Sound names from the .tpa files
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Hey, Drac, here's an idea on how to "expand" the Foley table without really doing it... what if you use a Collision trigger to detect a collision between two sound materials and play a specific sound?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Haha, that should work, as long as the Emitter works out okay, which depends entirely on what objects are colliding and possibly how much you can control where the player is when the sound is made.. there are at least some instances when that would do the trick, interesting.. It's a temp fix, anyway.
Found another one from Effects.tpa:
I wonder what that grinding stone was supposed to do... there is a similar entry in Ambient.tpa, you know:
and it's used when the Mayan ceiling blocks collapse...
Updated stats:
Code: Select all
599 d402174a no "SPEC-GRINDING STONE"
Code: Select all
117 70097413 yes "Spec-Grinding Stone Run"
Updated stats:
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 143/159 89,93% 16/159 10,07%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 557/628 88,69% 71/628 11,31%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Ah, indeed, testing reveals that they are one and the same sound. Identical sounds in different TPAs seem to be none too scarce, most likely for when a sound is planned to be scripted one way and ends up working better in another way, though in some cases the sound doesn't end up being played in the retail from either TPA, heh.machf wrote:Found another one from Effects.tpa:
I wonder what that grinding stone was supposed to do... there is a similar entry in Ambient.tpa, you know:Code: Select all
599 d402174a no "SPEC-GRINDING STONE"
and it's used when the Mayan ceiling blocks collapse...Code: Select all
117 70097413 yes "Spec-Grinding Stone Run"
Four more from Effects.tpa:
Updated stats:
Finally approaching 90%...
I guess it's time to update the listings again.
Code: Select all
586 fe3f1c19 no "DINO-TAP HEAD01"
587 67364da3 no "DINO-TAP HEAD02"
588 10e109b4 no "DINO-TAP BODY"
589 b77eb65b no "DINO-TAP TAIL"
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 143/159 89,93% 16/159 10,07%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 561/628 89,33% 67/628 10,67%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
I guess it's time to update the listings again.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Just to let you know I'm uploading my original text files:
http://machf.tripod.com/Hunt/Tres/MenuNames.txt
http://machf.tripod.com/Hunt/Tres/Sound ... lNames.txt
http://machf.tripod.com/Hunt/Tres/AmbientNames.txt
http://machf.tripod.com/Hunt/Tres/StreamNames.txt
http://machf.tripod.com/Hunt/Tres/Foley ... lNames.txt
http://machf.tripod.com/Hunt/Tres/FoleyTableNames.txt
http://machf.tripod.com/Hunt/Tres/EffectsNames.txt
http://machf.tripod.com/Hunt/Tres/stats.txt
It may prove more practical than pasting them on the first page...
http://machf.tripod.com/Hunt/Tres/MenuNames.txt
http://machf.tripod.com/Hunt/Tres/Sound ... lNames.txt
http://machf.tripod.com/Hunt/Tres/AmbientNames.txt
http://machf.tripod.com/Hunt/Tres/StreamNames.txt
http://machf.tripod.com/Hunt/Tres/Foley ... lNames.txt
http://machf.tripod.com/Hunt/Tres/FoleyTableNames.txt
http://machf.tripod.com/Hunt/Tres/EffectsNames.txt
http://machf.tripod.com/Hunt/Tres/stats.txt
It may prove more practical than pasting them on the first page...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Maybe we can incorporate them into a database on the site once you're finished.
Last edited by Slugger on Thu Feb 14, 2008 11:33 pm, edited 1 time in total.
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Sure. But who knows ehn I'll finish with them...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Got another one from Effects.tpa:
First I thought it was some gun being fired, but since it was between "Wood Small" and "Wood Stick", I guessed "What if...", and presto, it fit right there between them alphabetically.
No updates yet, here are the stats:
Code: Select all
11 ab686b53 no "Wood Small2"
No updates yet, here are the stats:
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 143/159 89,93% 16/159 10,07%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 562/628 89,49% 66/628 10,51%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
Two more from Ambient.tpa:
EDIT: Make that four, I got #133 and #136 too
Current stats:
EDIT: Make that four, I got #133 and #136 too
Code: Select all
133 71c76727 no "DINO-MISC-DIST-03"
134 78100178 no "DINO-RAPT-DIST-01"
135 087af5f7 no "DINO-RAPT-DIST-04"
136 68de1186 no "DINO-STEG-DIST-01"
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 147/159 92,45% 12/159 7,55%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 562/628 89,49% 66/628 10,51%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
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Re: Sound names from the .tpa files
Heh, cool, these two were already known and I've used them in test levels since I started modding.machf wrote:Code: Select all
134 78100178 no "DINO-RAPT-DIST-01" 135 087af5f7 no "DINO-RAPT-DIST-04"
Re: Sound names from the .tpa files
You may be thinking of their equivalents from Effects.tpa, which don't start with "DINO-" but otherwise are called the same...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Sound names from the .tpa files
....*thinks*...*thinks*..OMG!! Ambient dinosaur sounds?! Crap, dude. That's awesome. I always wanted to have that.machf wrote:You may be thinking of their equivalents from Effects.tpa, which don't start with "DINO-" but otherwise are called the same...
Re: Sound names from the .tpa files
Doesn't the demo level already uses ambient dinosaur sounds?