There IS water which uses the animation frames method - only waterfalls from TresCom Ops levels such as TC_Isle. IIRC, most/all the animation textures can be searched for using the term "strip" or "anim".
...Oh wait, I liked. Some retail Trespasser water uses frames, too; likewise it's only for waterfalls.
Also, CWaterEntity has a float value called "ResolutionRatio". I think it ranges from 0.0 to 1.99, it's been a bit. Try that to change ripple sizes. Examples can be found by the terminus in JPDS~testing.
Pine Valley - Fixed Up Version
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Re: Pine Valley - Fixed Up Version
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton