Crate information from 3ds Max IT file(s)
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- tatu
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Crate information from 3ds Max IT file(s)
I was going through one of the IT versions in 3ds Max format today again. As said earlier, the basement uses boxes to categories the foliage and the crates. I did notice today that the boxes for the crates have descriptions added to them, to where the crates were suppose to be placed, or preferred.
Boxname
Meshes included
Description
!InGen Anywhere
- PcrateINGEN01-00
- PcrateINGEN02-00
- PcrateINGEN03-00
- PcrateINGENFrdgLt-00
- PcrateINGENLrgLt-00
- Pwoodcrate01-00
- PcrateINGENMed-00
- Phollwcrate00-00 (with Phollwcratelid00-00)
"Boxes marked InGen and boxes with no markings. Use these anywhere at all."
!Geoplant Movable
- PcrateStandard01-00
"A movable crate from Standard Dynamics (supplier of geothermal plant parts).
Could also make sense at construction sites."
!InGen Immovable
- PcrateINGENFrgHvy-00
- PcrateINGENLrgHvy-00
- PcrateINGENHuge-00
Boxes marked InGen which are immovable.
These will never move, ever, so use accordingly.
!Smuggler Crate
- PAplaneCrate00
Box marked 'Bogota.' Used at the wrecked plane in the Plains.
If we have any other smuggler corpses or areas it makes sense, it can be
used there.
!Burnt Crates
- Pburntcrate00-00
- Pburntcrate01-00
- Pburntcrate02-00
- pburntcratelong-00 (with Pbrntcrtelong00lid-00)
- Pburncratemed00-00 (with Pburncratemed00lid-00)
For use in fire-damaged areas. Some have lids, some don't.
!Harbor Broken Lids
- PcrateVictoryLid-00
- PcrateLindstrtLid-00
- PcrateCarsonLid-00
Broken crate lids from Lindstradt, Carson Industries, and Victory Enterprises.
These companies make guns. Put these pieces with guns in the harbor
warehouses or elsewhere it makes sense to have broken-open shipping
containers.
!High Tech Crates
- PYellowCrate-00
- PEquipBoxnewtgr1-00
- PEquipBoxnewbgr2-00
- PEquipBoxnewtbk1-00
- PEquipBoxnewtbk2-00
The yellow crate and the two-part hollow equipment boxes.
Use in high-tech areas, or occasionally at construction sites.
!Construction Immovable
PcratePortlndHvy-00
PcratePortFrgHvy-00
Immovable crates from Portland Construction.
!Construction Movable
- PcratePortLnd01-00
- PcratePortlandMed-00
Movable crates from Portland Construction.
Good for use at construction sites.
!Geoplant Immovable
- PcrateSteamHuge-00
- PcrateStandrdHuge-00
- PcrateSteamFrgHvy-00
- PcrateStnrdFrgHvy-00
Big immovable crates from Reykjavik Steam and Standard Dynamics for
use at the harbor or geothermal plant.
!Lab/Plant Immovable
- PcratePrecnHuge-00
- PcratePrecnFrgHvy-00
Big, immovable crates from Precision Instruments for use at the harbor
or maybe at the lab.
!Lab Movable
- PcrateJTLabs01-00
- PcrateJTLabs02-00
- PcrateJTLabs03-00
- PcrateJTLabs04-00
- PcrateMilipor01-00
- PcrateMilipor02-00
- PcrateMilipor03-00
- PcrateMilporMed-00
- PcratePInst01-00
- PcratePInst02-00
- PcratePInst03-00
- PcratePInstMed-00
- PcratePInstFrdgLt-00
- PcratePInstLrgLt-00
Movable crates from Precision Instruments, Jonestown labs, and Millipore plastics,
for use at the lab or at the harbor, ready to go to the lab.
!Town Movable
- PcrateSSEAS01-00
- PcrateSSeas02-00
- PcrateBulkLt01-00
- PcrateBulkLt02-00
- PcrateBulkLt03-00
Movable crates from South Seas media and Bulk Foods for use around
the town.
