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PostPosted: Tue Oct 16, 2007 5:16 am 
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From Ambient.tpa:

Code:
  111  85b6c76a  no   "Spec-Crane Arm Run"


Got it after I noticed it sounded similar to this other one:

Code:
  126  063b81e3  no   "Spec-Crane Arm Big"

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PostPosted: Tue Oct 16, 2007 7:00 am 
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Heheh wow, nice one machf, those sound sweet! A definite asset for Tres: Reloaded.

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PostPosted: Thu Oct 18, 2007 2:08 pm 
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Found two more from Effects.tpa:

Code:
  444  872d3e69  no   "PLASTIC-DROP-CMNT"
  445  fb84f351  no   "PLASTIC-DROP-DIRT"


I have to take some time to update the lists...

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PostPosted: Thu Oct 18, 2007 4:05 pm 
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Heh, nice. Reminds me of the VCR tapes. As I'm sure you know, those are the types of sounds referenced by specific collisions of sound materials, just to be clear, not to be used as sound materials themselves.

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PostPosted: Thu Oct 18, 2007 5:54 pm 
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In fact, those ARE the sounds made by the VCR Tapes colliding with various other stuff:

Code:
 710   Metal Pinging 2      VCR Tape      PLASTIC-DROP-CMNT   Metal Pinging B      (none)         
 711   Paint Can      VCR Tape      PAINT CAN ANNE FOOT   PLASTIC-DROP-CMNT   (none)         
 712   Wood Hard 2      VCR Tape      PLASTIC-DROP-CMNT   (none)         (none)         
 720   Soda Can      VCR Tape      Soda Can 1      PLASTIC-DROP-CMNT   (none)         
 721   Metal Soft      VCR Tape      PLASTIC-DROP-CMNT   Aluminum A2      (none)         
 723   Tree Small      VCR Tape      PLASTIC-DROP-CMNT   Tree Small      (none)         
 725   Terrain - Metal      VCR Tape      PLASTIC-DROP-CMNT   BB0A901A      (none)         
 726   Wood Crate Medium   VCR Tape      PLASTIC-DROP-CMNT   (none)         (none)         
 727   Plastic Crate Medium   VCR Tape      PLASTIC-DROP-CMNT   Plastic Crate Medium   (none)         
 728   Metal Dull 1      VCR Tape      PLASTIC-DROP-CMNT   Aluminum A2      (none)         
 731   Terrain - Wood Loose   VCR Tape      PLASTIC-DROP-CMNT   (none)         (none)         
 738   Metal Resonate 1   VCR Tape      PLASTIC-DROP-CMNT   Metal Resonate A   (none)         
 739   Plastic Crate Small   VCR Tape      PLASTIC-DROP-CMNT   Plastic Crate Small   (none)         
 744   Metal Hard 2      VCR Tape      PLASTIC-DROP-CMNT   Metal Vehicle      (none)         
 746   Metal Pinging 1      VCR Tape      PLASTIC-DROP-CMNT   Metal Pinging A      (none)         
 747   VCR Tape      VCR Tape      PLASTIC-DROP-CMNT   PLASTIC-DROP-DIRT   (none)         
 786   VCR Tape      Wood Hard 1      PLASTIC-DROP-CMNT   (none)         (none)         
 909   VCR Tape      Pistol         PLASTIC-DROP-CMNT   35C22C6B      (none)         
 984   VCR Tape      Bathroom Stall      PLASTIC-DROP-CMNT   Bathroom Stall      (none)         
 1061   VCR Tape      Oil Barrel 1      PLASTIC-DROP-CMNT   Oil Barrel A      (none)         
 1243   VCR Tape      Rubber         Rubber A      PLASTIC-DROP-CMNT   (none)         
 1295   VCR Tape      Rifle         PLASTIC-DROP-CMNT   8E457161      (none)         
 1455   VCR Tape      Terrain - Cement   PLASTIC-DROP-CMNT   (none)         (none)         
 1510   VCR Tape      Wood Crate Large   PLASTIC-DROP-CMNT   (none)         (none)         
 1738   VCR Tape      Basketball      Basketball - Cement   PLASTIC-DROP-CMNT   (none)         
 1906   VCR Tape      Rubber Attached      Rubber A      PLASTIC-DROP-CMNT   (none)         
 1969   VCR Tape      Wood Crate Small   PLASTIC-DROP-CMNT   Wood Crate Small   (none)         
 2165   VCR Tape      Cement Fall      PLASTIC-DROP-CMNT   (none)         (none)         
 2231   VCR Tape      Vehicle Fall      PLASTIC-DROP-CMNT   Metal Vehicle      (none)         
 2395   VCR Tape      Porcelain 1      PLASTIC-DROP-CMNT   Porcelain Soft-01   (none)         
 2499   VCR Tape      Terrain - Wood      PLASTIC-DROP-CMNT   (none)         (none)         
 2561   VCR Tape      Metal Resonate 2   Aluminum A2      PLASTIC-DROP-CMNT   (none)         


These are sound effects lists, not sound materials ones, after all (thought there's one list of materials too, with only one missing).

