I recently heard about a competition happening over at the Game Maker Community (many of the older members would remember I used GameMaker a lot before 2009) and now that I have the latest version of Game Maker... I thought I might participate for shits and giggles... that was until I saw the prize for winning (it's usually the winner and runner-ups star in a magazine or get mentioned to rising game companies... one guy was even hired into Yoyogames as a prize before.)
Yeah that's right:
1st = $1000 USD
2nd = $500 USD
3rd = $250 USD
So, I figured I'd have a decent chance of atleast scoring runner up, and with the restrictions I was instantly reminded of Trespasser oddly enough. Having only the ability to use the Arrow keys, 'P' and Escape keys as well as 1 other key as an action key, and also being limited to Handheld capabilities is going to be really fun.
First off I realized a lot of people would be attempting games they know they can finish. So with that in mind I began to think about my own plans, with the limitations in place I easily and quite quickly settled for a game idea which I'm still working over now to rid the design sheet of it's ugly wrinkles.
The graphical style will be a 3D 'Toon' environment. The texture resources won't need many colors nor much detail so the 10MB filesize limit isn't much of an issue for me. The 3D part will be interesting however, Game Maker is restricted enough as it is... but I think I can pull off what I want to do.
Anyways on with the game stuff:
The game world takes place in a mythical set of islands known as the Drakon Isles to the creatures that live there. You play as a young Dragon separated from their flock on one of the forbidden isles.
In this RPG you will fight the natural inhabitants to find out why you were stranded and how to get home, zany enemies and environments populate the game world along with dozens of items to collect.
As you level up, you'll gain new combat skills, gain access to special areas and will find more powerful and useful items!
There will be a few 'main' islands you'll be on:
- Mysterious Isle - Dark and mysterious...
- Swampy Isle - Thick, mucky and hot. Surely something good is here.
- Tall Isle - It's so tall!
- Woodland Isle - Deep woods shroud the isle...
- Desert Isle - Odd ruins sit at the center of this wasteland, what treasures await?
- Burning Isle - That Volcano looks dangerous!
Hopefully, with the intended corniness of the graphics, the simplicity of the "Jump right in!" gameplay and the zany characters will mesh it all together into an entertaining experience.
Coding-wise I'm writing all the functions I'll need later on to simplify the coding of the game once I need it... if only you could see the list of functions so many.
That's all for now, I'll update this topic as decent progress is being made.