This contains the series: tc_prequel, tc_level (trescom), tc-isle and tc_rescue. New Game starts with the prequel. The prequel was always the missing piece of the puzzle in our trilogy series since we didn't offer a true beginning of how Anne's adventure began. That hole in our story is finally patched.
Sig contains the final releases both for the anthology and updates to tc_prequel. You can also visit the main site (under levels) to download both
Spoiler walkthrough below:
- Spoiler: show
- Your first objective is to find a way out of the compound. Heading straight out from the nose
of Anne's crashed plane (that we'll assume she rented; yes, she's a pilot and an adventurous
young woman at that) you'll come upon a dry lakebed. Following the stream cutting through
the lake bed until to come upon the rather large dam. Your objective? Climb the dam -
Once atop the dam take note to the cable car's (or tram's) wheel and control mechanisms.
Climb the ladder up to this. The power is out and the main power is down, but that is easily
circumvented by backup battery power which is still available once you fix a loose connect-
ion. Go around the back of the generator, take note that one of the cables isn't quite seated
onto its terminal. Push it down -
Once that's done, hit the lower button on the generator's front controls. Once the generator
comes to life, pull the level down to you right to engage the cable's wheel. To avoid injury,
when climbing back down from the platform use the 'X' (backwards button) to slow descent.
(Use this same procedure to climb back down the dam, else you may gain too much speed
and likely fall to your death).
Take the Cable Car ride by hitting the button the control post in front. Once the car comes
to a stop, step off and enter the building. The one item you need here is a key (this opens
the Adminstration building's office door).
Once the key is retrieved, take the ride back to the dam and carefully make your way back
down, continuing on toward's the dock you no doubt noticed while on your way to the dam.
Inside the compound you'll note the manors under construction, but it is the brick building
which holds the Admin's office. Use the Key -
Once inside, take note of the papers on the desk. Both are similiarly important, but it's the
one to your right regarding the BullDozer's key location that you're most interested in. (No
doubt, you noticed the dozer parked in the middle of the road). The note will tell you where
to look for that dozer key. There's a back room which is hidden behind the stairs inside of
the compound walls, that's your target area.
Leaving the admin office, head down the stairs to your left and continue on into the opening
of the compound walls. Make a left into the other opening showing the stairs. Just before
the 2nd set of stairs, to your left, is a button. Push it. That'll force the stairs to recede into
the hallway behind them and allow you to enter the solar power room. Give a look around,
find that key!
I'll assume you found it. Head out and go for the bulldozer. Climb aboard, positioning the
key between the dozer's control shifters. Once the ignition is found, the dozer will start n'
you'll go for your little ride. A bulldozer is not a ferari, so it'll take you a while to get there!
Tada! The dozer did its job, and the gates are pushed open. Now, get the hell out there.
Straight ahead is the road, to your far right is a set of tracks. Both, will lead you to a mine
maintenance building. You'll need to do a few things here. first, unlock the wind turbine,
that'll throw power to the building. Yet, something is still missing -
InGen Employees did a bit of sabotage before they left. They barracaded the doors and
disabled the turntable (the arch doors are automatically locked down while the turntable is
straight and turned away from the doors). There is a contol panel, of course, to operate
the turntable, but they removed one of the capacitors. You'll need to find a replacement,
and I'm going to tell you where to find it. 
If you're inside of the building, hang a left down the set of tracks that curve away from the
building. Following them, you'll come to a tressle bridge. Be advised, there is a rex just
standing there waiting for you, but he's a bit clumsy at times and may wind up falling off
of the tressle, or you can simply outsmart him and make your way around him (although
it's a lot more fun when he chases you down the bridge, it's a hoot).
At the far end, you'll see a mine entrance. It has collapsed (or was this sabotage too?) on
to a mining train engine, but lucky for you a compartment at the rear of the engine holding
a set of capacitors is still accessible. Pull the handle, being certain the the door is pulled
all the way down and now resting onto the engine's coupler.
Spoiler, spoiler, spoiler! Now, I bet my best star trek collectable that most didn't notice that
each capacitor had a different color code. Did you? Kudos, if you did and if you didn't, it
would be simple guesswork to figure out which one you need. The answer is, the second
one from the left, the capacitor with the orange block -
Take that back to the maintenance building. If you line up the capacitor properly, it'll slide
into place. Go to the control box (all lights should be green) and hit the button. The turn-
table should rotate into place, the arch doors are now unlocked. Go to the doors to your
left and go inside. The interior is rather sparse, but you'll note a few items sitting atop a
work bench. The capacitor the worker's removed, and two more keys. You'll need the
green colored key. Take it -
Exiting the building this time, go out towards the parking lot containing the truck, following
the obsured roadway that leads to another bridge. But, you're not ready to go across the
bridge just yet. Take note of the Y in the road; continuing on that road a ways, you'll come
upon an RV that pulled off the road is sitting beneath some trees. Hmmm..., a green key,
green rv, yup, you got the right key. 
Line up the key, and go inside. Look around if you care to (there is a gun there up front),
but what you really came in here for is written down on the inside of the only cabinet door
which will open. Read the code and remember it. 
Head out, across the wooden bridge and follow the road all the way out. You will run into
a female Albertasaur near the road, but simply weave your way around her as her main
concern is her eggs and not her dinner.
At the end now, are you? Sweet. Go up to the control box, I always found with the button
pads that lining up Anne's arm and not her body make working these pads much easier. I
will assume that you've punched in the code, the door swung open and you grabbed that
key.
Use it on the extra security gates that were added and swing both of them open to allow
yourself a little room. Your last step is to simply lift the log post that's holding both doors
tight. Toss it aside -
That's it, man. Touch the right door and off you go to the tc_level. I hope you enjoyed it.