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PostPosted: Thu Oct 18, 2007 7:35 pm 
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Hmmm yes.... wow, just took a look at the first page. You've gotten quite a few new sounds by now. I'll take some time soon to go through them all.... (didn't finish ED btw, lol, but am much much closer, and the starting location is 99% done. a certain CGun object was giving me quite the headache...)

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PostPosted: Thu Oct 18, 2007 7:44 pm 
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Draconisaurus wrote:
Hmmm yes.... wow, just took a look at the first page. You've gotten quite a few new sounds by now.

Wait untill I update the lists... which I haven't done in more than a month.
UPDATE: done. Take another look now...
UPDATE 2: here are a few statistics on how many sounds have been found and how many are still TBD
Code:
File      Done   in %   To do   in %
Menu.tpa   16/16   100%   0/16   0%
Ambient.tpa   143/159   89,93%   16/159   10,07%
Stream.tpa   450/455   98,90%   5/455   1,10%
Effects.tpa   525/628   83,60%   103/628   16,40%
Foley Table   84/85   98,82%   1/85   1,18%
SoundMaterials   102/103   99,03%   1/103   0,97%

Of course, if you want to use any of the still TBD sounds on your levels, you can just use any character string calculated by my program instead, they will work even if they are not the original string itself (may be more diffricult to memorize, though).

Quote:
I'll take some time soon to go through them all.... (didn't finish ED btw, lol, but am much much closer, and the starting location is 99% done. a certain CGun object was giving me quite the headache...)


Promises, promises...

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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Oct 19, 2007 8:36 am 
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*looks*
Haha, there's a sound for silence... I suppose that could be useful if you wanted intermittant extended pauses in random bird ambient triggers.

"Spec-Computer Room Run" - fascinating... why would this one exist along with the mainframe boot run? Perhaps it was meant to switch over after the boot sequence was finished.. or something....

"Spec-Helicopter Loop" - perfect. Just wait till you see what this is used for. ;)

"AMB-PH-B L&R DOPL" - Aha! This sound is more or less in the menu TPA. I was hoping it was also already in the Ambient file. There's at least 2 others I'm hoping are in there as well.. I'll do a more comprehensive search another time.

"VA173 Reverb B" - Niiiice. Good to know I don't have to import it into the additive TPA anymore. ;)

"Wood Hard Metal" - heh, nice!

"Metal Dull C" - haha, I'm sure I've heard this somewhere.. Hmm wait so are sounds like this definitely sound materials, or possible just referenced sounds from other materials?
(EDIT: yeah I think it's just a reference..)

Code:
  111  85b6c76a  no   "Spec-Crane Arm Run"
[...]
  126  063b81e3  no   "Spec-Crane Arm Big"
  127  c7a49155  no   "Spec-Crane Motor Run"

Code:
   67  db04d015  no   "Spec-Crane Arm Big Stop"
   68  063b81e3  no   "Spec-Crane Arm Big"
   69  c7a49155  no   "Spec-Crane Motor Run"
   70  131a5dc4  no   "Spec-Crane Start"


Whoa, some duplicate sounds! I always kinda wondered about this.. that's rather interesting. It means they tried it with one AT, it didn't work, so they put it in the other TPA file...

Oh and, guess what Slug. :? These are the fabled car sounds. Turns out they were all meant for the crane... that's funny how it got that dev to confirm that they wanted drivable cars, anyway! XD

Code:
   62  0182329d  no   "Spec-Computer Beep 1"
   63  988b6327  no   "Spec-Computer Beep 2"
   64  ef8c53b1  no   "Spec-Computer Beep 3"
   65  71e8c612  no   "Spec-Computer Beep 4"

Whoa dude, the first one sounds familiar, but I'm not sure in exactly what way?? Something with the Cray of course.. the others are totally unfamiliar, I wonder what purpose they would have served.

"Spec-Door Hing01" - Ooooo, ghost ship. ;)

"Spec-Electrical Fence" - holy crap, nice!

