Code: Select all
Change-list highlights:
- support for all display modes (supported by DX and the GPU)
- 32-bit graphics support
- support for a full hardware rendering pipeline (the original uses mixed HW and SW rendering, which has performance and MSAA issues), but texture filtering can be disabled for those that prefer a software rendered retro look
- DirectX 9 support, for an overall more pleasant user experience on newer Windows versions (XP+), and also enables hardware bumpmapping and water distortion effects (if the video card supports it, Shader Model 2.0+)
- OpenAL sound support
- various INI file based parameters for advanced quality adjustments
- option to stow two weapons/items at once (one in the belt and one on the back)
- fixed some stability and other issues, like the disappearing footstep sound bug
- built-in mod support (via a path override system), allows user levels to be installed in separate directories without modifying the game install
- support for HW texture overrides (enabling texture upgrade mods)
- scripting support that can be used for a variety of things from adding HUD to custom Action Types (using the Squirrel script language)
Oooh, ahhh, that's how it always starts. Then later there's running and screaming... In case of any problems always supply the log file "trespasser.log", to make it faster and easier for others to help. If there was a crash then also include the "crash.dmp" file.
/Lee
File: tpass-ce_v107e.zip
MD5 checksum: 5b2ffd2080d7a544f819ee0dfa208ef3
SHA-1 checksum: 3cf94926f9adc45c4a31f51705803258755979aa
Build version: 1.0.135
File: tpass-ce_edtools_v107e.7z
MD5 checksum: ab37bdef77b69336beb89b7d29ae4ade
SHA-1 checksum: f437d1bdb446ebc4ec00ecf2f0a584c3942d8887
Edit by TheIdiot:
Trespasser CE mod folder template (only needed by modders):
http://www.trescom.org/download/downloa ... mplate.zip