Easter Eggs/Points of Interest
The pontoon boat is a shout out to Minnie Driver, named the Minnie along with a few pics
of her on the bridge.
Milling Area: This isn't intrinsic to the story line, but an interesting place to visit. The Big
AI here can be killed by luring him into the poison gas area (be certain to have your gas-
mask on ( found inside the log lift tractor)). You can obviously reach the maintenance
building by going through the poisonous gas area too, it's just an alternate route -
Sleeping Raptor: This raptor can be found by following the track out from the compound
and just past the 1st hill to your left. She's sleeping there. Get too close and she'll wake
up.
Closed Eyes: All raptors will close their eyes after being killed. I'm fairly certain that this
hadn't been done before, maybe, I don't know. All I know is it's cool -
Plane Number: The same as the star ship U.S.S. Enterprise
Mayan Area Allosaur: A camera hint shows how it can be killed without weapons -
Mayan Battle-Axe: This weapon is much more effective if thrown at a raptor rather than
chopping at it.
Dead Guy (in the Death Valley Gasland): Easily missed with the gas mask on, there is a
weapon lying next to him.
Plane FlyBy: If you walk out behind the RV and to your right a plane will fly by startling a
surprised Anne. Could it be another adventurous sightseer, a search plane, or perhaps
the owner of the plane that Anne rented and crashed? Take your pick -
Bunker: If you took the tracks and not the road coming out of the compound, you won't
notice this roadside, underground bunker. It has no weapons, but you can reload a few
there. The Spaz, and the mp5 semi found inside of the chevy truck. *The raptor eating
a piece of meat you may have noticed on your way there won't really bother you unless
you harass it.
Cheat Hint: If you still couldn't find the dozer key, just hit the hint button while inside of
the solar room (F1).
Prequel Final Update:
Changes made since the previous final released: Note: ignore
previously released patches with this version since it already
contains the 2 previous updates plus other changes I've made
since watching ShadeFyre's videos.
(nearly all changes below came from watching his videos. Quite
helpful

)
Prequel Level:
Added save text at dam (Safe Point: please save game here)
Added hint trigger for gun useage (inside of minnie pontoon boat)
Added hint trigger for puzzle board (used to reach roller doors)
Moved computer station key to more visible location
Added end drainage pipe (mine water that's dumped into swamp pond)
Added hint trigger for chimney secret (inside finished manor)
Improved train capacitor puzzle (easier and less clumsy)
Fixed Ceolo vocals (Rex vocals were eronously mixed in (my bad))
Prevented Anne from surviving a compound wall jumpoff (onto fence)
Added sub_objects that were mia on the mansions
Added Swamp Tylosaur
Added AI_Boxes around RV & Rv's Trailer
Added AI_Box around Train Maintenance Bldg.
Tweaked TRex's script
Tweaked the tram's $objects count to lessen collision overload
Added $Objects to dam's 2nd level door (missing)
Moved 2nd plane flyby trigger to a more accessible location
Increased Wind Turbine's push strength (for rotation of blade)
Added save text at Train maintenance building (save here)
Added Ammo_Box (for reloading of spas (spas stored, use ammo box)
Added 2nd death for certain raptors (related to eyes closed as a
few are 'reanimated' after death and teleported to other locales)
Reduced Mama Allosaur's eggs size (1/2 scale)
Removed splash sound (while phouse outlet is water free)
Removed shadow from small rocks (storables)
Removed 'this is a test' texover for basement sumppump
Note these changes/additions will be the final editing of prequel
level. Hopefully addressing these issues will make it a more en-
joyable level to play -
A final note on Save_games: Not all triggers (in particular the
boolean triggers) current states are saved correctly. To ensure
that all machinery and/or puzzles work correctly, I suggest that
a save game is created when a textover suggests doing so. These
are safe points, meaning before you enter (or reach) an area that
relies heavily on puzzling and/or triggers you're given a head's
up to 'save here'
6/05/2022 Reb.
@To Shadefyre (what was missed):
To long to post up on youtube, so did so here instead -j
- Spoiler: show
- Transmitter icon on plane yoke (Anne sends out a distress call)
As noted in vid comments, the plane's number
The compy 1st seen will only cower if approached and eventually
does die from the gases
Before the DaVinci Dam/small sluice gate there's a ravine where
a tylosaur is hanging out at the water's edge. (can be teased out
of the water and if on land too long, he'll die).
Repeat of the beach level with Anne in the ocean 'I don't really
feel like swimming vocals. They're there, you simply needed to go
out a little further to trigger them
There's a desert eagle inside of a loose rock in the mansion's
chimney.
There's a desert eagle behind the roller doors. A puzzle board is
lying behind the partially built manor that can be used to broach
the washout.
The GasMask is inside of the log lift tractor. Big Al will die in
there if he follows. A ways down the road is a broken down truck,
the skeletal remains of its driver is propped up against a rock n'
clutching his throat. lying beside him, a weapon -
Behind the hill, and after the hand rail ride, a raptor is asleep
Beyond the 1st rope bridge and reaching the trees, to the right is
an undecorated xmas tree (jingle bells plays if near)
A Mayan axe is lying amongst the 1st set of rocks to the left of
the keypad box
Half way across the larger rope bridge Colonel Bogey's March will
play (snipet)
After crossing, and up over the hill, is a pool of water where a
another tylosaur is meandering about
1st plane flyby is located behind and to the right of the RV near
a large tree and several large flat rocks
2nd plane flyby (since moved) was originally triggered by climbing
the slanted tree next to the 1st arch of the larger Mayan ruins.
A camera animation turns, shows the arch of the larger Mayan
ruins. By climbing the wall, you can wait for the Mayan AI to
go under the last part of the arch holding on and contacting it
will squash the beast.