Sound names from the .tpa files

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machf
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Post by machf »

Hey, Drac, here's an idea on how to "expand" the Foley table without really doing it... what if you use a Collision trigger to detect a collision between two sound materials and play a specific sound?
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Draconisaurus »

Haha, that should work, as long as the Emitter works out okay, which depends entirely on what objects are colliding and possibly how much you can control where the player is when the sound is made.. there are at least some instances when that would do the trick, interesting.. It's a temp fix, anyway.
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Post by machf »

Found another one from Effects.tpa:

Code: Select all

  599  d402174a  no   "SPEC-GRINDING STONE"
I wonder what that grinding stone was supposed to do... there is a similar entry in Ambient.tpa, you know:

Code: Select all

  117  70097413  yes  "Spec-Grinding Stone Run"
and it's used when the Mayan ceiling blocks collapse...

Updated stats:

Code: Select all

File		Done	in %	To do	in %
Menu.tpa	16/16	100%	0/16	0%
Ambient.tpa	143/159	89,93%	16/159	10,07%
Stream.tpa	450/455	98,90%	5/455	1,10%
Effects.tpa	557/628	88,69%	71/628	11,31%
Foley Table	84/85	98,82%	1/85	1,18%
SoundMaterials	102/103	99,03%	1/103	0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Draconisaurus »

machf wrote:Found another one from Effects.tpa:

Code: Select all

  599  d402174a  no   "SPEC-GRINDING STONE"
I wonder what that grinding stone was supposed to do... there is a similar entry in Ambient.tpa, you know:

Code: Select all

  117  70097413  yes  "Spec-Grinding Stone Run"
and it's used when the Mayan ceiling blocks collapse...
Ah, indeed, testing reveals that they are one and the same sound. Identical sounds in different TPAs seem to be none too scarce, most likely for when a sound is planned to be scripted one way and ends up working better in another way, though in some cases the sound doesn't end up being played in the retail from either TPA, heh.
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Post by machf »

Four more from Effects.tpa:

Code: Select all

  586  fe3f1c19  no   "DINO-TAP HEAD01"
  587  67364da3  no   "DINO-TAP HEAD02"
  588  10e109b4  no   "DINO-TAP BODY"
  589  b77eb65b  no   "DINO-TAP TAIL"
Updated stats:

Code: Select all

File		Done	in %	To do	in %
Menu.tpa	16/16	100%	0/16	0%
Ambient.tpa	143/159	89,93%	16/159	10,07%
Stream.tpa	450/455	98,90%	5/455	1,10%
Effects.tpa	561/628	89,33%	67/628	10,67%
Foley Table	84/85	98,82%	1/85	1,18%
SoundMaterials	102/103	99,03%	1/103	0,97%
Finally approaching 90%...

I guess it's time to update the listings again.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by machf »

Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Draconisaurus »

Aha, yeah that's a good idea, thanks I've got them DLed now.
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Post by Slugger »

Maybe we can incorporate them into a database on the site once you're finished.
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Post by machf »

Sure. But who knows ehn I'll finish with them...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by machf »

Got another one from Effects.tpa:

Code: Select all

   11  ab686b53  no   "Wood Small2"
First I thought it was some gun being fired, but since it was between "Wood Small" and "Wood Stick", I guessed "What if...", and presto, it fit right there between them alphabetically.

No updates yet, here are the stats:

Code: Select all

File		Done	in %	To do	in %
Menu.tpa	16/16	100%	0/16	0%
Ambient.tpa	143/159	89,93%	16/159	10,07%
Stream.tpa	450/455	98,90%	5/455	1,10%
Effects.tpa	562/628	89,49%	66/628	10,51%
Foley Table	84/85	98,82%	1/85	1,18%
SoundMaterials	102/103	99,03%	1/103	0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by machf »

Two more from Ambient.tpa:
EDIT: Make that four, I got #133 and #136 too

Code: Select all

  133  71c76727  no   "DINO-MISC-DIST-03"
  134  78100178  no   "DINO-RAPT-DIST-01"
  135  087af5f7  no   "DINO-RAPT-DIST-04"
  136  68de1186  no   "DINO-STEG-DIST-01"
Current stats:

Code: Select all

File		Done	in %	To do	in %
Menu.tpa	16/16	100%	0/16	0%
Ambient.tpa	147/159	92,45%	12/159	7,55%
Stream.tpa	450/455	98,90%	5/455	1,10%
Effects.tpa	562/628	89,49%	66/628	10,51%
Foley Table	84/85	98,82%	1/85	1,18%
SoundMaterials	102/103	99,03%	1/103	0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by Draconisaurus »

machf wrote:

Code: Select all

  134  78100178  no   "DINO-RAPT-DIST-01"
  135  087af5f7  no   "DINO-RAPT-DIST-04"
Heh, cool, these two were already known and I've used them in test levels since I started modding. :)
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Re: Sound names from the .tpa files

Post by machf »

You may be thinking of their equivalents from Effects.tpa, which don't start with "DINO-" but otherwise are called the same...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files

Post by Draconisaurus »

machf wrote:You may be thinking of their equivalents from Effects.tpa, which don't start with "DINO-" but otherwise are called the same...
....*thinks*...*thinks*..OMG!! Ambient dinosaur sounds?! Crap, dude. That's awesome. I always wanted to have that. 8)
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Re: Sound names from the .tpa files

Post by Nick3069 »

Doesn't the demo level already uses ambient dinosaur sounds?
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