
What tools and knowledge I need to create modification?
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Re: What I need for the tools to create modifications?
Here's the image of the level files where they are.


Re: What I need for the tools to create modifications?
That's odd, it's not even the level's name...
Did you manually rename another file to its current name? That might explain it. Instead, you should use GeomAdd to do the renaming...
Did you manually rename another file to its current name? That might explain it. Instead, you should use GeomAdd to do the renaming...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: What I need for the tools to create modifications?

Normally, I created a level with the tool Shell_Generator Name Arp. I have not changed anything
- tatu
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Re: What I need for the tools to create modifications?
Does this happen only to that level?
I would still recommend to try to move it to a folder without a "-" in the name, like to C:/Tres or something and try it again.
I would still recommend to try to move it to a folder without a "-" in the name, like to C:/Tres or something and try it again.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: What I need for the tools to create modifications?
yes after inserting the "level" files into the C: / Tres folder it will open in Genomadd
But the import of the terrain has a problem when I did everything as it was in the instructions
But the import of the terrain has a problem when I did everything as it was in the instructions
Code: Select all
=================
Found "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Trespasser Twilight\Level Editing\GeomAdd.ignoretextures.txt":
Found "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Trespasser Twilight\Level Editing\GeomAdd.knownvalues.txt":
Welcome to GeomAdd.
Please select level and file or directory to import.
Loading level...
File: "c:\tres\data\testlevel.scn"
Loading object import files...
File: "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Texxtůry\Can-00.tpm"
NOTE: File format version not supported, file may not load correctly.
File: "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Texxtůry\Can-00.values.txt"
Value: Can-00
NOTE: value "Can-00" was not used.
Mesh: Teren
Instance: Teren
Importing meshes...
Added mesh: Teren, type2
Added 1 new meshes, replaced 0 meshes, skipped 0 existing meshes.
Importing instances...
Added instance: Teren
Added 1 new instances, replaced 0 instances, skipped 0 existing instances.
Loading textures...
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_B.bmp" is too big. Max texture size is 256x256, texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_B1.bmp" is too big. Max texture size is 256x256, texture set to empty.
Texture: c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_R1.BMP
WARNING: could not find "MATERIAL0000" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\R_B.BMP" is too big. Max texture size is 256x256, texture set to empty.
WARNING: could not find "MATERIAL0079" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\R_BP.BMP" is too big. Max texture size is 256x256, texture set to empty.
WARNING: could not find "MATERIAL0013" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
Texture: c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_RK.BMP
Added 2 new textures, replaced 0 textures, skipped 0 existing textures.
There were NOTEs, WARNINGs, or ERRORs.
Please review the above messages and then select an option from the message box.
Saving PID and SWP...
Added Texture: Map\testlevel\G_R1.BMP
Added Texture: Map\testlevel\G_RK.BMP
Saving GRF "c:\tres\data\testlevel.grf"...
Saving SCN "c:\tres\data\testlevel.scn"...
done.
Loading level for verification...
Verifying level...
Name: "testlevel"
SCN: "c:\tres\data\testlevel.scn"
GRF: "c:\tres\data\testlevel.grf"
PID: "c:\tres\data\testlevel-130.pid"
SWP: "c:\tres\data\testlevel-130.swp"
SPZ: ""
Verifying instances...
Verifying meshes...
ERROR: 7233 triangles in mesh Teren (can't be more than 2048)
Verifying values...
ERROR: No class CSky found
ERROR: No class TerrainPlacement found
ERROR: No class Player found
Verifying PID...
Used 0.1MB of 20.1MB available primary texture space
Used 3 of 98 available palettes
Verifying SWP and SPZ...
Finished verification.
- tatu
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Re: What I need for the tools to create modifications?
yes after inserting the "level" files into the C: / Tres folder it will open in Genomadd

Terrains are not imported into a level. They are stored as ".wtd" files. If you have made a Terrain in another software, you'll need to use machf's scripts to export it to .trr and then convert it to a .wtd using the GUIApp version that comes with the CE patch tool.But the import of the terrain has a problem when I did everything as it was in the instructions
Those errors are because the texture resolution is the wrong one. Textures need to be x2, 32, 64, 128, 256. So 32x32, 256x64 etc. Bigger than 256 is not allowed unless you use the CE patch and its HD function.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: What I need for the tools to create modifications?
Huh. In your images I keep seeing an error about a shrubbery not existing? The Knights who say "Ni!" might be holding your level back from working...
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: What I need for the tools to create modifications?