Code:
  175  5ae12f7f  no   "GUN - REMINGTON 870-01"
  176  c3e87ec5  no   "GUN - REMINGTON 870-02"

Hmmm what are these ones? They're not sounding familiar.. too tired to see if a gun uses them..

"GUN - SHOTGUN LOAD" - Niiiiiice. 8)

Code:
  453  25b10f6c  no   unknown (bees, flies, mosquitoes?)

Oooo, let us know when you decode that one. ;)

K it's very late once again and I must be getting to bed.... *eyes fall out*

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PostPosted: Fri Oct 19, 2007 4:31 pm 
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Draconisaurus wrote:
*looks*
Haha, there's a sound for silence... I suppose that could be useful if you wanted intermittant extended pauses in random bird ambient triggers.

"Spec-Computer Room Run" - fascinating... why would this one exist along with the mainframe boot run? Perhaps it was meant to switch over after the boot sequence was finished.. or something....

"Spec-Helicopter Loop" - perfect. Just wait till you see what this is used for. ;)


No, YOU just wait and see what I'm going to use it for...

Quote:
"AMB-PH-B L&R DOPL" - Aha! This sound is more or less in the menu TPA. I was hoping it was also already in the Ambient file. There's at least 2 others I'm hoping are in there as well.. I'll do a more comprehensive search another time.

"VA173 Reverb B" - Niiiice. Good to know I don't have to import it into the additive TPA anymore. ;)

"Wood Hard Metal" - heh, nice!

"Metal Dull C" - haha, I'm sure I've heard this somewhere.. Hmm wait so are sounds like this definitely sound materials, or possible just referenced sounds from other materials?
(EDIT: yeah I think it's just a reference..)

Metal Dull 1 & 2 are sound materials; A, B and C are the sounds they make.

Quote:
Code:
  111  85b6c76a  no   "Spec-Crane Arm Run"
[...]
  126  063b81e3  no   "Spec-Crane Arm Big"
  127  c7a49155  no   "Spec-Crane Motor Run"

Code:
   67  db04d015  no   "Spec-Crane Arm Big Stop"
   68  063b81e3  no   "Spec-Crane Arm Big"
   69  c7a49155  no   "Spec-Crane Motor Run"
   70  131a5dc4  no   "Spec-Crane Start"


Whoa, some duplicate sounds! I always kinda wondered about this.. that's rather interesting. It means they tried it with one AT, it didn't work, so they put it in the other TPA file...


I think it's more possible that they wanted to use them in both ways. Remember that bit about playingg two different sounds at the same time we were discussing some time ago?

Quote:
Oh and, guess what Slug. :? These are the fabled car sounds. Turns out they were all meant for the crane... that's funny how it got that dev to confirm that they wanted drivable cars, anyway! XD

Code:
   62  0182329d  no   "Spec-Computer Beep 1"
   63  988b6327  no   "Spec-Computer Beep 2"
   64  ef8c53b1  no   "Spec-Computer Beep 3"
   65  71e8c612  no   "Spec-Computer Beep 4"

Whoa dude, the first one sounds familiar, but I'm not sure in exactly what way?? Something with the Cray of course.. the others are totally unfamiliar, I wonder what purpose they would have served.

Sounds like a comm link. Possibly related to Anne transmitting whatever was on the Cray to the outer world... (Remember how you all were saying how a diskette wouldn't be enough?)

Quote:
"Spec-Door Hing01" - Ooooo, ghost ship. ;)

"Spec-Electrical Fence" - holy crap, nice!

Code:
  175  5ae12f7f  no   "GUN - REMINGTON 870-01"
  176  c3e87ec5  no   "GUN - REMINGTON 870-02"

Hmmm what are these ones? They're not sounding familiar.. too tired to see if a gun uses them..


So, you never saw when I added that Remington 870 shotgun using those sounds?
Quote:

"GUN - SHOTGUN LOAD" - Niiiiiice. 8)

Ditto.
Quote:

Code:
  453  25b10f6c  no   unknown (bees, flies, mosquitoes?)

Oooo, let us know when you decode that one. ;)

K it's very late once again and I must be getting to bed.... *eyes fall out*

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PostPosted: Fri Oct 19, 2007 6:17 pm 
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In order to speed things up, could anybody contact Bill Brown and ask him the original names of these 5 music streams?

http://rapidshare.com/files/63721969/Stream.rar

None of them is on his site, and even though scallenger's soundtrack page has them, I'm not sure where the names listed for them come from, I'd rather have Bill Brown answer without reading those other names...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Oct 19, 2007 10:25 pm 
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machf wrote:
I think it's more possible that they wanted to use them in both ways. Remember that bit about playingg two different sounds at the same time we were discussing some time ago?

