
A new Trespasser patch/update (Trespasser CE)
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- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
The older builds have some exclusive textures, but I think it would be easier if someone went through them to pick out the different ones and that take time. 

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: A new Trespasser patch/update (Trespasser CE)
I extracted all the textures from Retail. I then got all the "mystery model" textures, compared them to make sure they weren't significantly different and replaced the retail ones with those where I could. That wasn't a huge percentage though, so it's mostly retail textures.Draconisaurus wrote:How much are textures found in the retail release? I imagine some are BMP names found only in older builds..
Presumably all the textures in retail are used in game?
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
Yes, all texture are used AFAIK. Even though some are for objects only found in the basement, and never appears in the game area.Isolt wrote:I extracted all the textures from Retail. I then got all the "mystery model" textures, compared them to make sure they weren't significantly different and replaced the retail ones with those where I could. That wasn't a huge percentage though, so it's mostly retail textures.Draconisaurus wrote:How much are textures found in the retail release? I imagine some are BMP names found only in older builds..
Presumably all the textures in retail are used in game?

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: A new Trespasser patch/update (Trespasser CE)
Actually my question was directed at Tatu, to be aware if using the HD texture pack might be missing some things when used on BEPH1. : )
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
It will. At least one object is the propeller for the airplane at the beach. It is possible there are some other ones but I am not sure.Draconisaurus wrote:Actually my question was directed at Tatu, to be aware if using the HD texture pack might be missing some things when used on BEPH1. : )
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: A new Trespasser patch/update (Trespasser CE)
Hmm and the Mayan Face.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
Oh yes, that one as well, and the poster in the shed.Draconisaurus wrote:Hmm and the Mayan Face.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: A new Trespasser patch/update (Trespasser CE)
This patch works fine.Lee Arbuco wrote:This patch (Trespasser CE), that was engineered from genetic material thought to be extinct, provides improved support for modern hardware and Windows versions, but also has some fixes and additions. Read the included documentation for installation instructions and more detailed information.
But, I would like to touch upon the problem that will arise before someone who tries to play a game that has a translation into a language using a different character set than Latin.
I already mentioned this issue in the "caption_editor" thread ...
But, I'm afraid that this message will get lost, so I allow myself to use an excerpt from it:
"...Apparently, this has been the case since the main game in 1998, since in the version released in Russia, the translators had to create a special font, and write the localization text based on the use of this font.
- Spoiler: show
P.S.I hope that this task will have a solution that does not require user intervention in the system files of the operating system ...
Unfortunately, this is beyond my skills.
Максимум, что я мог сделать, это перевести и интегрировать текст в файлы TPA с помощью инструментов сообщества. Однако для корректного отображения текста необходима поддержка соответствующей кодовой таблицы.
- Rebel
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Re: A new Trespasser patch/update (Trespasser CE)
Are you gents using the std ints (ie. like above), or should we be adding the hex values instead?35703007040 enables all experimental behaviors, 32768 enables jumping only.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
- tatu
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Re: A new Trespasser patch/update (Trespasser CE)
I am only using the "-1" option, as the behaviours generally needs to be added to the AI's script anyway.
I think you can use either, but I haven't tried only enabling some myself.
I think you can use either, but I haven't tried only enabling some myself.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."