Bool Act??? & Update T-script Reference

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Post by Shadow Wolf »

hmmm, only just started reading these types of thread as I'm only just starting to understand it all but it's facinating
post something intelligent before I go insane from a combination of exhaustion and boredom
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Post by machf »

Uploaded a new update. Since this is on a new page, here is the link.

Take a look at some of the new stuff I've added and let me hear your comments. CAnimal info is still far from complete, it takes time to add all that stuf...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Draconisaurus »

Hmmm, seems to be the same new link as earlier.. But yeah, am kinda busy tonight so I'll try and find time to look at it properly later on. A brief glimpse at CAnimal looks good. :)
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Post by machf »

Of course it's the same link, I'm updating the document, not adding a new one. And as I said, since I'making the announce in a new page, I'm posting the link again (won't post it again until the thread has another page).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Draconisaurus »

machf wrote:(won't post it again until the thread has another page).
Ah, okay I get it.
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Post by machf »

Just uploaded another update, CAnimal info is still far from complete.
Does anybody know what CriticalHit really is for? As far as I can tell, it's definitely nor for what has been suggested previously on the forum...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by machf »

Uploaded another update. Haven't added much, but I felt I should upload it already anyway...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by machf »

Same as last post...

Though I've uploaded a copy to a different location,
http://machf.tripod.com/Hunt/Tres/tscript.html

From now on, this will be the one I'll update, the other will be deleted eventually.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Bool Act??? & Update T-script Reference

Post by Rebel »

Quick note regarding play animation. It seems that forced rate equates to framerates (0 being default - 30fps?). Regarding something that I was screwing with and wanting to speed it up, setting the forced rate to '12' sped up the animation by 2+.
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Re: Bool Act??? & Update T-script Reference

Post by machf »

Oh, crap... I never updated the link on this thread?

Current (and hopefully definitive this time) location of the updated T-Script Reference:
http://trescom.3dactionplanet.gamespy.com/tscript.html
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Bool Act??? & Update T-script Reference

Post by Draconisaurus »

Rebel wrote:Quick note regarding play animation. It seems that forced rate equates to framerates (0 being default - 30fps?). Regarding something that I was screwing with and wanting to speed it up, setting the forced rate to '12' sped up the animation by 2+.
Whoa whoa whoa.. This is important. I have had lots of trouble with that forced rate setting.. the moving figure in RJ2008 moves at a much slower rate for me than when I first released the level and I have no idea, and it messed up the synch with the music and user-control lock.. Does this mean if the game is running at better or worse framerates, the ASA animations will run at different speeds?!
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Re: Bool Act??? & Update T-script Reference

Post by Rebel »

I believe that they're separate, Drac. If for instance forced_rate is set to 0, it'd take 30 frames for your animation to get to point a to point b. Now, whether that would take 3 seconds or 10 seconds, I imagine that would figure in on actual framerates at that given time. Set forced_rate to 15, fifteen frames total up your animations from point a to point b. I think the point is that the animations can be forced out of sync with realtime fps. I think - that wasn't my actual aim in screwing with the settings. But, I believe that if you set your forced rate at or below your real fps, they your animation should be able to be synchronized for dependable timed event play.
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Re: Bool Act??? & Update T-script Reference

Post by Draconisaurus »

Oye.. alright I'll figure it more closely later, thanks.
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Re: Bool Act??? & Update T-script Reference

Post by machf »

Here's the new location of the T-Script Reference:

http://www.trescom.org/docs/tscript.html
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Bool Act??? & Update T-script Reference

Post by machf »

There's a new update, in case you want to check it out. Although I still need to make further tests. And I'll be adding more as I find out how it all works.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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