 20th Anniversary of Trescom Community Level

Post by Rebel »

I'm diggin' those last 2 screenshots (and yah, showing my age by using the term 'diggin'). Rushing isn't worth it, and from what I've seen much like tatu said above, it'll be worth the wait. :)
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Re: 20th Anniversary of Trescom Community Level

Post by Draconisaurus »

It's the wise course of action. ...Really like that last screenshot. That model is from the Tres 10th anniv level?
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