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Download: Early Trespasser Builds
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Re: Download: Early Trespasser Builds
Interesting, I noticed in v55 that
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Download: Early Trespasser Builds
As far as I can tell pv beta 97 has small differences from pv beta 96.
- tatu
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Re: Download: Early Trespasser Builds
machf wrote:Interesting, I noticed in v55 that... wondering if that one was still lying around by then.
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As written on the first post. Build 97 is identical to build 96. The only difference is the the engine itself, going from build 96 to 97. Level files are identical.As far as I can tell pv beta 97 has small differences from pv beta 96.

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Download: Early Trespasser Builds
I've never been fond of Jungle Road - only reason I liked it was because of the plantation house. When the Plantation House
level was uncovered (has been my favorite level since), I imagined Jungle Road without the house, and liked it even less.
With the build 55 version, I can finally see and appreciate what they were trying to do. This is by far the prettiest version
of Jungle Road I've seen so far. I think I could actually get lost in it while playing.
Ah, the build 55 version of InGen Lab... I remember when we first found the screenshot from just outside the Cray room
level was uncovered (has been my favorite level since), I imagined Jungle Road without the house, and liked it even less.
With the build 55 version, I can finally see and appreciate what they were trying to do. This is by far the prettiest version
of Jungle Road I've seen so far. I think I could actually get lost in it while playing.
Ah, the build 55 version of InGen Lab... I remember when we first found the screenshot from just outside the Cray room
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Re: Download: Early Trespasser Builds
Unfortunately I still can't get the rar file to extract.glitchhunter09 wrote:Anyone else having issues extracting the archives?
Re: Download: Early Trespasser Builds
Did you try 7zip as I suggested?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Download: Early Trespasser Builds
Each time I try and extract it with 7-zip it says it can't open. I downloaded zip Opener and it says it "could not open the archive, may be damaged".
Re: Download: Early Trespasser Builds
Try downloading it again...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Download: Early Trespasser Builds
Be sure to use the latest 7zip, that is what I'm using and I have no issue with them.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- tatu
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Re: Download: Early Trespasser Builds
Hey guys. Remember how we believed you couldn't throw stuff in the early builds (E3, PCGamer, 55)? Guess what, the old Tutorial messages inside the Stream.tpa (retail and 96) tell us how to throw stuff in those:
"To throw an object, hold the right mouse button, move the mouse in the direction you want to throw, then release the right mouse button."
Tested in E3 and build 55 and works!
"To throw an object, hold the right mouse button, move the mouse in the direction you want to throw, then release the right mouse button."
Tested in E3 and build 55 and works!
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Download: Early Trespasser Builds
Oh. Interesting...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Download: Early Trespasser Builds
Turns out that was the issue, strange I've never got an update notice on that.tatu wrote:Be sure to use the latest 7zip, that is what I'm using and I have no issue with them.
Re: Download: Early Trespasser Builds
Good. Have fun now!
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Download: Early Trespasser Builds
Hey, guys - check my signature for updated TPA listings. Added the Build 55 TPAs, updated the E3 and PCGamer versions. Will work further on the other ones during the following days, so stay tuned...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Download: Early Trespasser Builds
Oh sweet! Thanks!
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."