Cloning Facility

Creating new content for Trespasser!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4207
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Cloning Facility

Post by TheIdiot »

machf wrote: Sounds just like when I decided to use the terrain and assets from the Pens level to make the Fort level... and THAT "small project on the side" eventually grew more complex, too. May I say, "welcome to the club", or is is too early yet? ;)
:lol: Too early I'd say, considering I think Pens holds the longest development time that I know of for a mod in general.
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4207
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Cloning Facility

Post by TheIdiot »

Click on Image
(Click on thumbnail for full size)
Image
(If the screenshot is getting cut-off for you, you can right-click on it and open the image in a new tab).
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 4944
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Cloning Facility

Post by tatu »

Looks like Trespasser, but also do not look like Trespasser. This looks so cool. Imagine the day we get Isla Sorna into a similar state, while not as detailed on the foliage maybe, but when we redo all terrain objects and add small stuff like sea stars etc :D
Active project: Trespasser: Isla Sorna - Working on PL-SUM.

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4207
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Cloning Facility

Post by TheIdiot »

tatu wrote: Tue Feb 07, 2023 6:29 pm Looks like Trespasser, but also do not look like Trespasser. This looks so cool. Imagine the day we get Isla Sorna into a similar state, while not as detailed on the foliage maybe, but when we redo all terrain objects and add small stuff like sea stars etc :D
:D Glad to hear it, thanks. I'm hoping this level establishes how easy (though time-consuming) it is with the superior CE rendering to make a really nice-looking level. And there should be some relatively fresh puzzles coming your way in it as well, plus some hopefully cool fancy AI scripting. I'm not just going for elaborate visuals.
The advantage with doing a smaller level like this is that I can get away with doing excessive detail everywhere, since there aren't going to be that many objects overall (though I'm already at 38000ish, more than a lot of retail levels, at only a quarter the size!). The Isla Sorna Project is so large I would fear decorating even the first half of BE like this without crashing the game! And I could probably do with making better TrnObjs for this level, but I was too lazy when I first started so these will have to stay for now. :P
User avatar
Rebel
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 6028
Joined: Sun Nov 10, 2002 10:26 pm
Location: That country nobody likes (you know the one)
Contact:

Re: Cloning Facility

Post by Rebel »

Very cool, pic, T.I. The level of detail is very impressive. ;)
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4207
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Cloning Facility

Post by TheIdiot »

Thanks, Rebel! I plan on adding more detail to the beaches if I can find some time as well, and replacing the old TC Isle logs I just lazily re-skinned with higher-poly ones. And of course that boat you made for me in the screenshot still needs some enhancement. :wink:
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 13670
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Cloning Facility

Post by Draconisaurus »

Looks pretty awesome. Def. dig the atmosphere. Normally don't go for modern graphicalness but those normalmapped rocks are pretty nice to look at.
->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4207
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Cloning Facility

Post by TheIdiot »

Thanks, Drac. The normal maps really help to sell the rocks. Really wish the terrain had normal maps as well since it looks somewhat "meh" with the fancy rocks around, but I've mostly tried to hide that by placing a ton of rocks and bushes to cover some of the uglier terrain. There is a patch of "fake" terrain in the level that uses the rock texture, which looks sooo much better than the non-normal-mapped terrain around it.
User avatar
spinaxoraptor
Brachiosaurus
Brachiosaurus
Posts: 118
Joined: Tue Dec 06, 2022 7:07 pm

Re: Cloning Facility

Post by spinaxoraptor »

Looking good man. :)
Post Reply