Position: Team Leader, 3D modeller, event scripter, sound design, level design, texture design, every other frakin thing
Occupation: Aspiring Game Designer, Restaurant Front Worker, Wandering Wizard
Age: 21
Listening to: Halo 2 - 08 Sacred Icon Suite. 1. Cortege-2. Opening
Just popping in for an update from me.. Life is officially taking more time than it used to (working, hanging out, going to bars/the occasional techno rave or strip club XD etc.), and I'm away from here the vast majority of the time. I managed to get through the forum reading less than a third of what was posted, and it felt pretty good. Mainly I'm interested in the modding topics, anyway. As for progress on any of my projects.. there hasn't been ANY time for them. However, I finished the papercraft project I was working on for a friend's birthday and have only 2 shifts this week, so I've got a bit of time back.
First off, my plans for JPDS1. I'm actually going to release it in Beta state, the one thing I said I would never let happen to it, heh. But it's come to my attention that, since I really don't intend to "finish" the level, anyway, I might as well admit the truth that it's gonna be a beta rather than a complete level. A similar fate to TC_Isle, I suppose, but in the form JPDS1 will be released, I believe both versions of TC_Isle will easily outrank it (other than by any measurement of size

Secondly, I'm very cautious about revealing anything about my upcoming Tres level project.. in fact I'm so cautious about showing anything of it that I've just now decided not too.

Oh and, since it's almost a certainty that JPDS will never be realized as a game, I've decided to eventually write what I've developed up to now as a story. I think some parts of JPDS work better as a game than a story but it should still turn out pretty damn nicely. Look forward to that later this year.
And a final note.. Trespasser: Reloaded is not looking as likely as it once did.
