JPDS1 - To-Do List!

Released! - Discuss progress and updates on the biggest Trespasser level endeavor ever, JPDS - a dark Tres mod by Draco and co.

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Draconisaurus
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Post by Draconisaurus »

lool well hmmmm.... [Censored -- don't talk about You-Know-What outside of the Elders Forum :wink:] isn't that difficult to use, bad thing for you is you won't be able to make new objects. What I can do is ask you what objects you want in a certain area (you find the area using [the Almighty Slugger smacks the censor tag on it]), then I copy a bunch over there and you move them around, rotate them, etc, and then I go in and delete the ones you don't use. :)
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Post by Mickey »

Draconisaurus wrote:lool well hmmmm.... [censored] isn't that difficult to use, bad thing for you is you won't be able to make new objects. What I can do is ask you what objects you want in a certain area (you find the area using [censored]), then I copy a bunch over there and you move them around, rotate them, etc, and then I go in and delete the ones you don't use. :)
Ye we could do that :)
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Post by Slash_Master »

noooo assassin foliage of death is back x=X
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Post by Draconisaurus »

Mickey wrote:Ye we could do that :)
Sweeeeet. 8)
Slash_Master wrote:noooo assassin foliage of death is back x=X
D: Men, defend yourselfs! Assassin foliage may disguise itself as any of your everyday plants and brush, or even rocks! Use extreme caution, and if possible, use only your left hand when selecting these objects, lest they attempt to remove it from you.



Oh and, lolz@Slug moderating the JPDS forum :lol: :thief:
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Post by Mickey »

Draconisaurus wrote:Oh and, lolz@Slug moderating the JPDS forum :lol: :thief:
:lol: sorry slugger :P
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Post by Draconisaurus »

Have done some rearranging in the To-Do list.
The following points were given lower positions (higher numbers):
  • New HRS objects
  • Additional HRS object placement
  • Ask Mike about Lab/Admin design
  • Ingame full-body player mesh
  • New Megaraptor model
  • Ground foliage placement/combining
The following points were given higher positions (lower numbers):
  • Model Hunters Camp objects
  • Preliminary Hunters Camp object placement
  • Fix sniper rifle FOV settings
The following points were completed:
  • Fix Hunter Path trnobjs
  • Implement new ideas to JPDS~testing
The following two points were merged -
  • New Plains trees
  • Additional new trees (ancient forest, rain forest, grassland forest, jungle)
- into a single point:
  • New tree models (Plains {Acacia, Ferver}, ancient forest, rain forest, new pines)
The following points were added:
  • Fix height of HSP
  • Use ***App to fix object heights
*was 103, now 101
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Post by Second Illiteration »

Draconisaurus wrote:[*]New Megaraptor model[
What exactly has to be done there...is it just fixing up the model (because I know some parts were a bit low quality face wise)
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Post by Slash_Master »

drac don't be that obvious about the you know what secret thingy :P XP
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Post by Draconisaurus »

lol slash be quiet :P

Hmmmm SI, I have to weld all the vertices on the new Megaraptor and then have it rerigged, so I don't count it as done yet, not until it's in the level and working. :)
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Post by Second Illiteration »

Ah....yeah I suppose I could have welded vertices...though I don't think I knew how to do that back then....

Are you going to re-rig it to a different skeleton or just re-assign vertices?
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Post by Draconisaurus »

Ah, I'm not proficient at TPDC at all, I'll need you to hand it over to machf again once it's ready.. :)
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Re: JPDS1 - To-Do List!

Post by Draconisaurus »

Modified the following point:
  • Swamp object combining, swamp event scripting
Is now:
  • Swamp object combining, swamp event scripting, reduce poly of TSwampMuck objects
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