machf wrote:The waterfall looks artificial... I mean the surrounding terrain looks like cement. Is it supposed to be?
Hmmm.... well no it's not supposed to be cement. It's not an easy thing to set up - the terrain was not allowed to be detailed enough (due to overall limits) do sculpt the sides of the stream in terrain, so for some time I've known that I would have to do it using rock objects (I *suppose* I could try turning it all into grass but I believe it might become more obvious that way).

Some things remind me of some places in the Pens level...
Of course..

No I really wouldn't be surprised, seeing some of the things I cobbled together from retail elements.
I was going to release those for Trespasser's 10th anniversary instead, as the earlier plans (A, B, C) weren't ggoing to be ready... I had converted and split them, only needed to add some physics objects to them, but then I started work and forgot about them completely. Drac's picture just reminded me of them...
Ah, heh cool. Remember that you'd also need to double up the blade objects, as they are one-sided, not to mention some empty mesh space inside those doors. For the JPDS1 edition, I actually had to make non-moving blades and then frak them up.. luckily there was already a bit of unused texture on the main bitmap for this.
But yes, the InGen heli you see there is a heavily damaged version of the JPOG heli, for those who didn't immediately recognize it. It was actually pretty fun and required some creative thinking.. and saved buttloads of time.
