
Cloning Facility
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Re: Cloning Facility
More sporadic work, today focusing on fixing a bit of wonky scripting and improving texture or two...here are the results:
Tried to get the whole animation sequence, but I made it play too fast to actually get pictures! It's a literal case of "blink and you'll miss it". I gave the Raptors that extra eyelid that many animals have since it's there in the movie. 

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Re: Cloning Facility
The raptor has animated texture? The pupil does look a bit blurry/pixelated, but maybe that is on purpose?
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Re: Cloning Facility
I gave them five-frame animated eye blinks every now and then. Their eyes also close upon death. The blur is from the nictating membrane ("third eyelid") and only looks that way for a second during the animation before the eye closes. The Raptors in the movie have a nictating membrane, so I figured I'd include it here. See here: https://en.wikipedia.org/wiki/Nictitating_membrane The pixellation around the eye is just from the textures being 512x512, not much I can do about that. It's not noticable unless you're really close up.tatu wrote:The raptor has animated texture? The pupil does look a bit blurry/pixelated, but maybe that is on purpose?
Re: Cloning Facility
I did that for The Pens... but I don't think it's noticeable. Animals which were asleep would open their eyes as they woke up...TheIdiot wrote: I gave them five-frame animated eye blinks every now and then. Their eyes also close upon death.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Cloning Facility
TI, this looks great... The explorer reskin is taken as inspiration from JP///? And, the eye animation is a bit genius. These sorts of details I wish I'd focused more on before having to quit modding for a bit.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Cloning Facility
Thanks, Drac.Draconisaurus wrote:TI, this looks great... The explorer reskin is taken as inspiration from JP///? And, the eye animation is a bit genius. These sorts of details I wish I'd focused more on before having to quit modding for a bit.


I still feel like the potential of animated textures is still largely unrealised, so I'm trying to use them a fair bit in this level. RTJP~Prologue had a bit of what I've conceptualized in the past with the opening titles sequence, so I hope to use them more in that style in the future.
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Re: Cloning Facility
Cool. I'm glad you can look so far ahead in the technical possibilities with the known Trespasser functions. Keeping mods small seems a good way to make more of those happen. Hopefully DarkJungle gets that in, too..
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Cloning Facility
Summer is always a quiet time for Tres, so to liven the place up a bit here's a quick screenie I got while testing something unrelated. 

- Draconisaurus
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Re: Cloning Facility
Hey niiice...... Is it just me or has that raptor's head been altered to better fit JP1 accuracy?
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Cloning Facility
Yep! Did that back in the RTJP days.Draconisaurus wrote:Hey niiice...... Is it just me or has that raptor's head been altered to better fit JP1 accuracy?
- TrespasserGuy
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Re: Cloning Facility
The thumbnail makes it look like the raptors are mating, which honestly would be a both a funny and cool thing to see happen in Tres 

Re: Cloning Facility
If I remember correctly, the developers did at one point have mating triceratops as an idea for an easter egg.TrespasserGuy wrote:The thumbnail makes it look like the raptors are mating, which honestly would be a both a funny and cool thing to see happen in Tres

Re: Cloning Facility
Been while and did a bit of sporadic work on the level tonight, so here's another random screenie of the "Stairway to Heaven", which in this level will function more as a Highway to Hell
:
Additionally, I've finally done a little bit of dino scripting with the intent to see how interesting and cinematic I can make dinosaur encounters. I wanted to bring back the concept I had for RTJP where dinosaurs, especially Raptors, would put in a little bit more effort to act like proper ambush predators - you won't be encountering lone Raptors that you can snipe from a kilometer away in this level, and you'll definitely want to watch your back for the other Raptors you didn't even know where there...
It'll be made all the more interesting due to the lack of firearms that I'm envisioning for much of this level - you'll have to work for your guns, and each bullet will be precious.

Additionally, I've finally done a little bit of dino scripting with the intent to see how interesting and cinematic I can make dinosaur encounters. I wanted to bring back the concept I had for RTJP where dinosaurs, especially Raptors, would put in a little bit more effort to act like proper ambush predators - you won't be encountering lone Raptors that you can snipe from a kilometer away in this level, and you'll definitely want to watch your back for the other Raptors you didn't even know where there...

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Re: Cloning Facility
That is a pretty nice staircase.
AI scripting attention is something I have found TresCom mods need badly, as well as more sticks for melee. I hadn't thought of the ambush potential, which sounds like both AI and outside triggers. I managed three or more really cool AI scenes in JPDS~streams but I don't think I ever really got back to it after. Good luck!
AI scripting attention is something I have found TresCom mods need badly, as well as more sticks for melee. I hadn't thought of the ambush potential, which sounds like both AI and outside triggers. I managed three or more really cool AI scenes in JPDS~streams but I don't think I ever really got back to it after. Good luck!
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Cloning Facility
Yeah, I have looked at your scenes in JPDS, in particular the Raptor mating duel, as inspiration here. I want to go with a bit more of a "less is more" approach, where there aren't too many dinosaur encounters, but the ones that you do run into will be relatively harrowing. Once you reach the facility, I plan on getting a little bit more of a horror-esque atmosphere going, maybe have some dinosaurs burst out of doors as you pass them or drop down from the celing to scare the player. You'll have only precious seconds to escape before the dinosaurs come after you, and I'm thinking of trying to come up with a way to get the dinosaurs to pathfind properly inside of buildings...I have ideas but they might be overcomplicated.Draconisaurus wrote: AI scripting attention is something I have found TresCom mods need badly, as well as more sticks for melee. I hadn't thought of the ambush potential, which sounds like both AI and outside triggers. I managed three or more really cool AI scenes in JPDS~streams but I don't think I ever really got back to it after. Good luck!
One thing I've always wanted to recreate is that scene on the Jurassic Park Ride in Hollywood where the velociraptor chewing on electrical wirse drops down from above. I'll have to build some of these idea into my building models as I work on them now that I have a better idea of what I want the actual so-called "Cloning Facility" (which is no longer the official name of the actual facility within the level) to look like now...I'm thinking roughly something between the classic Jurassic Park-esque interiors filled with pipes and metal walkways and the more lab-oriented Embryonics Administration compound. And expect total darkness inside as well, until maybe you get the emergency lighting turned on, or maybe even a revisit of the old RTJP flashlight/nightvision idea.