Drac~Test
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- Draconisaurus
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Re: Drac~Test
Hey, Draco - I can't help but feel something's wrong when I load the level...I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?
- TrespasserGuy
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Re: Drac~Test
This is poetry right hereTheIdiot wrote:I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?
Hmm, I never encountered that problem when I played through it. There's two sets of level files for Drac~test in the download, so you could try using the other one?
Re: Drac~Test
That's odd, I've had no such problem either. OTOH, the level has crashed more than once after trying some things...
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Re: Drac~Test
Hmmm, well I did not design fly-around-a-green-square-simulator when I made Draco~Test. So, I'm not sure what happened? Did you install the ASA and ASB correctly? You might try deleting the ASB file, maybe it doesn't agree with your computer.
Re: Drac~Test
Tried the suggested fixes, guys, still the same result...this level seems to be very specifically broken for me.
Out of curiosity, I turned on BONES and discovered some ghostly objects:
So...looks like everything is loading in except the visual CInstances. Never seen anything like this before! I tested a bunch of other levels which are installed in the same folder and it seems this is the only one acting funny. It's probably a CE setting messing things up somewhere, though it is odd that it only occurs in this particular level. I quickly fiddled around with CacheDist and a couple of other rendering settings no no avail.
I met a traveller on a tiny green patch
Who said: "Ten invisible and unconnected physics boxes
Stand in the desert. Near them, on the gravel,
Half-working, a broken level lies.
Out of curiosity, I turned on BONES and discovered some ghostly objects:
So...looks like everything is loading in except the visual CInstances. Never seen anything like this before! I tested a bunch of other levels which are installed in the same folder and it seems this is the only one acting funny. It's probably a CE setting messing things up somewhere, though it is odd that it only occurs in this particular level. I quickly fiddled around with CacheDist and a couple of other rendering settings no no avail.
TrespasserGuy wrote:This is poetry right hereTheIdiot wrote:I'm in an empty nothingness on a tiny green patch with invisible physics objects to my right. I flew around and couldn't see anything? Am I missing something?
I met a traveller on a tiny green patch
Who said: "Ten invisible and unconnected physics boxes
Stand in the desert. Near them, on the gravel,
Half-working, a broken level lies.
- Draconisaurus
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Re: Drac~Test
Oh my. Hehe.
Hmm uhh. I note briefly that at some point I moved the fallen segmented tree from next to the PV gate in early Tres builds, way out of the map area in super click-drag, and it makes me curious if your hardware doesn't like huge world parameters.
Hmm uhh. I note briefly that at some point I moved the fallen segmented tree from next to the PV gate in early Tres builds, way out of the map area in super click-drag, and it makes me curious if your hardware doesn't like huge world parameters.
- tatu
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Re: Drac~Test
I just quickly loaded this in-game and I have no issue with the meshes loading in.
TheIdiot: Try using one of the default .ini settings that comes with CE, just to see if it is a setting!
TheIdiot: Try using one of the default .ini settings that comes with CE, just to see if it is a setting!
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Re: Drac~Test
Tried the default .ini, still no change. I also tried putting the level in different folders to no effect.
I did however go and check the level out in TresEd. Looks like there's some pretty interesting stuff going on here, just a shame I can't test any of it out.
I did however go and check the level out in TresEd. Looks like there's some pretty interesting stuff going on here, just a shame I can't test any of it out.
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Re: Drac~Test
Hmmmm. If you search in TresEd and find "VGiantTreerunk00-00", I recommend deleting it and all of its near-by objects to see if the level loads. Hmm, it was brought in after the Cape Gun, instance order ought to be fine.
- TrespasserGuy
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Re: Drac~Test
I found "VGiantTreerunk00-00" in TresEd and it was so far out in the map that it starting blinking in and out of existence and TresEd started lagging lol. I moved it back to the level's basement. TI, I think you should just move the tree and its parts back instead of deleting it, and I think it should solve your problem.Draconisaurus wrote:Hmmmm. If you search in TresEd and find "VGiantTreerunk00-00", I recommend deleting it and all of its near-by objects to see if the level loads. Hmm, it was brought in after the Cape Gun, instance order ought to be fine.
Re: Drac~Test
Have you tried redownloading the level? The archived file may have been corrupted during download...
Also, I noticed there are two sets of level files...
Also, I noticed there are two sets of level files...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Drac~Test
Hmm, well this is an odd sort of test. Putting objects that far out may have some affect on level stability. Noted!...
machf, you are correct, I didn't notice that. I can fix the archive later on...
machf, you are correct, I didn't notice that. I can fix the archive later on...
Re: Drac~Test
Redownloaded, still no change. I also moved the trees into the level area, still no fix.
I might try exporting everything into a different level to see what happens.
I might try exporting everything into a different level to see what happens.
- Draconisaurus
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Re: Drac~Test
Hmm. Tatu can do a GUIApp bug check. Maybe one of the things it detects might sound like a visibility issue which we're familiar with.