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New level almost finished
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- Draconisaurus
- T-Rex Killer
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Re: New level almost finished
I have returned to exploring this region of the Five Deaths today. Why more levels in recent years haven't been built from withinside others, to use the support of normalmaps and already-imported assets, I'm not sure. It works.
Re: New level almost finished
I think I know the location you're talking about. I skipped it completely, just climbed over the wall...
Then this afternoon I went back from my latest savegame (near the end of the level) and explored that area too.
Oh, and at first, I hadn't even picked up the corresponding keycard, either. I did that some time later (yesterday), going back then too. First I thought it was for the wall at the end of the next area, but it turned out to be a different color...
Then this afternoon I went back from my latest savegame (near the end of the level) and explored that area too.
Oh, and at first, I hadn't even picked up the corresponding keycard, either. I did that some time later (yesterday), going back then too. First I thought it was for the wall at the end of the next area, but it turned out to be a different color...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Brachiosaurus
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Re: New level almost finished
There's so much unused space in retail levels in addition to a variety of scenery and other assets that are available to use already in the level it makes things a bit easier. I guess the level files are larger but modern systems have plenty of storage space so I figured I'd take an easy route.Draconisaurus wrote:I have returned to exploring this region of the Five Deaths today. Why more levels in recent years haven't been built from withinside others, to use the support of normalmaps and already-imported assets, I'm not sure. It works.
Here I paused, and hope to continue after a day or two's camp, a used AK by my side.
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Re: New level almost finished
The unused space in the levels is there because it belongs to other levels... all Trespasser levels have a location within the larger island map, so to speak. Here you can see a map, with overlays for the areas occupied by each level, right at the top of the page:
https://www.trescom.org/documents/
https://www.trescom.org/documents/
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: New level almost finished
Today, I return with available time to JungleTest. It does continue to impress, as well in design as in occasion of raw difficulty.
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- Brachiosaurus
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Re: New level almost finished
http://www.mediafire.com/file/zg0665fx7 ... 4.zip/file
totally unrelated to this level but made it just for fun. started messing around with .tpa files...
totally unrelated to this level but made it just for fun. started messing around with .tpa files...
Re: New level almost finished
Does this level currently have an end trigger? Or are you supposed to just keep wandering around after you're done?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Brachiosaurus
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Re: New level almost finished
no end trigger. I just made it for laughs. I kept getting killed by raptors. they're everywhere and sneak up on you. the music plus vegetation masks their footfall and makes it hard to judge where they are.machf wrote:Does this level currently have an end trigger? Or are you supposed to just keep wandering around after you're done?
Re: New level almost finished
I was killed twice but managed to -sort of- finish it.
I'm thinking of recruiting you later for help on finishing The Fort...
I'm thinking of recruiting you later for help on finishing The Fort...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
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Re: New level almost finished
Hmmm I am waiting to have a look at this newest release, until I have finished JungleTest. This morning I spent time there again.
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- Brachiosaurus
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Re: New level almost finished
Draconisaurus wrote:Hmmm I am waiting to have a look at this newest release, until I have finished JungleTest. This morning I spent time there again.
I like how you describe your playthrough as a story.
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This level has turned out to be larger than I expected. I thought I might finish today, but, clearly not. I continue to wonder why such vast direct modifications of retail levels weren't done in the past. Possibly a few were made and crashed at the hands of their modders before seeing the light of release.
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- Brachiosaurus
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Re: New level almost finished
sounds interesting. Still much to learn. hope I can help in some way.machf wrote:I was killed twice but managed to -sort of- finish it.
I'm thinking of recruiting you later for help on finishing The Fort...
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- Brachiosaurus
- Posts: 182
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Re: New level almost finished
I think i'm going to integrate a storyline in my next level. I think it will involve drug cartels operating on the island.
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Re: New level almost finished
Will have to check out this new level soon, don't quite have enough time on my hands at the moment but the file size definitely says something about it!
The plantation is really well done. I never would have thought to use those plants for exactly that. Could definitely see some interesting action with dinosaurs in those fields.
The plantation is really well done. I never would have thought to use those plants for exactly that. Could definitely see some interesting action with dinosaurs in those fields.
- Draconisaurus
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Re: New level almost finished
And, my final trip into the level. In all this was a great mod, primarily in the exploration-puzzle way. Familiar locations were made new with particular alterations. You've inspired me to work on a mod of some original level myself, one day. For where improvements might be made, we can help with the transparent texture issues. The new Raptor skins you imported were using 24-bit textures, as used for transparent things like muzzle flashes, instead of 8-bit which is the usual kind. A relatively simple fix. Do you have any 2D graphics editors? Sometimes even MS Paint can be used. Otherwise such a small detail is something I or someone else can handle. And, a number of objects in the level were missing their physics - mainly the trailers and their enclosures. Just remember to select them when moving things, and to check later by turning visible objects off and seeing if their physics are missing or not.
https://app.box.com/s/k7lviwdufkg80u3tkyj8o9zghkexfb6r
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https://app.box.com/s/k7lviwdufkg80u3tkyj8o9zghkexfb6r