Hmm.. maybe..

Quote:
Sounds like a comm link. Possibly related to Anne transmitting whatever was on the Cray to the outer world... (Remember how you all were saying how a diskette wouldn't be enough?)

Heh, well that was only because 1 person suggested the disc could be used. I don't think the devs ever expected Anne to bring the disc with her after she listened to the contents. I believe the answer actually lies with Harold Greenwood. ;)

Quote:
So, you never saw when I added that Remington 870 shotgun using those sounds?

Heh, I don't know what one looks like, so I probably saw it in the Armory and didn't know realize what I was seeing...

machf wrote:
In order to speed things up, could anybody contact Bill Brown and ask him the original names of these 5 music streams?

http://rapidshare.com/files/63721969/Stream.rar

None of them is on his site, and even though scallenger's soundtrack page has them, I'm not sure where the names listed for them come from, I'd rather have Bill Brown answer without reading those other names...

Ah well, I'll help you out a bit there, the names were all invented by Scallenger - he didn't like any of the T-script names, and found them too difficult to determine, anyway (since he's not a TresEd-user). So of course for the unknown music pieces, they are pure guesses. Interesting that the Stegosaur Greeting music probably does have something to do with the Stego. As for emailing, I think that's a job for Slugger-man. 8)

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PostPosted: Fri Oct 19, 2007 10:55 pm 
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Draconisaurus wrote:
Quote:
So, you never saw when I added that Remington 870 shotgun using those sounds?

Heh, I don't know what one looks like, so I probably saw it in the Armory and didn't know realize what I was seeing...

It's the one that looks like a "classic" shotgun, wooden stock and grey barrel...

http://trescom.3dactionplanet.gamespy.c ... +870#59344

Quote:
machf wrote:
In order to speed things up, could anybody contact Bill Brown and ask him the original names of these 5 music streams?

http://rapidshare.com/files/63721969/Stream.rar

None of them is on his site, and even though scallenger's soundtrack page has them, I'm not sure where the names listed for them come from, I'd rather have Bill Brown answer without reading those other names...

Ah well, I'll help you out a bit there, the names were all invented by Scallenger - he didn't like any of the T-script names, and found them too difficult to determine, anyway (since he's not a TresEd-user). So of course for the unknown music pieces, they are pure guesses.

Yes, I suspected that...
Quote:
Interesting that the Stegosaur Greeting music probably does have something to do with the Stego.

Not necessarily, really. It's just something starting with "R", "S" or "T".

Quote:
As for emailing, I think that's a job for Slugger-man. 8)

So, let's hope then that we get something out of it...

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PostPosted: Fri Oct 19, 2007 11:24 pm 
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machf wrote:
Draconisaurus wrote:
Quote:
So, you never saw when I added that Remington 870 shotgun using those sounds?

Heh, I don't know what one looks like, so I probably saw it in the Armory and didn't know realize what I was seeing...

It's the one that looks like a "classic" shotgun, wooden stock and grey barrel...

http://trescom.3dactionplanet.gamespy.c ... +870#59344

Hmmmm, interesting. Not that nice-looking of a gun, but cool.. I have an idea for a mystery model it could go to. ;) Though perhaps that's one of your unidentified gun sounds..

Quote:
Quote:
As for emailing, I think that's a job for Slugger-man. 8)

So, let's hope then that we get something out of it...

Indeed.

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PostPosted: Wed Nov 07, 2007 2:19 pm 
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Just found two more from Effects.tpa:

Code:
   10  b63c7a3b  no   "Wood Small"
   12  8cc2bafa  no   "Wood Stick"


And I was right on my assumption that they were "small" and "stick"... only I was looking for something starting with "Metal" (as most of the entries that use it are collisions with metal) instead of "Wood".

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PostPosted: Fri Nov 09, 2007 3:48 pm 
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And another one:

Code:
  580  5bfa3f5a  no   "Boulder on Boulder"


Time to update the statistics again:

Code:
File      Done   in %   To do   in %
Menu.tpa   16/16   100%   0/16   0%
Ambient.tpa   143/159   89,93%   16/159   10,07%
Stream.tpa   450/455   98,90%   5/455   1,10%
Effects.tpa   528/628   84,08%   100/628   15,92%
Foley Table   84/85   98,82%   1/85   1,18%
SoundMaterials   102/103   99,03%   1/103   0,97%

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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