New level almost finished
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- Brachiosaurus
- Posts: 182
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New level almost finished
Almost finished with a new level. made keycards a little harder to find and access. added some platforming and other difficulties that were lacking in my first attempt at making a new level. heres a screen of the starting area.
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- Draconisaurus
- T-Rex Killer
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Re: New level almost finished
Oye! Glad to see so much energy put into new mods. This area looks great. Airfields are not commonly put in new levels but make great sense for the game setting. Can't remember the last time I saw another modder use Tres Jungle models.
- tatu
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Re: New level almost finished
Oh, this looks very interesting!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: New level almost finished
I like what I'm seeing...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: New level almost finished
Looks great! I like your sense of innovation...I don't think we've seen an airfield in Trespasser since JPDS.
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- Brachiosaurus
- Posts: 182
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Re: New level almost finished
http://www.mediafire.com/file/p0mzdlu5e ... 4.zip/file
New level finished. I think it's good to go. let me know if there are any issues.
New level finished. I think it's good to go. let me know if there are any issues.
- Draconisaurus
- T-Rex Killer
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- Joined: Mon Dec 06, 2004 5:21 pm
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Re: New level almost finished
Alright! I gave this level a go. I must say, I quite liked what I saw. Nice pacing, nice inobvious exploration opportunity, nice locations. Also nice to see, again, objects which have their original normalmaps from the game. I did end up dying by fate of the Dinosaur who didn't quite make it on-screen in JWFK... Tomorrow I expect to go at it again.
- Spoiler: show
Re: New level almost finished
I just wish I had seen this earlier tonight, I'll take quick look but probabl won't be able to play it fully until tomorrow...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: New level almost finished
So much for a "quick look" before i realzied it, over an hour had passed. I had to save and go to bed because it was almost 3am.
So, now I just finished it. There's some places I didn't get to see, apparently. I like the terrain sculpting and overall level design. Only things to point out are that a few objects are floating over the terrain, and some occlusion objects seem to be in awkward places... oh, and some of the steps in fron of the trailers are missig physics objects.
I was expecting one further challenge before the end itself, though...
So, now I just finished it. There's some places I didn't get to see, apparently. I like the terrain sculpting and overall level design. Only things to point out are that a few objects are floating over the terrain, and some occlusion objects seem to be in awkward places... oh, and some of the steps in fron of the trailers are missig physics objects.
I was expecting one further challenge before the end itself, though...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Brachiosaurus
- Posts: 182
- Joined: Wed Jul 22, 2020 12:59 am
Re: New level almost finished
Draconisaurus wrote:Alright! I gave this level a go. I must say, I quite liked what I saw. Nice pacing, nice inobvious exploration opportunity, nice locations. Also nice to see, again, objects which have their original normalmaps from the game. I did end up dying by fate of the Dinosaur who didn't quite make it on-screen in JWFK... Tomorrow I expect to go at it again.
even though I make the levels I forget where I place my dinos. they sneak up on me when I test the level
- Spoiler: show
More news later. Drac.
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- Brachiosaurus
- Posts: 182
- Joined: Wed Jul 22, 2020 12:59 am
Re: New level almost finished
I think I managed to place much less floating vegetation than my last level. It still happened in a few areas. maybe I could avoid it by placing less vegetation when I copy and paste it when filling areas. I think i'll play around with teleporting dino triggers because it does need a better level ending.machf wrote:So much for a "quick look" before i realzied it, over an hour had passed. I had to save and go to bed because it was almost 3am.
So, now I just finished it. There's some places I didn't get to see, apparently. I like the terrain sculpting and overall level design. Only things to point out are that a few objects are floating over the terrain, and some occlusion objects seem to be in awkward places... oh, and some of the steps in fron of the trailers are missig physics objects.
I was expecting one further challenge before the end itself, though...
- Draconisaurus
- T-Rex Killer
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- Joined: Mon Dec 06, 2004 5:21 pm
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Re: New level almost finished
Random thought - have you experimented with music placement? The resources in Trespasser Millennium include Tres sound name lists (see signature).
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- Brachiosaurus
- Posts: 182
- Joined: Wed Jul 22, 2020 12:59 am
Re: New level almost finished
Not yet but I want to. Really want to use new music tracks for ambience and one special project if its possible. I want to at the very least make a small jungle level with a single gate opened with a key or code trigger. once the gate is opened "Welcome to the Jungle" by Guns n Roses plays while rexes and raptors pour out. the player has plenty of firepower. I think it would get a good laugh if its possible.Draconisaurus wrote:Random thought - have you experimented with music placement? The resources in Trespasser Millennium include Tres sound name lists (see signature).
- Draconisaurus
- T-Rex Killer
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Re: New level almost finished
I get the impression you are successfully using demi-mods to train for more difficult ones. Adding new sound isn't too hard, just needs an awareness of how the additional file types work. Whenever you feel ready, pointers are available, as well as other example mods. As well, new textures are less difficult.
Re: New level almost finished
Beware copyrighted music...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files