!Town Immovable
- PcrateBulkHvy01-00
- PcrateBulkHvy02-00
- PcrateBulkHvy03-00
No description.
Boxname
Meshes included
Description
!InGen Anywhere
- PcrateINGEN01-00
- PcrateINGEN02-00
- PcrateINGEN03-00
- PcrateINGENFrdgLt-00
- PcrateINGENLrgLt-00
- Pwoodcrate01-00
- PcrateINGENMed-00
- Phollwcrate00-00 (with Phollwcratelid00-00)
"Boxes marked InGen and boxes with no markings. Use these anywhere at all."
!Geoplant Movable
- PcrateStandard01-00
"A movable crate from Standard Dynamics (supplier of geothermal plant parts).
Could also make sense at construction sites."
!InGen Immovable
- PcrateINGENFrgHvy-00
- PcrateINGENLrgHvy-00
- PcrateINGENHuge-00
Boxes marked InGen which are immovable.
These will never move, ever, so use accordingly.
!Smuggler Crate
- PAplaneCrate00
Box marked 'Bogota.' Used at the wrecked plane in the Plains.
If we have any other smuggler corpses or areas it makes sense, it can be
used there.
!Burnt Crates
- Pburntcrate00-00
- Pburntcrate01-00
- Pburntcrate02-00
- pburntcratelong-00 (with Pbrntcrtelong00lid-00)
- Pburncratemed00-00 (with Pburncratemed00lid-00)
For use in fire-damaged areas. Some have lids, some don't.
!Harbor Broken Lids
- PcrateVictoryLid-00
- PcrateLindstrtLid-00
- PcrateCarsonLid-00
Broken crate lids from Lindstradt, Carson Industries, and Victory Enterprises.
These companies make guns. Put these pieces with guns in the harbor
warehouses or elsewhere it makes sense to have broken-open shipping
containers.
!High Tech Crates
- PYellowCrate-00
- PEquipBoxnewtgr1-00
- PEquipBoxnewbgr2-00
- PEquipBoxnewtbk1-00
- PEquipBoxnewtbk2-00
The yellow crate and the two-part hollow equipment boxes.
Use in high-tech areas, or occasionally at construction sites.
!Construction Immovable
PcratePortlndHvy-00
PcratePortFrgHvy-00
Immovable crates from Portland Construction.
!Construction Movable
- PcratePortLnd01-00
- PcratePortlandMed-00
Movable crates from Portland Construction.
Good for use at construction sites.
!Geoplant Immovable
- PcrateSteamHuge-00
- PcrateStandrdHuge-00
- PcrateSteamFrgHvy-00
- PcrateStnrdFrgHvy-00
Big immovable crates from Reykjavik Steam and Standard Dynamics for
use at the harbor or geothermal plant.
!Lab/Plant Immovable
- PcratePrecnHuge-00
- PcratePrecnFrgHvy-00
Big, immovable crates from Precision Instruments for use at the harbor
or maybe at the lab.
!Lab Movable
- PcrateJTLabs01-00
- PcrateJTLabs02-00
- PcrateJTLabs03-00
- PcrateJTLabs04-00
- PcrateMilipor01-00
- PcrateMilipor02-00
- PcrateMilipor03-00
- PcrateMilporMed-00
- PcratePInst01-00
- PcratePInst02-00
- PcratePInst03-00
- PcratePInstMed-00
- PcratePInstFrdgLt-00
- PcratePInstLrgLt-00
Movable crates from Precision Instruments, Jonestown labs, and Millipore plastics,
for use at the lab or at the harbor, ready to go to the lab.
!Town Movable
- PcrateSSEAS01-00
- PcrateSSeas02-00
- PcrateBulkLt01-00
- PcrateBulkLt02-00
- PcrateBulkLt03-00
Movable crates from South Seas media and Bulk Foods for use around
the town.
!Town Immovable
- PcrateBulkHvy01-00
- PcrateBulkHvy02-00
- PcrateBulkHvy03-00
No description.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Crate information from 3ds Max IT file(s)
Yes, I had noticed them too. They hade everything very well organized.