- tatu
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Re: What I need for the tools to create modifications?
Hm no idea what the issue could be. If you could upload the terrain file itself, in MAX format (if you are working in 3ds Max that is) and I can take a look. 

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- tatu
- -=TresCom Website Manager=-
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Re: What I need for the tools to create modifications?
Thanks. I see that the terrain is too complex. Trespasser's terrain work in squares. A lot of placed in this terrain does not and would not link up into proper squares. Hopefully someone else can explain more proper why it won't work.Melber wrote:here it is->
I would suggest exporting this into a model itself and import into a level and recreate the terrain yourself in TresEd.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: What I need for the tools to create modifications?
The terrain isn't square!
It's an irregular shape... you need it to be a square with a power of 2 dimension (like 64*64. 128*128, 256*256, 512*512, 1024*1024).
Also, it has negative height values. The lowest point should be set at height 0.
Also, the units are set as 1 unit = 1 inch, while they MUST be set as 1 unit = 1 meter.
The triangles are distorted, they should fit a square mesh.
Also, it looks like there are places where the triangles are at wrong angles... you CAN'T do that in Trespasser. The terrain in Trespasser is treated like a square grid which is then pulled up or down in various points. You can't have things like protruding ledges.
In other words: that terrain, as it is right now, is unusable for Trespasser.
The best you can do with that mesh is import it into a level as a regular mesh, and then in TresEd edit an original flat terrain by pulling vertices up and down so that they match the shape of your mesh...
Either that, or convert that mesh into a greyscale hieghtmap and use THAT to generate a new terrain in Trespasser.
It's an irregular shape... you need it to be a square with a power of 2 dimension (like 64*64. 128*128, 256*256, 512*512, 1024*1024).
Also, it has negative height values. The lowest point should be set at height 0.
Also, the units are set as 1 unit = 1 inch, while they MUST be set as 1 unit = 1 meter.
The triangles are distorted, they should fit a square mesh.
Also, it looks like there are places where the triangles are at wrong angles... you CAN'T do that in Trespasser. The terrain in Trespasser is treated like a square grid which is then pulled up or down in various points. You can't have things like protruding ledges.
In other words: that terrain, as it is right now, is unusable for Trespasser.
The best you can do with that mesh is import it into a level as a regular mesh, and then in TresEd edit an original flat terrain by pulling vertices up and down so that they match the shape of your mesh...
Either that, or convert that mesh into a greyscale hieghtmap and use THAT to generate a new terrain in Trespasser.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: What I need for the tools to create modifications?
But when I use Heightmap, can I texture the terrain in tresEd?
and Buildings are done separately as an object does not connect with the terrain?
(Tech.question) - It's normal when TresEd crash to me every time I quit? I understand he is 15 years old but does it also happen to you?
and Buildings are done separately as an object does not connect with the terrain?
(Tech.question) - It's normal when TresEd crash to me every time I quit? I understand he is 15 years old but does it also happen to you?
Re: What I need for the tools to create modifications?
Yes. Terrain is textured in Trespasser using TrnObjs, which are flat instances spread throughout the level that determine where the textures will show up on the terrain. You can view these in TresEd by using the "Terrain -> Draw Terrain Objects" function, which will hide the terrain itself and only show these TrnObjs. I'd recommend looking at those in another level first to understand how they work, it's very simple.But when I use Heightmap, can I texture the terrain in tresEd?
Yes again. You can import models for buildings and then move them around like any object.and Buildings are done separately as an object does not connect with the terrain?
Never had that happen before. Does that only happen when you exit your level?(Tech.question) - It's normal when TresEd crash to me every time I quit? I understand he is 15 years old but does it also happen to you?
Re: What I need for the tools to create modifications?
[TresEd] When turned on and off, it's ok. But when I load any level my or trespasser and I click on Quit it will crash every time. but I dont think it will have some bad effect.
[terrain] I tried to take terrain from the Ascent level, but when importing to the level it was a mistake even though I did not do anything with the model. why?
[Help] Please how can I insert my the terrain to the level for which we used our own material and we created in 3dsMax7. im create square but dont work how?

[terrain] I tried to take terrain from the Ascent level, but when importing to the level it was a mistake even though I did not do anything with the model. why?
[Help] Please how can I insert my the terrain to the level for which we used our own material and we created in 3dsMax7. im create square but dont work how?
