It's a fog and ambient lighting effect, but right now I have to minimize Tres and restore it to have the fog color. Hoping to figure out what format the ATXconfig uses for color codes, so far I have no idea...Nick3069 wrote:Oh, It's the night. did you do it so it's the night by default or with testscenenight thing?
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DefaultGameFogColor=0x00D7E6FF
Heh, looks kinda like stars doesn't it. It wouldn't if there was motion blur applied, I suppose. It is in fact particle rain, and I'm still hoping BR can tell me how to make the particles have length and not just be perfect triangles. If not, though, this is what it will look like, keepin in mind that this image doesn't show how fast they go.. Oh and, as for rain inside 'structures', turns out that's not really a problem, I suppose the particles just barely ever come that close to the player, anyway..machf wrote:Hmmm, are those dots supposed to be stars? Let's see where (and when) that night sky belongs to, then... (or is that the "particle rain"?)
Lol, you'll know. This thing seems to generate more work for itself all the time, the rain has taken 4 hours or so on its own already.. lots and loooots of trial and error.Let me know when the actual level is finally released...