Maybe we should include some renders and the text underneath, and make this into some kind of instruction manual for level builders...
Maybe we should include some renders and the text underneath, and make this into some kind of instruction manual for level builders...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Crate information from 3ds Max IT file(s)
Well that explains what those strange pieces in the basement. Are the PEquipBoxnewtbk those blueish metal boxes that show up in old screenshots?Broken crate lids from Lindstradt, Carson Industries, and Victory Enterprises.
These companies make guns. Put these pieces with guns in the harbor
warehouses or elsewhere it makes sense to have broken-open shipping
containers.
Edit
I just re-read through the list and realized that PEquipBoxnewtbk are those blue and green cases, I had originally thought they were part of the "two German technicians" conspiracy. So I guess those metal crates aren't on the list.
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Re: Crate information from 3ds Max IT file(s)
Those are mirrored... maybe the colors of the textures are off, too.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- HaroldRedwood
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Re: Crate information from 3ds Max IT file(s)
Interesting, crate specifics. I wonder why the developers chose Portland Construction.
Re: Crate information from 3ds Max IT file(s)
At first I wasn't sure what you meant but after looking closer I think I see what you were referring to. I've seen these crates before in custom maps but I can't recall if I've ever seen them in older builds.machf wrote:Those are mirrored... maybe the colors of the textures are off, too.
Re: Crate information from 3ds Max IT file(s)
The InGen logos are flipped, I guess the whole texture is. Or maybe all those screenshots were flipped? Nah, then the text in the sign would have been fliped, too...MinePass wrote:At first I wasn't sure what you meant but after looking closer I think I see what you were referring to. I've seen these crates before in custom maps but I can't recall if I've ever seen them in older builds.machf wrote:Those are mirrored... maybe the colors of the textures are off, too.
Looks like Drac somehow made versions of these crates... I searched on Google and ended up finding a topic right here at the TresCom forum.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
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Re: Crate information from 3ds Max IT file(s)
judging by the description of the burnt crates, it could be possible that they were planned to be used in places other than PH. Of course, by the time IT was added to the game, PH has long since been removed, so who knows? maybe they planned on placing the Hunters' camp somewhere else at one point but never made it.
- Draconisaurus
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Re: Crate information from 3ds Max IT file(s)
Tatu, can you help here with dates? I fully suspect the early MAX IT we have goes with a time in development when IT itself was not included in builds of the game itself. The point to take being that the various levels maybe (or surely?) had some sort of in-progress version regardless of inclusion. Some devs were assigned mainly to those levels after all.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
- -=TresCom Website Manager=-
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Re: Crate information from 3ds Max IT file(s)
Dates, of the IT scenes?
v15N - 1998-06-11
v15R - 1998-06-15
v15N - 1998-06-11
v15R - 1998-06-15
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Crate information from 3ds Max IT file(s)
Thanks, and uh I'm also needing the dates of the Tres builds before IT was included, and the first one we have which has it included.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
- -=TresCom Website Manager=-
- Posts: 4940
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Re: Crate information from 3ds Max IT file(s)
I will refer to this list: viewtopic.php?f=6&t=7924 for build dates.Draconisaurus wrote:Thanks, and uh I'm also needing the dates of the Tres builds before IT was included, and the first one we have which has it included.
Build 96 is the first build we have with IT in it.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Crate information from 3ds Max IT file(s)
Build22/E3demo is 5/27, earliest IT is 6/11... Seems clear to me; extra-build levels were around and their states unknown to us other than IT. Perhaps additionally, build-included versions of levels might be "the latest working version at the time" and dev progress was further than shown.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
Re: Crate information from 3ds Max IT file(s)
Those MAX files are from builds 44 and 45, so in between 32 and 55...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: Crate information from 3ds Max IT file(s)
Where does that info come from? Since IT doesn't appear in b55, it would show the presence of a build label for levels not actually in the build...
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton